RageDisplay_Legacy style cleanup.

This commit is contained in:
Colby Klein
2011-03-14 02:57:52 -07:00
parent b5a49f9dab
commit 00cffdc30c
+150 -159
View File
@@ -212,7 +212,7 @@ static void FixLittleEndian()
{
#if defined(ENDIAN_LITTLE)
static bool bInitialized = false;
if( bInitialized )
if (bInitialized)
return;
bInitialized = true;
@@ -222,7 +222,7 @@ static void FixLittleEndian()
/* OpenGL and RageSurface handle byte formats differently; we need
* to flip non-paletted masks to make them line up. */
if( g_GLPixFmtInfo[i].type != GL_UNSIGNED_BYTE || pf.bpp == 8 )
if (g_GLPixFmtInfo[i].type != GL_UNSIGNED_BYTE || pf.bpp == 8)
continue;
for( int mask = 0; mask < 4; ++mask)
@@ -242,10 +242,10 @@ static void FixLittleEndian()
static void TurnOffHardwareVBO()
{
if( glBindBufferARB )
if (GLEW_ARB_vertex_buffer_object)
{
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
}
@@ -265,7 +265,7 @@ RString GetInfoLog( GLhandleARB h )
{
GLint iLength;
glGetObjectParameterivARB( h, GL_OBJECT_INFO_LOG_LENGTH_ARB, &iLength );
if( !iLength )
if (!iLength)
return RString();
GLcharARB *pInfoLog = new GLcharARB[iLength];
@@ -281,13 +281,13 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
RString sBuffer;
{
RageFile file;
if( !file.Open(sFile) )
if (!file.Open(sFile))
{
LOG->Warn( "Error compiling shader %s: %s", sFile.c_str(), file.GetError().c_str() );
return 0;
}
if( file.Read(sBuffer, file.GetFileSize()) == -1 )
if (file.Read(sBuffer, file.GetFileSize()) == -1)
{
LOG->Warn( "Error compiling shader %s: %s", sFile.c_str(), file.GetError().c_str() );
return 0;
@@ -317,14 +317,14 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
GLint bCompileStatus = GL_FALSE;
glGetObjectParameterivARB( hShader, GL_OBJECT_COMPILE_STATUS_ARB, &bCompileStatus );
if( !bCompileStatus )
if (!bCompileStatus)
{
LOG->Warn( "Error compiling shader %s:\n%s", sFile.c_str(), sInfo.c_str() );
glDeleteObjectARB( hShader );
return 0;
}
if( !sInfo.empty() )
if (!sInfo.empty())
LOG->Trace( "Messages compiling shader %s:\n%s", sFile.c_str(), sInfo.c_str() );
return hShader;
@@ -333,26 +333,26 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector<RString> asDefines )
{
// Don't do anything here if not the hardware/driver can't do it!
if( !GLEW_ARB_fragment_shader && ShaderType == GL_FRAGMENT_SHADER_ARB )
if (!GLEW_ARB_fragment_program && GLEW_ARB_shading_language_100 && ShaderType == GL_FRAGMENT_SHADER_ARB)
return 0;
if( !GLEW_ARB_vertex_shader && ShaderType == GL_VERTEX_SHADER_ARB )
if (!GLEW_ARB_vertex_shader && ShaderType == GL_VERTEX_SHADER_ARB)
return 0;
// XXX: dumb, but I don't feel like refactoring ragedisplay for this. -Colby
GLhandleARB secondaryShader = 0;
if ( sFile == "Data/Shaders/GLSL/Cel.vert" )
if (sFile == "Data/Shaders/GLSL/Cel.vert")
secondaryShader = CompileShader( GL_FRAGMENT_SHADER_ARB, "Data/Shaders/GLSL/Cel.frag", asDefines);
else if ( sFile == "Data/Shaders/GLSL/Shell.vert" )
else if (sFile == "Data/Shaders/GLSL/Shell.vert")
secondaryShader = CompileShader( GL_FRAGMENT_SHADER_ARB, "Data/Shaders/GLSL/Shell.frag", asDefines);
GLhandleARB hShader = CompileShader( ShaderType, sFile, asDefines );
if( hShader == 0 )
if (hShader == 0)
return 0;
GLhandleARB hProgram = glCreateProgramObjectARB();
glAttachObjectARB( hProgram, hShader );
if( secondaryShader )
if (secondaryShader)
{
glAttachObjectARB( hProgram, secondaryShader );
glDeleteObjectARB( secondaryShader );
@@ -364,7 +364,7 @@ GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector<RString> asDefi
GLint bLinkStatus = false;
glGetObjectParameterivARB( hProgram, GL_OBJECT_LINK_STATUS_ARB, &bLinkStatus );
if( !bLinkStatus )
if (!bLinkStatus)
{
LOG->Warn( "Error linking shader %s: %s", sFile.c_str(), GetInfoLog(hProgram).c_str() );
glDeleteObjectARB( hProgram );
@@ -411,11 +411,11 @@ void InitShaders()
g_hYUYV422Shader = LoadShader( GL_FRAGMENT_SHADER_ARB, "Data/Shaders/GLSL/YUYV422.frag", asDefines );
// Bind attributes.
