name cleanup:
GetDescription -> GetDisplayTitle GetValue -> GetDisplayValue Do -> DoAndMakeSystemMessage
This commit is contained in:
@@ -56,13 +56,13 @@ public:
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virtual ~IDebugLine() { }
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enum Type { all_screens, gameplay_only };
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virtual Type GetType() const { return all_screens; }
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virtual RString GetDescription() = 0;
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virtual RString GetValue() { return IsEnabled() ? ON.GetValue():OFF.GetValue(); }
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virtual RString GetDisplayTitle() = 0;
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virtual RString GetDisplayValue() { return IsEnabled() ? ON.GetValue():OFF.GetValue(); }
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virtual bool IsEnabled() = 0;
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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RString s1 = GetDescription();
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RString s2 = GetValue();
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RString s1 = GetDisplayTitle();
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RString s2 = GetDisplayValue();
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if( !s2.empty() )
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s1 += " - ";
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sMessageOut = s1 + s2;
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@@ -297,8 +297,8 @@ void ScreenDebugOverlay::UpdateText()
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txt2.SetY( fY );
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txt2.SetZoom( 0.7f );
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RString s1 = (*p)->GetDescription();
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RString s2 = (*p)->GetValue();
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RString s1 = (*p)->GetDisplayTitle();
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RString s2 = (*p)->GetDisplayValue();
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bool bOn = (*p)->IsEnabled();
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@@ -374,7 +374,7 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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txt1.SetZoom( fZoom );
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RString sMessage;
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(*p)->Do( sMessage );
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(*p)->DoAndMakeSystemMessage( sMessage );
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if( !sMessage.empty() )
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SCREENMAN->SystemMessage( sMessage );
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@@ -447,8 +447,8 @@ static LocalizedString SYNC_TEMPO ( "ScreenDebugOverlay", "Tempo" );
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class DebugLineAutoplay : public IDebugLine
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{
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virtual RString GetDescription() { return AUTO_PLAY.GetValue(); }
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virtual RString GetValue()
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virtual RString GetDisplayTitle() { return AUTO_PLAY.GetValue(); }
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virtual RString GetDisplayValue()
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{
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switch( GamePreferences::m_AutoPlay.Get() )
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{
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@@ -460,7 +460,7 @@ class DebugLineAutoplay : public IDebugLine
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}
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virtual Type GetType() const { return IDebugLine::gameplay_only; }
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virtual bool IsEnabled() { return GamePreferences::m_AutoPlay.Get() != PC_HUMAN; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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ASSERT( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID );
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PlayerController pc = GAMESTATE->m_pPlayerState[GAMESTATE->m_MasterPlayerNumber]->m_PlayerController;
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@@ -474,15 +474,15 @@ class DebugLineAutoplay : public IDebugLine
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = GamePreferences::m_AutoPlay;
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FOREACH_MultiPlayer(p)
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GAMESTATE->m_pMultiPlayerState[p]->m_PlayerController = GamePreferences::m_AutoPlay;
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineAssist : public IDebugLine
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{
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virtual RString GetDescription() { return ASSIST.GetValue(); }
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virtual RString GetDisplayTitle() { return ASSIST.GetValue(); }
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virtual Type GetType() const { return gameplay_only; }
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virtual RString GetValue() {
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virtual RString GetDisplayValue() {
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SongOptions so;
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so.m_bAssistClap = GAMESTATE->m_SongOptions.GetSong().m_bAssistClap;
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so.m_bAssistMetronome = GAMESTATE->m_SongOptions.GetSong().m_bAssistMetronome;
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@@ -492,7 +492,7 @@ class DebugLineAssist : public IDebugLine
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return OFF.GetValue();
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}
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virtual bool IsEnabled() { return GAMESTATE->m_SongOptions.GetSong().m_bAssistClap || GAMESTATE->m_SongOptions.GetSong().m_bAssistMetronome; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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ASSERT( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID );
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bool bHoldingShift = INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) );
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@@ -506,14 +506,14 @@ class DebugLineAssist : public IDebugLine
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else
