style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency

The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
This commit is contained in:
Chris Danford
2007-02-23 22:29:42 +00:00
parent 808a5d2b2c
commit 0160e23705
33 changed files with 92 additions and 108 deletions
+19 -19
View File
@@ -128,10 +128,10 @@ void Profile::InitGeneralData()
m_iTotalMines = 0;
m_iTotalHands = 0;
FOREACH_PlayMode( i )
FOREACH_ENUM( PlayMode, i )
m_iNumSongsPlayedByPlayMode[i] = 0;
m_iNumSongsPlayedByStyle.clear();
FOREACH_Difficulty( i )
FOREACH_ENUM( Difficulty, i )
m_iNumSongsPlayedByDifficulty[i] = 0;
for( int i=0; i<MAX_METER+1; i++ )
m_iNumSongsPlayedByMeter[i] = 0;
@@ -152,8 +152,8 @@ void Profile::InitCourseScores()
void Profile::InitCategoryScores()
{
FOREACH_StepsType( st )
FOREACH_RankingCategory( rc )
FOREACH_ENUM( StepsType,st )
FOREACH_ENUM( RankingCategory,rc )
m_CategoryHighScores[st][rc].Init();
}
@@ -232,7 +232,7 @@ float Profile::GetCaloriesBurnedToday() const
int Profile::GetTotalNumSongsPassed() const
{
int iTotal = 0;
FOREACH_PlayMode( i )
FOREACH_ENUM( PlayMode, i )
iTotal += m_iNumStagesPassedByPlayMode[i];
return iTotal;
}
@@ -448,12 +448,12 @@ float Profile::GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st )
{
float fActual = 0;
float fPossible = 0;
FOREACH_Difficulty( d )
FOREACH_ENUM( Difficulty, d )
{
fActual += GetSongsActual(st,d);
fPossible += GetSongsPossible(st,d);
}
FOREACH_CourseDifficulty( d )
FOREACH_ENUM( CourseDifficulty, d )
{
fActual += GetCoursesActual(st,d);
fPossible += GetCoursesPossible(st,d);
@@ -646,7 +646,7 @@ void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_Grade]
if( hsSong == NULL )
return;
FOREACH_Grade(g)
FOREACH_ENUM( Grade,g)
{
FOREACHM_CONST( StepsID, HighScoresForASteps, hsSong->m_StepsHighScores, it )
{
@@ -761,7 +761,7 @@ HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory
int Profile::GetCategoryNumTimesPlayed( StepsType st ) const
{
int iNumTimesPlayed = 0;
FOREACH_RankingCategory( rc )
FOREACH_ENUM( RankingCategory,rc )
iNumTimesPlayed += m_CategoryHighScores[st][rc].GetNumTimesPlayed();
return iNumTimesPlayed;
}
@@ -1092,7 +1092,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pNumSongsPlayedByPlayMode = pGeneralDataNode->AppendChild("NumSongsPlayedByPlayMode");
FOREACH_PlayMode( pm )
FOREACH_ENUM( PlayMode, pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumSongsPlayedByPlayMode[pm] )
@@ -1117,7 +1117,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pNumSongsPlayedByDifficulty = pGeneralDataNode->AppendChild("NumSongsPlayedByDifficulty");
FOREACH_Difficulty( dc )
FOREACH_ENUM( Difficulty, dc )
{
if( !m_iNumSongsPlayedByDifficulty[dc] )
continue;
@@ -1139,7 +1139,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pNumStagesPassedByPlayMode = pGeneralDataNode->AppendChild("NumStagesPassedByPlayMode");
FOREACH_PlayMode( pm )
FOREACH_ENUM( PlayMode, pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumStagesPassedByPlayMode[pm] )
@@ -1150,7 +1150,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pNumStagesPassedByGrade = pGeneralDataNode->AppendChild("NumStagesPassedByGrade");
FOREACH_Grade( g )
FOREACH_ENUM( Grade, g )
{
if( !m_iNumStagesPassedByGrade[g] )
continue;
@@ -1263,7 +1263,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
const XNode* pNumSongsPlayedByPlayMode = pNode->GetChild("NumSongsPlayedByPlayMode");
if( pNumSongsPlayedByPlayMode )
FOREACH_PlayMode( pm )
FOREACH_ENUM( PlayMode, pm )
pNumSongsPlayedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
@@ -1290,7 +1290,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
const XNode* pNumSongsPlayedByDifficulty = pNode->GetChild("NumSongsPlayedByDifficulty");
if( pNumSongsPlayedByDifficulty )
FOREACH_Difficulty( dc )
FOREACH_ENUM( Difficulty, dc )
pNumSongsPlayedByDifficulty->GetChildValue( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
@@ -1306,14 +1306,14 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
const XNode* pNumStagesPassedByGrade = pNode->GetChild("NumStagesPassedByGrade");
if( pNumStagesPassedByGrade )
FOREACH_Grade( g )
FOREACH_ENUM( Grade, g )
pNumStagesPassedByGrade->GetChildValue( GradeToString(g), m_iNumStagesPassedByGrade[g] );
}
{
const XNode* pNumStagesPassedByPlayMode = pNode->GetChild("NumStagesPassedByPlayMode");
if( pNumStagesPassedByPlayMode )
FOREACH_PlayMode( pm )
FOREACH_ENUM( PlayMode, pm )
pNumStagesPassedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumStagesPassedByPlayMode[pm] );
}
@@ -1533,7 +1533,7 @@ XNode* Profile::SaveCategoryScoresCreateNode() const
XNode* pNode = new XNode( "CategoryScores" );
FOREACH_StepsType( st )
FOREACH_ENUM( StepsType,st )
{
// skip steps types that have never been played
if( pProfile->GetCategoryNumTimesPlayed( st ) == 0 )
@@ -1542,7 +1542,7 @@ XNode* Profile::SaveCategoryScoresCreateNode() const
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
pStepsTypeNode->AppendAttr( "Type", GameManager::StepsTypeToString(st) );
FOREACH_RankingCategory( rc )
FOREACH_ENUM( RankingCategory,rc )
{
// skip steps types/categories that have never been played
if( pProfile->GetCategoryHighScoreList(st,rc).GetNumTimesPlayed() == 0 )