small changes

This commit is contained in:
AJ Kelly
2011-05-15 03:33:19 -05:00
parent 8f70dcf99b
commit 015fceea70
+5 -4
View File
@@ -357,7 +357,7 @@ void ScreenEvaluation::Init()
SET_XY( m_sprPercentFrame[p] );
this->AddChild( m_sprPercentFrame[p] );
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
/* Use "ScreenEvaluation Percent" in the [metrics], but position and
* tween it with "PercentP1X", etc. */
m_Percent[p].SetName( ssprintf("PercentP%d",p+1) );
m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &m_pStageStats->m_player[p], "ScreenEvaluation Percent", true );
@@ -404,7 +404,8 @@ void ScreenEvaluation::Init()
ActorUtil::LoadAllCommands( m_sprActualBar[p][r], m_sName );
SET_XY( m_sprActualBar[p][r] );
// .99999 is fairly close to 1.00, so we use that
// .99999 is fairly close to 1.00, so we use that.
// todo: allow extra commands for AAA/AAAA? -aj
if( m_pStageStats->m_player[p].m_radarActual[r] > 0.99999f )
m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND );
this->AddChild( &m_sprActualBar[p][r] );
@@ -546,12 +547,12 @@ void ScreenEvaluation::Init()
SET_XY( m_textDetailText[l][p] );
this->AddChild( &m_textDetailText[l][p] );
static const int indeces[NUM_DetailLine] =
static const int indices[NUM_DetailLine] =
{
RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines,
RadarCategory_Hands, RadarCategory_Rolls, RadarCategory_Lifts, RadarCategory_Fakes
};
const int ind = indeces[l];
const int ind = indices[l];
const int iActual = lrintf(m_pStageStats->m_player[p].m_radarActual[ind]);
const int iPossible = lrintf(m_pStageStats->m_player[p].m_radarPossible[ind]);