if( g_bTextureMatrixShader )
if (g_bTextureMatrixShader)
{
FlushGLErrors();
g_iAttribTextureMatrixScale = glGetAttribLocationARB( g_bTextureMatrixShader, "TextureMatrixScale" );
if( g_iAttribTextureMatrixScale == -1 )
if (g_iAttribTextureMatrixScale == -1)
{
LOG->Trace( "Scaling shader link failed: couldn't bind attribute \"TextureMatrixScale\"" );
glDeleteObjectARB( g_bTextureMatrixShader );
@@ -428,7 +428,7 @@ void InitShaders()
/* Older Catalyst drivers seem to throw GL_INVALID_OPERATION here. */
glVertexAttrib2fARB( g_iAttribTextureMatrixScale, 1, 1 );
GLenum iError = glGetError();
if( iError == GL_INVALID_OPERATION )
if (iError == GL_INVALID_OPERATION)
{
LOG->Trace( "Scaling shader failed: glVertexAttrib2fARB returned GL_INVALID_OPERATION" );
glDeleteObjectARB( g_bTextureMatrixShader );
@@ -450,7 +450,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
bool bIgnore = false;
RString sError = SetVideoMode( p, bIgnore );
if( sError != "" )
if (sError != "")
return sError;
// Log driver details
@@ -479,15 +479,15 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
vector<RString> asBits;
split( asExtensions[i], "_", asBits );
RString sThisType;
if( asBits.size() > 2 )
if (asBits.size() > 2)
sThisType = join( "_", asBits.begin(), asBits.begin()+2 );
if( i > iNextToPrint && sThisType != sType )
if (i > iNextToPrint && sThisType != sType)
break;
sType = sThisType;
iLastToPrint = i;
}
if( iNextToPrint == iLastToPrint )
if (iNextToPrint == iLastToPrint)
{
LOG->Info( " %s", asExtensions[iNextToPrint].c_str() );
++iNextToPrint;
@@ -501,9 +501,9 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
split( asExtensions[iNextToPrint], "_", asBits );
RString sShortExt = join( "_", asBits.begin()+2, asBits.end() );
sList += sShortExt;
if( iNextToPrint < iLastToPrint )
if (iNextToPrint < iLastToPrint)
sList += ", ";
if( iNextToPrint == iLastToPrint || sList.size() + asExtensions[iNextToPrint+1].size() > 120 )
if (iNextToPrint == iLastToPrint || sList.size() + asExtensions[iNextToPrint+1].size() > 120)
{
LOG->Info( "%s", sList.c_str() );
sList = " ";
@@ -513,9 +513,9 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
}
}
if( g_pWind->IsSoftwareRenderer(sError) )
if (g_pWind->IsSoftwareRenderer(sError))
{
if( !bAllowUnacceleratedRenderer )
if (!bAllowUnacceleratedRenderer)
return sError + " " + OBTAIN_AN_UPDATED_VIDEO_DRIVER.GetValue() + "\n\n";
LOG->Warn( "Low-performance OpenGL renderer: %s", sError.c_str() );
}
@@ -525,7 +525,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
* any case GLDirect can successfully render us, we should be able to do so
* too using Direct3D directly. (If we can't, it's a bug that we can work
* around--if GLDirect can do it, so can we!) */
if( !strncmp( (const char *) glGetString(GL_RENDERER), "GLDirect", 8 ) )
if (!strncmp( (const char *) glGetString(GL_RENDERER), "GLDirect", 8 ))
return GLDIRECT_IS_NOT_COMPATIBLE.GetValue() + "\n";
#endif
