Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
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@@ -5,7 +5,7 @@ namespace GameLoop
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{
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void RunGameLoop();
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void SetUpdateRate( float fUpdateRate );
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void ChangeTheme( const RString &sNewTheme, bool bForced = false );
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void ChangeTheme(const RString &sNewTheme);
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void ChangeGame(const RString& new_game, const RString& new_theme= "");
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void StartConcurrentRendering();
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void FinishConcurrentRendering();
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