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_bAssistClap, b );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineAutosync : public IDebugLine
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{
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virtual RString GetDescription() { return AUTOSYNC.GetValue(); }
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virtual RString GetValue()
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virtual RString GetDisplayTitle() { return AUTOSYNC.GetValue(); }
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virtual RString GetDisplayValue()
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{
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switch( GAMESTATE->m_SongOptions.GetSong().m_AutosyncType )
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{
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@@ -526,7 +526,7 @@ class DebugLineAutosync : public IDebugLine
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}
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virtual Type GetType() const { return IDebugLine::gameplay_only; }
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virtual bool IsEnabled() { return GAMESTATE->m_SongOptions.GetSong().m_AutosyncType!=SongOptions::AUTOSYNC_OFF; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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int as = GAMESTATE->m_SongOptions.GetSong().m_AutosyncType + 1;
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bool bAllowSongAutosync = !GAMESTATE->IsCourseMode();
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@@ -536,127 +536,127 @@ class DebugLineAutosync : public IDebugLine
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wrap( as, SongOptions::NUM_AUTOSYNC_TYPES );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_AutosyncType, SongOptions::AutosyncType(as) );
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MESSAGEMAN->Broadcast( Message_AutosyncChanged );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineCoinMode : public IDebugLine
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{
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virtual RString GetDescription() { return COIN_MODE.GetValue(); }
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virtual RString GetValue() { return CoinModeToString(GamePreferences::m_CoinMode); }
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virtual RString GetDisplayTitle() { return COIN_MODE.GetValue(); }
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virtual RString GetDisplayValue() { return CoinModeToString(GamePreferences::m_CoinMode); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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int cm = GamePreferences::m_CoinMode+1;
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wrap( cm, NUM_CoinMode );
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GamePreferences::m_CoinMode.Set( CoinMode(cm) );
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SCREENMAN->RefreshCreditsMessages();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineSlow : public IDebugLine
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{
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virtual RString GetDescription() { return SLOW.GetValue(); }
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virtual RString GetDisplayTitle() { return SLOW.GetValue(); }
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virtual bool IsEnabled() { return g_bIsSlow; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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g_bIsSlow = !g_bIsSlow;
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SetSpeed();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineHalt : public IDebugLine
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{
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virtual RString GetDescription() { return HALT.GetValue(); }
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virtual RString GetDisplayTitle() { return HALT.GetValue(); }
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virtual bool IsEnabled() { return g_bIsHalt; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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g_bIsHalt = !g_bIsHalt;
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g_HaltTimer.Touch();
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SetSpeed();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineLightsDebug : public IDebugLine
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{
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virtual RString GetDescription() { return LIGHTS_DEBUG.GetValue(); }
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virtual RString GetDisplayTitle() { return LIGHTS_DEBUG.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bDebugLights.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bDebugLights.Set( !PREFSMAN->m_bDebugLights );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineMonkeyInput : public IDebugLine
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{
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virtual RString GetDescription() { return MONKEY_INPUT.GetValue(); }
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virtual RString GetDisplayTitle() { return MONKEY_INPUT.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bMonkeyInput.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bMonkeyInput.Set( !PREFSMAN->m_bMonkeyInput );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineStats : public IDebugLine
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{
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virtual RString GetDescription() { return RENDERING_STATS.GetValue(); }
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virtual RString GetDisplayTitle() { return RENDERING_STATS.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bShowStats.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bShowStats.Set( !PREFSMAN->m_bShowStats );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineVsync : public IDebugLine
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{
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virtual RString GetDescription() { return VSYNC.GetValue(); }
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virtual RString GetDisplayTitle() { return VSYNC.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bVsync.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bVsync.Set( !PREFSMAN->m_bVsync );
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StepMania::ApplyGraphicOptions();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineAllowMultitexture : public IDebugLine
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{
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virtual RString GetDescription() { return MULTITEXTURE.GetValue(); }
