style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency

The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
This commit is contained in:
Chris Danford
2007-02-23 22:29:42 +00:00
parent 808a5d2b2c
commit 0160e23705
33 changed files with 92 additions and 108 deletions
+3 -3
View File
@@ -675,12 +675,12 @@ static HighScore MakeRandomHighScore( float fPercentDP )
hs.SetPlayerGuid( Profile::MakeGuid() );
hs.SetMachineGuid( Profile::MakeGuid() );
hs.SetProductID( RandomInt(10) );
FOREACH_TapNoteScore( tns )
FOREACH_ENUM( TapNoteScore, tns )
hs.SetTapNoteScore( tns, RandomInt(100) );
FOREACH_HoldNoteScore( hns )
FOREACH_ENUM( HoldNoteScore, hns )
hs.SetHoldNoteScore( hns, RandomInt(100) );
RadarValues rv;
FOREACH_RadarCategory( rc )
FOREACH_ENUM( RadarCategory, rc )
rv.m_Values.f[rc] = randomf( 0, 1 );
hs.SetRadarValues( rv );