revert weird wrapping hack. I can't make sense of it, and it's causing
infinite loops. Implement overdraw handling correctly.
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@@ -87,7 +87,6 @@ protected:
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vector<RageSpriteVertex> verts;
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vector<RageTexture *> tex;
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void AddLine( CString & sAddition, int & iWidthPixels );
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void BuildChars();
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void DrawChars();
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void UpdateBaseZoom();
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