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virtual RString GetDisplayTitle() { return MULTITEXTURE.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bAllowMultitexture.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bAllowMultitexture.Set( !PREFSMAN->m_bAllowMultitexture );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineScreenTestMode : public IDebugLine
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{
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virtual RString GetDescription() { return SCREEN_TEST_MODE.GetValue(); }
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virtual RString GetDisplayTitle() { return SCREEN_TEST_MODE.GetValue(); }
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virtual bool IsEnabled() { return PREFSMAN->m_bScreenTestMode.Get(); }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->m_bScreenTestMode.Set( !PREFSMAN->m_bScreenTestMode );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineClearMachineStats : public IDebugLine
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{
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virtual RString GetDescription() { return CLEAR_MACHINE_STATS.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return CLEAR_MACHINE_STATS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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GameCommand gc;
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ClearMachineStats();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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@@ -738,36 +738,36 @@ static void FillProfileStats( Profile *pProfile )
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class DebugLineFillMachineStats : public IDebugLine
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{
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virtual RString GetDescription() { return FILL_MACHINE_STATS.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return FILL_MACHINE_STATS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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FillProfileStats( pProfile );
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PROFILEMAN->SaveMachineProfile();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineSendNotesEnded : public IDebugLine
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{
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virtual RString GetDescription() { return SEND_NOTES_ENDED.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return SEND_NOTES_ENDED.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineReloadCurrentScreen : public IDebugLine
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{
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virtual RString GetDescription() { return RELOAD.GetValue(); }
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virtual RString GetValue() { return SCREENMAN && SCREENMAN->GetTopScreen()? SCREENMAN->GetTopScreen()->GetName() : RString(); }
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virtual RString GetDisplayTitle() { return RELOAD.GetValue(); }
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virtual RString GetDisplayValue() { return SCREENMAN && SCREENMAN->GetTopScreen()? SCREENMAN->GetTopScreen()->GetName() : RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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RString sScreenName = SCREENMAN->GetScreen(0)->GetName();
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SCREENMAN->PopAllScreens();
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@@ -776,30 +776,30 @@ class DebugLineReloadCurrentScreen : public IDebugLine
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StepMania::ResetGame();
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SCREENMAN->SetNewScreen( sScreenName );
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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sMessageOut = "";
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}
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};
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class DebugLineRestartCurrentScreen : public IDebugLine
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{
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virtual RString GetDescription() { return RESTART.GetValue(); }
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virtual RString GetValue() { return SCREENMAN && SCREENMAN->GetTopScreen()? SCREENMAN->GetTopScreen()->GetName() : RString(); }
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virtual RString GetDisplayTitle() { return RESTART.GetValue(); }
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virtual RString GetDisplayValue() { return SCREENMAN && SCREENMAN->GetTopScreen()? SCREENMAN->GetTopScreen()->GetName() : RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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SCREENMAN->GetTopScreen()->BeginScreen();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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sMessageOut = "";
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}
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};
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class DebugLineReloadTheme : public IDebugLine
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{
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virtual RString GetDescription() { return RELOAD_THEME_AND_TEXTURES.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return RELOAD_THEME_AND_TEXTURES.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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THEME->ReloadMetrics();
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TEXTUREMAN->ReloadAll();
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@@ -807,16 +807,16 @@ class DebugLineReloadTheme : public IDebugLine
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CodeDetector::RefreshCacheItems();
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// HACK: Don't update text below. Return immediately because this screen
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// was just destroyed as part of the theme reload.
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineWriteProfiles : public IDebugLine
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{
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virtual RString GetDescription() { return WRITE_PROFILES.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return WRITE_PROFILES.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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// Also save bookkeeping and profile info for debugging
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// so we don't have to play through a whole song to get new output.
