revert weird wrapping hack. I can't make sense of it, and it's causing
infinite loops. Implement overdraw handling correctly.
This commit is contained in:
@@ -387,8 +387,6 @@ void BitmapText::SetText( const CString& _sText, const CString& _sAlternateText,
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CString sCurLine;
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int iCurLineWidth = 0;
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/* Note that GetLineWidthInSourcePixels does not include horizontal overdraw
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* right now (eg. italic fonts), so it's possible to go slightly over. */
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for( unsigned i=0; i<asWords.size(); i++ )
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{
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const CString &sWord = asWords[i];
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@@ -410,77 +408,19 @@ void BitmapText::SetText( const CString& _sText, const CString& _sAlternateText,
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}
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else
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{
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AddLine( sCurLine, iCurLineWidth );
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if ( sCurLine.length() != 0 )
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{
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sCurLine += " " + sWord;
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iCurLineWidth += iWidthWord;
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}
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else
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{
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sCurLine = sWord;
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iCurLineWidth = iWidthWord;
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}
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m_wTextLines.push_back( CStringToWstring(sCurLine) );
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sCurLine = sWord;
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iCurLineWidth = iWidthWord;
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}
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}
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int LastWidth = iCurLineWidth;
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while ( sCurLine.length() > 0 )
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{
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AddLine( sCurLine, iCurLineWidth );
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if ( LastWidth < iCurLineWidth )
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break; //Something's wrong (infinite loop)
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else
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LastWidth = iCurLineWidth;
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}
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m_wTextLines.push_back( CStringToWstring(sCurLine) );
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}
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}
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//XXX: YUCK! This is horrible... but basically, in order to make sure we are
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//in sync with all of the color changes, we have to add bogus spaces at the end
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//of all lines.
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BuildChars();
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UpdateBaseZoom();
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}
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/* This will get called only if the sAddition is already somewhat
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broken down into lines. This is in place only to handle single
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words that are too wide for the line. */
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void BitmapText::AddLine( CString &sAddition, int & iWidthPixels )
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{
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if ( ( iWidthPixels < m_iWrapWidthPixels ) || ( sAddition.length() == 0 ) )
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{
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m_wTextLines.push_back( CStringToWstring( sAddition ) );
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sAddition = "";
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iWidthPixels = 0;
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}
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else
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{
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CString sCurrentLine;
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int iCurrentLineWidth = 0;
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for ( unsigned i = 0; i < sAddition.length(); i++ )
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{
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CString sCurrentChar = sAddition.substr( i, 1 );
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int iCurrentCharWidth = m_pFont->GetLineWidthInSourcePixels( CStringToWstring( sCurrentChar ) );
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if ( iCurrentLineWidth + iCurrentCharWidth > m_iWrapWidthPixels )
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{
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if ( sCurrentLine.length() != 0 )
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m_wTextLines.push_back( CStringToWstring( sCurrentLine ) );
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sCurrentLine = sCurrentChar;
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iCurrentLineWidth = iCurrentCharWidth;
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}
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else
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{
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sCurrentLine += sCurrentChar;
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iCurrentLineWidth += iCurrentCharWidth;
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}
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}
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sAddition = sCurrentLine;
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iWidthPixels = iCurrentLineWidth;
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}
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}
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void BitmapText::SetMaxWidth( float fMaxWidth )
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{
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m_fMaxWidth = fMaxWidth;
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@@ -87,7 +87,6 @@ protected:
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vector<RageSpriteVertex> verts;
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vector<RageTexture *> tex;
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void AddLine( CString & sAddition, int & iWidthPixels );
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void BuildChars();
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void DrawChars();
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void UpdateBaseZoom();
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@@ -19,6 +19,7 @@ const wchar_t Font::DEFAULT_GLYPH = 0xF8FF;
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FontPage::FontPage()
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{
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m_pTexture = NULL;
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DrawExtraPixelsLeft = DrawExtraPixelsRight = 0;
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}
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void FontPage::Load( FontPageSettings cfg )
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@@ -87,6 +88,8 @@ void FontPage::Load( FontPageSettings cfg )
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}
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baseline = cfg.Baseline;
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height = baseline-cfg.Top;
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DrawExtraPixelsLeft = cfg.DrawExtraPixelsLeft;
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DrawExtraPixelsRight = cfg.DrawExtraPixelsRight;
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/* Shift the character up so the top will be rendered at the baseline. */
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vshift = (float) -baseline;
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@@ -188,6 +191,13 @@ int Font::GetLineWidthInSourcePixels( const wstring &szLine ) const
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for( unsigned i=0; i<szLine.size(); i++ )
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LineWidth += GetGlyph(szLine[i]).hadvance;
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if( szLine.size() > 0 )
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{
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/* Add overdraw. */
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LineWidth += GetGlyph(szLine[0]).fp->DrawExtraPixelsLeft;
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LineWidth += GetGlyph(szLine[szLine.size()-1]).fp->DrawExtraPixelsRight;
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}
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return LineWidth;
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}
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@@ -89,6 +89,9 @@ public:
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float vshift;
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int GetCenter() const { return height/2; }
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/* Remember these only for GetLineWidthInSourcePixels. */
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int DrawExtraPixelsLeft, DrawExtraPixelsRight;
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private:
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void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight);
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void SetTextureCoords(const vector<int> &widths, int AdvanceExtraPixels);
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