style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency

The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
This commit is contained in:
Chris Danford
2007-02-23 22:29:42 +00:00
parent 808a5d2b2c
commit 0160e23705
33 changed files with 92 additions and 108 deletions
+2 -2
View File
@@ -108,7 +108,7 @@ void MusicWheel::Load( RString sType )
RString times;
/* Build all of the wheel item data. Do this after selecting
* the extra stage, so it knows to always display it. */
FOREACH_SortOrder( so )
FOREACH_ENUM( SortOrder, so )
{
BuildWheelItemDatas( m_WheelItemDatas[so], so );
times += ssprintf( "%i:%.3f ", so, timer.GetDeltaTime() );
@@ -187,7 +187,7 @@ void MusicWheel::BeginScreen()
MusicWheel::~MusicWheel()
{
FOREACH_SortOrder( so )
FOREACH_ENUM( SortOrder, so )
FOREACH( WheelItemData*, m_WheelItemDatas[so], i )
delete *i;
}