s/map/mapping/g
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@@ -224,9 +224,9 @@ static void WheelSpeed( int &sel, bool ToSel, const CStringArray &choices )
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}
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else
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{
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int map[] = { 5, 10, 15, 25 };
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int mapping[] = { 5, 10, 15, 25 };
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ASSERT( sel >= 0 && sel < 4 );
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PREFSMAN->m_iMusicWheelSwitchSpeed = map[sel];
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PREFSMAN->m_iMusicWheelSwitchSpeed = mapping[sel];
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}
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}
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@@ -243,17 +243,17 @@ MOVE( MenuTimer, PREFSMAN->m_bMenuTimer );
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MOVE( CoinMode, PREFSMAN->m_iCoinMode );
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MOVE( ScoringType, PREFSMAN->m_iScoringType );
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template<class T>
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static void MoveMap( int &sel, T &opt, bool ToSel, const T *map, unsigned cnt )
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static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cnt )
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{
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if( ToSel )
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{
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/* opt -> sel. Find the closest entry in map. */
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/* opt -> sel. Find the closest entry in mapping. */
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T best_dist = (T) 0;
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bool have_best = false;
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for( unsigned i = 0; i < cnt; ++i )
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{
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const T val = map[i];
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const T val = mapping[i];
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T dist = opt > val? (T)(opt-val): (T)(val-opt);
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if( have_best && dist > best_dist )
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continue;
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@@ -265,33 +265,33 @@ static void MoveMap( int &sel, T &opt, bool ToSel, const T *map, unsigned cnt )
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}
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} else {
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/* sel -> opt */
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opt = map[sel];
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opt = mapping[sel];
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}
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}
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static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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{
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const float map[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, map, ARRAYSIZE(map) );
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const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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{
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const float map[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, map, ARRAYSIZE(map) );
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void ShowSongOptions( int &sel, bool ToSel, const CStringArray &choices )
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{
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const PrefsManager::Maybe map[] = { PrefsManager::YES,PrefsManager::NO,PrefsManager::ASK };
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MoveMap( sel, PREFSMAN->m_ShowSongOptions, ToSel, map, ARRAYSIZE(map) );
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const PrefsManager::Maybe mapping[] = { PrefsManager::YES,PrefsManager::NO,PrefsManager::ASK };
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MoveMap( sel, PREFSMAN->m_ShowSongOptions, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void CoinsPerCredit( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 1,2,3,4,5,6,7,8 };
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MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 1,2,3,4,5,6,7,8 };
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MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void DefaultFailType( int &sel, bool ToSel, const CStringArray &choices )
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@@ -332,8 +332,8 @@ MOVE( JointPremium, PREFSMAN->m_bJointPremium );
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static void SongsPerPlay( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 1,2,3,4,5,6,7,8 };
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MoveMap( sel, PREFSMAN->m_iNumArcadeStages, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 1,2,3,4,5,6,7,8 };
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MoveMap( sel, PREFSMAN->m_iNumArcadeStages, ToSel, mapping, ARRAYSIZE(mapping) );
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if( ToSel && PREFSMAN->m_bEventMode )
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sel = 7;
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@@ -349,40 +349,40 @@ MOVE( KeepTexturesInMemory, PREFSMAN->m_bDelayedTextureDelete );
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static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 320,400,512,640,800,1024,1280 };
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MoveMap( sel, PREFSMAN->m_iDisplayWidth, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 320,400,512,640,800,1024,1280 };
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MoveMap( sel, PREFSMAN->m_iDisplayWidth, ToSel, mapping, ARRAYSIZE(mapping) );
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if( !ToSel )
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PREFSMAN->m_iDisplayHeight = PREFSMAN->m_iDisplayWidth * 3 / 4;
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}
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static void DisplayColor( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iDisplayColorDepth, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iDisplayColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureResolution( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 256,512,1024,2048 };
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MoveMap( sel, PREFSMAN->m_iMaxTextureResolution, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 256,512,1024,2048 };
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MoveMap( sel, PREFSMAN->m_iMaxTextureResolution, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureColor( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iTextureColorDepth, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iTextureColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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MoveMap( sel, PREFSMAN->m_iRefreshRate, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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MoveMap( sel, PREFSMAN->m_iRefreshRate, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void MovieDecode( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 1,2,3,4 };
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MoveMap( sel, PREFSMAN->m_iMovieDecodeMS, ToSel, map, ARRAYSIZE(map) );
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const int mapping[] = { 1,2,3,4 };
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MoveMap( sel, PREFSMAN->m_iMovieDecodeMS, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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/* Sound options */
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