fix compile error

This commit is contained in:
Chris Danford
2004-11-05 06:40:08 +00:00
parent b46bd4f9da
commit 012ead80fd
3 changed files with 12 additions and 4 deletions
+4 -4
View File
@@ -38,8 +38,8 @@ ScreenEndlessBreak::ScreenEndlessBreak( CString sName ) : Screen( sName )
}
else // Characters not enabled.
m_sprBreakPicture.Load( THEME->GetPathToG("Common fallback takingabreak") );
m_sprBreakPicture.SetX( CENTER_X );
m_sprBreakPicture.SetY( CENTER_Y );
m_sprBreakPicture.SetX( SCREEN_CENTER_X );
m_sprBreakPicture.SetY( SCREEN_CENTER_Y );
this->AddChild(&m_sprBreakPicture);
// Set up our countdown clock.
@@ -48,8 +48,8 @@ ScreenEndlessBreak::ScreenEndlessBreak( CString sName ) : Screen( sName )
//BitmapText stuff
m_textTimeRemaining.LoadFromFont( THEME->GetPathToF("Common Normal") );
m_textTimeRemaining.SetText( SecondsToMMSSMsMs(m_fCountdownSecs) );
m_textTimeRemaining.SetX( CENTER_X );
m_textTimeRemaining.SetY( CENTER_Y );
m_textTimeRemaining.SetX( SCREEN_CENTER_X );
m_textTimeRemaining.SetY( SCREEN_CENTER_Y );
//Transition stuff
m_In.Load( THEME->GetPathToB("ScreenEndlessBreak In") );