@@ -553,24 +553,12 @@ static void CheckPalettedTextures()
RString sError;
do
{
if(!GLEW_EXT_paletted_texture)
if (!GLEW_EXT_paletted_texture)
{
sError = "GL_EXT_paletted_texture missing";
break;
}
if( glColorTableEXT == NULL )
{
sError = "glColorTableEXT missing";
break;
}
if( glGetColorTableParameterivEXT == NULL )
{
sError = "glGetColorTableParameterivEXT missing";
break;
}
/* Check to see if paletted textures really work. */
GLenum glTexFormat = g_GLPixFmtInfo[PixelFormat_PAL].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format;
@@ -582,7 +570,7 @@ static void CheckPalettedTextures()
#define GL_CHECK_ERROR(f) \
{ \
GLenum glError = glGetError(); \
if( glError != GL_NO_ERROR ) { \
if (glError != GL_NO_ERROR) { \
sError = ssprintf(f " failed (%s)", GLToString(glError).c_str() ); \
break; \
} \
@@ -597,7 +585,7 @@ static void CheckPalettedTextures()
GLuint iFormat = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *) &iFormat );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INTERNAL_FORMAT)" );
if( iFormat != glTexFormat )
if (iFormat != glTexFormat)
{
sError = ssprintf( "Expected format %s, got %s instead",
GLToString(glTexFormat).c_str(), GLToString(iFormat).c_str() );
@@ -612,7 +600,7 @@ static void CheckPalettedTextures()
GLint iSize = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INDEX_SIZE_EXT)" );
if( iBits > iSize || iSize > 8 )
if (iBits > iSize || iSize > 8)
{
sError = ssprintf( "Expected %i-bit palette, got a %i-bit one instead", iBits, int(iSize) );
break;
@@ -621,7 +609,7 @@ static void CheckPalettedTextures()
GLint iRealWidth = 0;
glGetColorTableParameterivEXT( GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH, &iRealWidth );
GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH)" );
if( iRealWidth != 1 << iBits )
if (iRealWidth != 1 << iBits)
{
sError = ssprintf( "GL_COLOR_TABLE_WIDTH returned %i instead of %i", int(iRealWidth), 1 << iBits );
break;
@@ -630,7 +618,7 @@ static void CheckPalettedTextures()
GLint iRealFormat = 0;
glGetColorTableParameterivEXT( GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &iRealFormat );
GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_FORMAT)" );
if( iRealFormat != GL_RGBA8 )
if (iRealFormat != GL_RGBA8)
{
sError = ssprintf( "GL_COLOR_TABLE_FORMAT returned %s instead of GL_RGBA8", GLToString(iRealFormat).c_str() );
break;
@@ -638,7 +626,7 @@ static void CheckPalettedTextures()
} while(0);
#undef GL_CHECK_ERROR
if( sError == "" )
if (sError == "")
return;
/* If 8-bit palettes don't work, disable them entirely--don't trust 4-bit
@@ -658,7 +646,7 @@ static void CheckReversePackedPixels()
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL );
const GLenum glError = glGetError();
if( glError == GL_NO_ERROR )
if (glError == GL_NO_ERROR)
{
g_bReversePackedPixelsWorks = true;
}
@@ -681,7 +669,7 @@ void SetupExtensions()
glewInit();
g_iMaxTextureUnits = 1;
if( glActiveTextureARB != NULL )
if (GLEW_ARB_multitexture)
