[timing] More abstraction.
This commit has 2 caveats. 1) Stops and Delays are treated the same in the editor right now. 2) TimingSegments.cpp: XToString should not require NUM_TimingSegmentTypes. Ideas?
This commit is contained in:
+13
-96
@@ -812,7 +812,7 @@ void ScreenEdit::Init()
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InitEditMappings();
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currentCycleSegment = "label";
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currentCycleSegment = SEGMENT_LABEL;
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// save the originals for reverting later
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CopyToLastSave();
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@@ -1261,7 +1261,7 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( MAIN_TITLE_FORMAT.GetValue(), MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
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if( m_pSong->m_sSubTitle.size() )
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sText += ssprintf( SUBTITLE_FORMAT.GetValue(), SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
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sText += ssprintf( SEGMENT_TYPE_FORMAT.GetValue(), SEGMENT_TYPE.GetValue().c_str(), currentCycleSegment.c_str() );
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sText += ssprintf( SEGMENT_TYPE_FORMAT.GetValue(), SEGMENT_TYPE.GetValue().c_str(), TimingSegmentTypeToString(currentCycleSegment).c_str() );
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sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), TapNoteTypeToString( m_selectedTap.type ).c_str() );
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break;
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}
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@@ -1559,60 +1559,15 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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}
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case EDIT_BUTTON_CYCLE_SEGMENT_LEFT:
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{
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if (this->currentCycleSegment == "label")
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this->currentCycleSegment = "fake";
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else if (this->currentCycleSegment == "fake")
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this->currentCycleSegment = "scroll";
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else if (this->currentCycleSegment == "scroll")
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this->currentCycleSegment = "speed";
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else if (this->currentCycleSegment == "speed")
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this->currentCycleSegment = "combo";
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else if (this->currentCycleSegment == "combo")
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this->currentCycleSegment = "tickcount";
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else if (this->currentCycleSegment == "tickcount")
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this->currentCycleSegment = "timeSig";
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else if (this->currentCycleSegment == "timeSig")
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this->currentCycleSegment = "warp";
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else if (this->currentCycleSegment == "warp")
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this->currentCycleSegment = "delay";
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else if (this->currentCycleSegment == "delay")
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this->currentCycleSegment = "stop";
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else if (this->currentCycleSegment == "stop")
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this->currentCycleSegment = "bpm";
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else if (this->currentCycleSegment == "bpm")
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this->currentCycleSegment = "label";
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// fallback gracefully instead of assert.
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else this->currentCycleSegment = "label";
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int tmp = enum_add2( this->currentCycleSegment, -1 );
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wrap( *ConvertValue<int>(&tmp), NUM_TimingSegmentTypes );
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break;
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}
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case EDIT_BUTTON_CYCLE_SEGMENT_RIGHT:
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{
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if (this->currentCycleSegment == "label")
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this->currentCycleSegment = "bpm";
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else if (this->currentCycleSegment == "bpm")
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this->currentCycleSegment = "stop";
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else if (this->currentCycleSegment == "stop")
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this->currentCycleSegment = "delay";
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else if (this->currentCycleSegment == "delay")
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this->currentCycleSegment = "warp";
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else if (this->currentCycleSegment == "warp")
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this->currentCycleSegment = "timeSig";
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else if (this->currentCycleSegment == "timeSig")
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this->currentCycleSegment = "tickcount";
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else if (this->currentCycleSegment == "tickcount")
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this->currentCycleSegment = "combo";
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else if (this->currentCycleSegment == "combo")
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this->currentCycleSegment = "speed";
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else if (this->currentCycleSegment == "speed")
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this->currentCycleSegment = "scroll";
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else if (this->currentCycleSegment == "scroll")
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this->currentCycleSegment = "fake";
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else if (this->currentCycleSegment == "fake")
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this->currentCycleSegment = "label";
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// fallback gracefully instead of assert.
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else this->currentCycleSegment = "label";
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break;
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}
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int tmp = enum_add2( this->currentCycleSegment, +1 );
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wrap( *ConvertValue<int>(&tmp), NUM_TimingSegmentTypes );
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break; }
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case EDIT_BUTTON_SCROLL_SPEED_UP:
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case EDIT_BUTTON_SCROLL_SPEED_DOWN:
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{
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@@ -1729,56 +1684,18 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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break;
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case EDIT_BUTTON_SEGMENT_NEXT:
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{
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// TODO: Work around Stops and Delays. We MAY have to separate them.
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TimingData &timing = GetAppropriateTiming();
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if (this->currentCycleSegment == "label")
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ScrollTo(timing.GetNextLabelSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "bpm")
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ScrollTo(timing.GetNextBPMSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "stop")
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ScrollTo(timing.GetNextStopSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "delay")
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ScrollTo(timing.GetNextDelaySegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "warp")
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ScrollTo(timing.GetNextWarpSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "timeSig")
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ScrollTo(timing.GetNextTimeSignatureSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "tickcount")
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ScrollTo(timing.GetNextTickcountSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "combo")
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ScrollTo(timing.GetNextComboSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "speed")
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ScrollTo(timing.GetNextSpeedSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "scroll")
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ScrollTo(timing.GetNextScrollSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "fake")
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ScrollTo(timing.GetNextFakeSegmentBeatAtBeat(GetBeat()));
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ScrollTo(timing.GetNextSegmentBeatAtBeat(this->currentCycleSegment,
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GetBeat()));
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}
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break;
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case EDIT_BUTTON_SEGMENT_PREV:
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{
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// TODO: Work around Stops and Delays. We MAY have to separate them.
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TimingData &timing = GetAppropriateTiming();
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if (this->currentCycleSegment == "label")
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ScrollTo(timing.GetPreviousLabelSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "bpm")
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ScrollTo(timing.GetPreviousBPMSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "stop")
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ScrollTo(timing.GetPreviousStopSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "delay")
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ScrollTo(timing.GetPreviousDelaySegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "warp")
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ScrollTo(timing.GetPreviousWarpSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "timeSig")
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ScrollTo(timing.GetPreviousTimeSignatureSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "tickcount")
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ScrollTo(timing.GetPreviousTickcountSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "combo")
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ScrollTo(timing.GetPreviousComboSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "speed")
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ScrollTo(timing.GetPreviousSpeedSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "scroll")
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ScrollTo(timing.GetPreviousScrollSegmentBeatAtBeat(GetBeat()));
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else if (this->currentCycleSegment == "fake")
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ScrollTo(timing.GetPreviousFakeSegmentBeatAtBeat(GetBeat()));
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ScrollTo(timing.GetPreviousSegmentBeatAtBeat(this->currentCycleSegment,
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GetBeat()));
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}
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break;
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case EDIT_BUTTON_SNAP_NEXT:
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