style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency

The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
This commit is contained in:
Chris Danford
2007-02-23 22:29:42 +00:00
parent 808a5d2b2c
commit 0160e23705
33 changed files with 92 additions and 108 deletions
+2 -2
View File
@@ -39,13 +39,13 @@ void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerSt
this->AddChild( &m_textDeltaSeconds );
ActorUtil::LoadAllCommandsAndOnCommand( m_textDeltaSeconds, sType );
FOREACH_TapNoteScore( tns )
FOREACH_ENUM( TapNoteScore, tns )
{
const RString &sCommand = TapNoteScoreToString(tns);
if( !m_textDeltaSeconds.HasCommand( sCommand ) )
ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand );
}
FOREACH_HoldNoteScore( hns )
FOREACH_ENUM( HoldNoteScore, hns )
{
const RString &sCommand = HoldNoteScoreToString(hns);
if( !m_textDeltaSeconds.HasCommand( sCommand ) )