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, (GLint *) &g_iMaxTextureUnits );
CheckPalettedTextures();
@@ -690,7 +678,7 @@ void SetupExtensions()
{
GLint iMaxTableSize = 0;
glGetIntegerv( GL_MAX_PIXEL_MAP_TABLE, &iMaxTableSize );
if( iMaxTableSize < 256 )
if (iMaxTableSize < 256)
{
/* The minimum GL_MAX_PIXEL_MAP_TABLE is 32; if it's not at least 256,
* we can't fit a palette in it, so we can't send paletted data as input
@@ -710,7 +698,7 @@ void RageDisplay_Legacy::ResolutionChanged()
//LOG->Warn( "RageDisplay_Legacy::ResolutionChanged" );
/* Clear any junk that's in the framebuffer. */
if( BeginFrame() )
if (BeginFrame())
EndFrame();
RageDisplay::ResolutionChanged();
@@ -725,18 +713,18 @@ RString RageDisplay_Legacy::TryVideoMode( const VideoModeParams &p, bool &bNewDe
RString err;
err = g_pWind->TryVideoMode( p, bNewDeviceOut );
if( err != "" )
if (err != "")
return err; // failed to set video mode
/* Now that we've initialized, we can search for extensions. Do this before InvalidateObjects,
* since AllocateBuffers needs it. */
SetupExtensions();
if( bNewDeviceOut )
if (bNewDeviceOut)
{
/* We have a new OpenGL context, so we have to tell our textures that
* their OpenGL texture number is invalid. */
if( TEXTUREMAN )
if (TEXTUREMAN)
TEXTUREMAN->InvalidateTextures();
/* Delete all render targets. They may have associated resources other than
@@ -755,7 +743,7 @@ RString RageDisplay_Legacy::TryVideoMode( const VideoModeParams &p, bool &bNewDe
#if defined(WINDOWS)
/* Set vsync the Windows way, if we can. (What other extensions are there
* to do this, for other archs?) */
if( GLEW_WGL_EXT_swap_control )
if (GLEW_WGL_EXT_swap_control)
wglSwapIntervalEXT(p.vsync);
#endif
@@ -825,7 +813,7 @@ RageSurface* RageDisplay_Legacy::CreateScreenshot()
RageSurface *RageDisplay_Legacy::GetTexture( unsigned iTexture )
{
if( iTexture == 0 )
if (iTexture == 0)
return NULL; // XXX
FlushGLErrors();
@@ -857,7 +845,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
static float *Vertex, *Texture, *Normal;
static GLubyte *Color;
static int Size = 0;
if( iNumVerts > Size )
if (iNumVerts > Size)
{
Size = iNumVerts;
delete [] Vertex;
@@ -894,7 +882,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, Texture );
if( glClientActiveTextureARB != NULL )
if (GLEW_ARB_multitexture)
{
glClientActiveTextureARB( GL_TEXTURE1_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
@@ -911,7 +899,7 @@ void RageDisplay_Legacy::SendCurrentMatrices()
RageMatrix projection;
RageMatrixMultiply( &projection, GetCentering(), GetProjectionTop() );
if( g_bInvertY )
if (g_bInvertY)
{
RageMatrix flip;
RageMatrixScale( &flip, +1, -1, +1 );
@@ -985,7 +973,7 @@ public:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, &m_vNormal[0]);
if( meshInfo.m_bNeedsTextureMatrixScale )
if (meshInfo.m_bNeedsTextureMatrixScale)
{
// Kill the texture translation.
// XXX: Change me to scale the translation by the TextureTranslationScale of the first vertex.
