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@@ -1265,3 +1265,4 @@ bool GameState::IsTimeToPlayAttractSounds()
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m_iNumTimesThroughAttract %= PREFSMAN->m_iAttractSoundFrequency;
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m_iNumTimesThroughAttract %= PREFSMAN->m_iAttractSoundFrequency;
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return m_iNumTimesThroughAttract==0;
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return m_iNumTimesThroughAttract==0;
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}
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}
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