add "text," command so that elements can look up their text
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@@ -44,7 +44,8 @@ public:
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// so that we know the order of commands when it comes time to Apply.
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Commands m_Commands;
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CString m_sName; // display name
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CString m_sName; // choice name
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CString m_sText; // display text
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bool m_bInvalid;
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CString m_sInvalidReason;
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int m_iIndex;
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