@@ -1097,31 +1085,31 @@ void RageCompiledGeometryHWOGL::AllocateBuffers()
{
DebugFlushGLErrors();
if( !m_nPositions )
if (!m_nPositions)
{
glGenBuffersARB( 1, &m_nPositions );
DebugAssertNoGLError();
}
if( !m_nTextureCoords )
if (!m_nTextureCoords)
{
glGenBuffersARB( 1, &m_nTextureCoords );
DebugAssertNoGLError();
}
if( !m_nNormals )
if (!m_nNormals)
{
glGenBuffersARB( 1, &m_nNormals );
DebugAssertNoGLError();
}
if( !m_nTriangles )
if (!m_nTriangles)
{
glGenBuffersARB( 1, &m_nTriangles );
DebugAssertNoGLError();
}
if( !m_nTextureMatrixScale )
if (!m_nTextureMatrixScale)
{
glGenBuffersARB( 1, &m_nTextureMatrixScale );
DebugAssertNoGLError();
@@ -1132,52 +1120,52 @@ void RageCompiledGeometryHWOGL::UploadData()
{
DebugFlushGLErrors();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nPositions );
glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_nPositions);
DebugAssertNoGLError();
glBufferDataARB(
GL_ARRAY_BUFFER_ARB,
GetTotalVertices()*sizeof(RageVector3),
&m_vPosition[0],
GL_STATIC_DRAW_ARB );
GL_STATIC_DRAW_ARB);
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_nTextureCoords);
DebugAssertNoGLError();
glBufferDataARB(
GL_ARRAY_BUFFER_ARB,
GetTotalVertices()*sizeof(RageVector2),
&m_vTexture[0],
GL_STATIC_DRAW_ARB );
GL_STATIC_DRAW_ARB);
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_nNormals);
DebugAssertNoGLError();
glBufferDataARB(
GL_ARRAY_BUFFER_ARB,
GetTotalVertices()*sizeof(RageVector3),
&m_vNormal[0],
GL_STATIC_DRAW_ARB );
GL_STATIC_DRAW_ARB);
DebugAssertNoGLError();
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_nTriangles );
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_nTriangles);
DebugAssertNoGLError();
glBufferDataARB(
GL_ELEMENT_ARRAY_BUFFER_ARB,
GetTotalTriangles()*sizeof(msTriangle),
&m_vTriangles[0],
GL_STATIC_DRAW_ARB );
GL_STATIC_DRAW_ARB);
DebugAssertNoGLError();
if( m_bAnyNeedsTextureMatrixScale )
if (m_bAnyNeedsTextureMatrixScale)
{
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale);
DebugAssertNoGLError();
glBufferDataARB(
GL_ARRAY_BUFFER_ARB,
GetTotalVertices()*sizeof(RageVector2),
&m_vTexMatrixScale[0],
GL_STATIC_DRAW_ARB );
GL_STATIC_DRAW_ARB);
DebugAssertNoGLError();
}
}
@@ -1256,7 +1244,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugFlushGLErrors();
const MeshInfo& meshInfo = m_vMeshInfo[iMeshIndex];
if( !meshInfo.iVertexCount || !meshInfo.iTriangleCount )
if (!meshInfo.iVertexCount || !meshInfo.iTriangleCount)
return;
glEnableClientState(GL_VERTEX_ARRAY);
@@ -1285,7 +1273,8 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
glGetBooleanv( GL_TEXTURE_GEN_S, &bTextureGenS );
GLboolean bTextureGenT;
glGetBooleanv( GL_TEXTURE_GEN_T, &bTextureGenT );
if( bLighting || bTextureGenS || bTextureGenT )
if (bLighting || bTextureGenS || bTextureGenT)
{
glEnableClientState(GL_NORMAL_ARRAY);
DebugAssertNoGLError();
@@ -1300,9 +1289,9 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugAssertNoGLError();
}
if( meshInfo.m_bNeedsTextureMatrixScale )
if (meshInfo.m_bNeedsTextureMatrixScale)
{
if( g_bTextureMatrixShader != 0 )
if (g_bTextureMatrixShader != 0)
{
/* If we're using texture matrix scales, set up that buffer, too, and enable the
* vertex shader. This shader doesn't support all OpenGL state, so only enable it
@@ -1360,7 +1349,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
BUFFER_OFFSET(meshInfo.iTriangleStart*sizeof(msTriangle)) );
DebugAssertNoGLError();
if( meshInfo.m_bNeedsTextureMatrixScale && g_bTextureMatrixShader != 0 )
if (meshInfo.m_bNeedsTextureMatrixScale && g_bTextureMatrixShader != 0)
{
glDisableVertexAttribArrayARB( g_iAttribTextureMatrixScale );
glUseProgramObjectARB( 0 );
