style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency
The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
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@@ -480,7 +480,7 @@ public:
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if( GAMESTATE->m_pCurSong )
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{
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FOREACH_Difficulty( dc )
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FOREACH_ENUM( Difficulty, dc )
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{
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if( dc == Difficulty_Edit )
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continue;
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