CustomDifficulty fixup
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@@ -183,7 +183,7 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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{
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RString sCustomDifficulty ;
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if( params.st != StepsType_Invalid )
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sCustomDifficulty = GetCustomDifficulty( params.dc, GameManager::GetStepsTypeInfo(params.st).m_StepsTypeCategory );
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sCustomDifficulty = GetCustomDifficulty( params.st, params.dc );
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Message msg( "Set" );
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if( params.pSteps )
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