@@ -1369,7 +1358,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
RageCompiledGeometry* RageDisplay_Legacy::CreateCompiledGeometry()
{
if( glGenBuffersARB )
if (GLEW_ARB_vertex_buffer_object)
return new RageCompiledGeometryHWOGL;
else
return new RageCompiledGeometrySWOGL;
@@ -1476,7 +1465,7 @@ void RageDisplay_Legacy::DrawLineStripInternal( const RageSpriteVertex v[], int
{
TurnOffHardwareVBO();
if( !GetActualVideoModeParams().bSmoothLines )
if (!GetActualVideoModeParams().bSmoothLines)
{
/* Fall back on the generic polygon-based line strip. */
RageDisplay::DrawLineStripInternal(v, iNumVerts, fLineWidth );
@@ -1535,7 +1524,7 @@ void RageDisplay_Legacy::DrawLineStripInternal( const RageSpriteVertex v[], int
RageMatrix mat;
glGetFloatv( GL_MODELVIEW_MATRIX, (float*)mat );
if( mat.m[0][0] < 1e-5 && mat.m[1][1] < 1e-5 )
if (mat.m[0][0] < 1e-5 && mat.m[1][1] < 1e-5)
return;
glEnable( GL_POINT_SMOOTH );
@@ -1549,10 +1538,10 @@ void RageDisplay_Legacy::DrawLineStripInternal( const RageSpriteVertex v[], int
static bool SetTextureUnit( TextureUnit tu )
{
// If multitexture isn't supported, ignore all textures except for 0.
if( glActiveTextureARB == NULL )
if (GLEW_ARB_multitexture)
return false;
if( (int) tu > g_iMaxTextureUnits )
if ((int) tu > g_iMaxTextureUnits)
return false;
glActiveTextureARB( enum_add2(GL_TEXTURE0_ARB, tu) );
return true;
@@ -1565,13 +1554,13 @@ void RageDisplay_Legacy::ClearAllTextures()
// HACK: Reset the active texture to 0.
// TODO: Change all texture functions to take a stage number.
if( glActiveTextureARB )
if (glActiveTextureARB)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
int RageDisplay_Legacy::GetNumTextureUnits()
{
if( glActiveTextureARB == NULL )
if (GLEW_ARB_multitexture)
return 1;
else
return g_iMaxTextureUnits;
@@ -1579,10 +1568,10 @@ int RageDisplay_Legacy::GetNumTextureUnits()
void RageDisplay_Legacy::SetTexture( TextureUnit tu, unsigned iTexture )
{
if( !SetTextureUnit( tu ) )
if (!SetTextureUnit( tu ))
return;
if( iTexture )
if (iTexture)
{
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, iTexture );
@@ -1595,7 +1584,7 @@ void RageDisplay_Legacy::SetTexture( TextureUnit tu, unsigned iTexture )
void RageDisplay_Legacy::SetTextureMode( TextureUnit tu, TextureMode tm )
{
if( !SetTextureUnit( tu ) )
if (!SetTextureUnit( tu ))
return;
switch( tm )
@@ -1608,7 +1597,7 @@ void RageDisplay_Legacy::SetTextureMode( TextureUnit tu, TextureMode tm )
break;
case TextureMode_Glow:
// the below function is glowmode,brighten:
if( !GLEW_ARB_texture_env_combine && !GLEW_EXT_texture_env_combine )
if (!GLEW_ARB_texture_env_combine && !GLEW_EXT_texture_env_combine)
{
/* This is changing blend state, instead of texture state, which
* isn't great, but it's better than doing nothing. */
@@ -1637,16 +1626,16 @@ void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, b? GL_LINEAR: GL_NEAREST );
GLint iMinFilter;
if( b )
if (b)
{
GLint iWidth1 = -1;
GLint iWidth2 = -1;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth1 );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &iWidth2 );
if( iWidth1 > 1 && iWidth2 != 0 )
if (iWidth1 > 1 && iWidth2 != 0)
{
/* Mipmaps are enabled. */
if( g_pWind->GetActualVideoModeParams().bTrilinearFiltering )
if (g_pWind->GetActualVideoModeParams().bTrilinearFiltering)
iMinFilter = GL_LINEAR_MIPMAP_LINEAR;
else
iMinFilter = GL_LINEAR_MIPMAP_NEAREST;
@@ -1666,11 +1655,11 @@ void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b )
void RageDisplay_Legacy::SetEffectMode( EffectMode effect )
{
if( glUseProgramObjectARB == NULL )
if (!GLEW_ARB_fragment_program && !GLEW_ARB_shading_language_100)
return;
GLhandleARB hShader = 0;
switch( effect )
switch (effect)
{
