[backwards] ScreenEdit can go Backwards.
Interestingly, en.ini already has this entry.
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@@ -549,7 +549,7 @@ static MenuDef g_AlterMenu(
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EditMode_Practice, true, true, 0,
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"4th","8th","12th","16th","24th","32nd","48th","64th","192nd"),
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MenuRowDef(ScreenEdit::turn, "Turn", true,
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EditMode_Practice, true, true, 0, "Left","Right","Mirror","Shuffle","SuperShuffle" ),
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EditMode_Practice, true, true, 0, "Left","Right","Mirror","Backwards","Shuffle","SuperShuffle" ),
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MenuRowDef(ScreenEdit::transform, "Transform", true,
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EditMode_Practice, true, true, 0, "NoHolds","NoMines","Little","Wide",
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"Big","Quick","Skippy","Mines","Echo","Stomp","Planted","Floored",
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@@ -3986,6 +3986,7 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
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case left: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::left ); break;
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case right: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::right ); break;
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case mirror: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::mirror ); break;
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case backwards: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::backwards ); break;
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case shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::shuffle ); break;
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case super_shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::super_shuffle ); break;
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}
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@@ -456,7 +456,8 @@ public:
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{
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left, /**< Turn the notes as if you were facing to the left. */
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right, /**< Turn the notes as if you were facing to the right. */
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mirror, /**< Turn the notes as if you were facing away from the machine. */
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mirror, /**< Flip the notes vertically. */
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backwards, /**< Turn the notes as if you were facing away from the machine. */
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shuffle, /**< Replace one column with another column. */
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super_shuffle, /**< Replace each note individually. */
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NUM_TURN_TYPES
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