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@@ -834,100 +834,100 @@ class DebugLineWriteProfiles : public IDebugLine
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if( bWasMemoryCard )
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MEMCARDMAN->UnmountCard( p );
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}
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineWritePreferences : public IDebugLine
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{
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virtual RString GetDescription() { return WRITE_PREFERENCES.GetValue(); }
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virtual RString GetValue() { return RString(); }
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virtual RString GetDisplayTitle() { return WRITE_PREFERENCES.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual void Do( RString &sMessageOut )
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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PREFSMAN->SavePrefsToDisk();
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IDebugLine::Do( sMessageOut );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineMenuTimer : public IDebugLine
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{
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virtual RString GetDescription() { return MENU_TIMER.GetValue(); }
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virtual RString GetValue() { return RString(); }
|
||||
virtual RString GetDisplayTitle() { return MENU_TIMER.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return PREFSMAN->m_bMenuTimer.Get(); }
|
||||
virtual void Do( RString &sMessageOut )
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut )
|
||||
{
|
||||
PREFSMAN->m_bMenuTimer.Set( !PREFSMAN->m_bMenuTimer );
|
||||
IDebugLine::Do( sMessageOut );
|
||||
IDebugLine::DoAndMakeSystemMessage( sMessageOut );
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineFlushLog : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return FLUSH_LOG.GetValue(); }
|
||||
virtual RString GetValue() { return RString(); }
|
||||
virtual RString GetDisplayTitle() { return FLUSH_LOG.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual void Do( RString &sMessageOut )
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut )
|
||||
{
|
||||
LOG->Flush();
|
||||
IDebugLine::Do( sMessageOut );
|
||||
IDebugLine::DoAndMakeSystemMessage( sMessageOut );
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLinePullBackCamera : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return PULL_BACK_CAMERA.GetValue(); }
|
||||
virtual RString GetValue() { return RString(); }
|
||||
virtual RString GetDisplayTitle() { return PULL_BACK_CAMERA.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return g_fImageScaleDestination != 1; }
|
||||
virtual void Do( RString &sMessageOut )
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut )
|
||||
{
|
||||
if( g_fImageScaleDestination == 1 )
|
||||
g_fImageScaleDestination = 0.5f;
|
||||
else
|
||||
g_fImageScaleDestination = 1;
|
||||
IDebugLine::Do( sMessageOut );
|
||||
IDebugLine::DoAndMakeSystemMessage( sMessageOut );
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineVolumeUp : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return VOLUME_UP.GetValue(); }
|
||||
virtual RString GetValue() { return ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100); }
|
||||
virtual RString GetDisplayTitle() { return VOLUME_UP.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100); }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual void Do( RString &sMessageOut )
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut )
|
||||
{
|
||||
ChangeVolume( +0.1f );
|
||||
IDebugLine::Do( sMessageOut );
|
||||
IDebugLine::DoAndMakeSystemMessage( sMessageOut );
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineVolumeDown : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return VOLUME_DOWN.GetValue(); }
|
||||
virtual RString GetValue() { return RString(); }
|
||||
virtual RString GetDisplayTitle() { return VOLUME_DOWN.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual void Do( RString &sMessageOut )
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut )
|
||||
{
|
||||
ChangeVolume( -0.1f );
|
||||
IDebugLine::Do( sMessageOut );
|
||||
IDebugLine::DoAndMakeSystemMessage( sMessageOut );
|
||||
sMessageOut += " - " + ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100);
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineForceCrash : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return FORCE_CRASH.GetValue(); }
|
||||
virtual RString GetValue() { return RString(); }
|
||||
virtual RString GetDisplayTitle() { return FORCE_CRASH.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return false; }
|
||||
virtual void Do( RString &sMessageOut ) { FAIL_M("DebugLineCrash"); }
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut ) { FAIL_M("DebugLineCrash"); }
|
||||
};
|
||||
|
||||
class DebugLineUptime : public IDebugLine
|
||||
{
|
||||
virtual RString GetDescription() { return UPTIME.GetValue(); }
|
||||
virtual RString GetValue() { return SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); }
|
||||
virtual RString GetDisplayTitle() { return UPTIME.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); }
|
||||
virtual bool IsEnabled() { return false; }
|
||||
virtual void Do( RString &sMessageOut ) {}
|
||||
virtual void DoAndMakeSystemMessage( RString &sMessageOut ) {}
|
||||
};
|
||||
|
||||
/* #ifdef out the lines below if you don't want them to appear on certain
|
||||
|
||||
Reference in New Issue
Block a user