CustomDifficulty fixup

This commit is contained in:
Chris Danford
2008-12-21 01:27:33 +00:00
parent 997af3bd90
commit 01979945d3
15 changed files with 60 additions and 47 deletions
+2 -2
View File
@@ -476,7 +476,7 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
// fall through
case ROW_STEPS:
{
RString s = GetLocalizedCustomDifficulty( GetSelectedDifficulty(), GameManager::GetStepsTypeInfo(GetSelectedStepsType()).m_StepsTypeCategory );
RString s = GetLocalizedCustomDifficulty( GetSelectedStepsType(), GetSelectedDifficulty() );
m_textValue[ROW_STEPS].SetText( s );
}
@@ -525,7 +525,7 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
}
else
{
s = GetLocalizedCustomDifficulty( GetSelectedSourceDifficulty(), GameManager::GetStepsTypeInfo(GetSelectedSourceStepsType()).m_StepsTypeCategory );
s = GetLocalizedCustomDifficulty( GetSelectedSourceStepsType(), GetSelectedSourceDifficulty() );
}
m_textValue[ROW_SOURCE_STEPS].SetText( s );
}