accept "Condition"
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@@ -69,7 +69,7 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
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{
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{
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CString expr;
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CString expr;
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if( ini.GetValue( "BGAnimation", "Cond", expr ) )
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if( ini.GetValue( "BGAnimation", "Condition", expr ) || ini.GetValue( "BGAnimation", "Cond", expr ) )
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{
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{
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if( !Lua::RunExpression( expr ) )
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if( !Lua::RunExpression( expr ) )
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return;
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return;
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