add base alpha
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@@ -222,12 +222,19 @@ PropagateActorFrameCommand( HurryTweening, float )
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void ActorFrame::SetDiffuseAlpha( float f )
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{
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Actor::SetDiffuseAlpha( f );
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/* set all sub-Actors */
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->SetDiffuseAlpha( f );
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}
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void ActorFrame::SetBaseAlpha( float f )
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{
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Actor::SetBaseAlpha( f );
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->SetBaseAlpha( f );
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}
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void ActorFrame::FinishTweening()
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{
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Actor::FinishTweening();
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