case EffectMode_Normal: hShader = 0; break;
case EffectMode_Unpremultiply: hShader = g_bUnpremultiplyShader; break;
@@ -1685,14 +1674,14 @@ void RageDisplay_Legacy::SetEffectMode( EffectMode effect )
DebugFlushGLErrors();
glUseProgramObjectARB( hShader );
if( hShader == 0 )
if (hShader == 0)
return;
GLint iTexture1 = glGetUniformLocationARB( hShader, "Texture1" );
GLint iTexture2 = glGetUniformLocationARB( hShader, "Texture2" );
glUniform1iARB( iTexture1, 0 );
glUniform1iARB( iTexture2, 1 );
if( effect == EffectMode_YUYV422 )
if (effect == EffectMode_YUYV422)
{
GLint iTextureWidthUniform = glGetUniformLocationARB( hShader, "TextureWidth" );
GLint iWidth;
@@ -1725,11 +1714,11 @@ void RageDisplay_Legacy::SetBlendMode( BlendMode mode )
{
glEnable(GL_BLEND);
if( glBlendEquation != NULL )
if (glBlendEquation != NULL)
{
if( mode == BLEND_INVERT_DEST )
if (mode == BLEND_INVERT_DEST)
glBlendEquation( GL_FUNC_SUBTRACT );
else if( mode == BLEND_SUBTRACT )
else if (mode == BLEND_SUBTRACT)
glBlendEquation( GL_FUNC_REVERSE_SUBTRACT );
else
glBlendEquation( GL_FUNC_ADD );
@@ -1782,7 +1771,7 @@ void RageDisplay_Legacy::SetBlendMode( BlendMode mode )
DEFAULT_FAIL( mode );
}
if( glBlendFuncSeparateEXT != NULL )
if (GLEW_EXT_blend_equation_separate)
glBlendFuncSeparateEXT( iSourceRGB, iDestRGB, iSourceAlpha, iDestAlpha );
else
glBlendFunc( iSourceRGB, iDestRGB );
@@ -1863,7 +1852,7 @@ void RageDisplay_Legacy::SetMaterial(
GLboolean bLighting;
glGetBooleanv( GL_LIGHTING, &bLighting );
if( bLighting )
if (bLighting)
{
glMaterialfv( GL_FRONT, GL_EMISSION, emissive );
glMaterialfv( GL_FRONT, GL_AMBIENT, ambient );
@@ -1883,8 +1872,10 @@ void RageDisplay_Legacy::SetMaterial(
void RageDisplay_Legacy::SetLighting( bool b )
{
if( b ) glEnable( GL_LIGHTING );
else glDisable( GL_LIGHTING );
if (b)
glEnable(GL_LIGHTING);
else
glDisable(GL_LIGHTING);
}
void RageDisplay_Legacy::SetLightOff( int index )
@@ -1968,10 +1959,10 @@ void RageDisplay_Legacy::EndConcurrentRendering()
void RageDisplay_Legacy::DeleteTexture( unsigned iTexture )
{
if( iTexture == 0 )
if (iTexture == 0)
return;
if( g_mapRenderTargets.find(iTexture) != g_mapRenderTargets.end() )
if (g_mapRenderTargets.find(iTexture) != g_mapRenderTargets.end())
{
delete g_mapRenderTargets[iTexture];
g_mapRenderTargets.erase( iTexture );
@@ -1991,13 +1982,13 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
/* If img is paletted, we're setting up a non-paletted texture, and color indexes
* are too small, depalettize. */
bool bSupported = true;
if( !bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks )
if (!bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks)
bSupported = false;
if( pixfmt == PixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt) )
if (pixfmt == PixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt))
bSupported = false;
if( !bSupported )
if (!bSupported)
{
/* The source isn't in a supported, known pixel format. We need to convert
* it ourself. Just convert it to RGBA8, and let OpenGL convert it back
@@ -2025,7 +2016,7 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
/* If we're sending a paletted surface to a non-paletted texture, set the palette. */
void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfacePalette *palette )
{
if( glImageFormat != GL_COLOR_INDEX || glTexFormat == GL_COLOR_INDEX8_EXT )
if (glImageFormat != GL_COLOR_INDEX || glTexFormat == GL_COLOR_INDEX8_EXT)
{
glPixelTransferi( GL_MAP_COLOR, false );
return;
@@ -2075,7 +2066,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
// HACK: OpenGL 1.2 types aren't available in GLU 1.3. Don't call GLU for mip
// mapping if we're using an OGL 1.2 type and don't have >= GLU 1.3.
