load assets before the song
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@@ -681,15 +681,6 @@ void ScreenGameplay::Init()
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}
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}
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}
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}
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/* LoadNextSong first, since that positions some elements which need to be
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* positioned before we TweenOnScreen. */
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LoadNextSong();
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TweenOnScreen();
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this->SortByDrawOrder();
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if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
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if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
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{
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{
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m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
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m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
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@@ -704,6 +695,15 @@ void ScreenGameplay::Init()
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}
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}
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}
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}
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/* LoadNextSong first, since that positions some elements which need to be
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* positioned before we TweenOnScreen. */
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LoadNextSong();
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TweenOnScreen();
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this->SortByDrawOrder();
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m_GiveUpTimer.SetZero();
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m_GiveUpTimer.SetZero();
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// Get the transitions rolling on the first update.
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// Get the transitions rolling on the first update.
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