// http://pyopengl.sourceforge.net/documentation/manual/gluBuild2DMipmaps.3G.html
if( bGenerateMipMaps && g_gluVersion < 13 )
if (bGenerateMipMaps && g_gluVersion < 13)
{
switch( pixfmt )
{
@@ -2102,7 +2093,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
glBindTexture( GL_TEXTURE_2D, iTexHandle );
if( g_pWind->GetActualVideoModeParams().bAnisotropicFiltering &&
if (g_pWind->GetActualVideoModeParams().bAnisotropicFiltering &&
GLEW_EXT_texture_filter_anisotropic )
{
GLfloat fLargestSupportedAnisotropy;
@@ -2116,7 +2107,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
if( pixfmt == PixelFormat_PAL )
if (pixfmt == PixelFormat_PAL)
{
/* The texture is paletted; set the texture palette. */
GLubyte palette[256*4];
@@ -2148,7 +2139,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
DebugFlushGLErrors();
if( bGenerateMipMaps )
if (bGenerateMipMaps)
{
GLenum error = gluBuild2DMipmaps(
GL_TEXTURE_2D, glTexFormat,
@@ -2162,7 +2153,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
GL_TEXTURE_2D, 0, glTexFormat,
power_of_two(pImg->w), power_of_two(pImg->h), 0,
glImageFormat, glImageType, NULL );
if( pImg->pixels )
if (pImg->pixels)
glTexSubImage2D( GL_TEXTURE_2D, 0,
0, 0,
pImg->w, pImg->h,
@@ -2173,18 +2164,18 @@ unsigned RageDisplay_Legacy::CreateTexture(
/* Sanity check: */
if( pixfmt == PixelFormat_PAL )
if (pixfmt == PixelFormat_PAL)
{
GLint iSize = 0;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
if( iSize != 8 )
if (iSize != 8)
RageException::Throw( "Thought paletted textures worked, but they don't." );
}
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glFlush();
if( bFreeImg )
if (bFreeImg)
delete pImg;
return iTexHandle;
}
@@ -2236,7 +2227,7 @@ public:
pSurface->pixels = (uint8_t *) BUFFER_OFFSET(0);
if( bChanged )
if (bChanged)
DISPLAY->UpdateTexture( m_iTexHandle, pSurface, 0, 0, pSurface->w, pSurface->h );
pSurface->pixels = NULL;
@@ -2248,7 +2239,7 @@ public:
private:
void CreateObject()
{
if( m_iBuffer != 0 )
if (m_iBuffer != 0)
return;
DebugFlushGLErrors();
@@ -2263,7 +2254,7 @@ private:
RageTextureLock *RageDisplay_Legacy::CreateTextureLock()
{
if( !GLEW_ARB_pixel_buffer_object )
if (!GLEW_ARB_pixel_buffer_object)
return NULL;
return new RageTextureLock_OGL;
@@ -2286,7 +2277,7 @@ void RageDisplay_Legacy::UpdateTexture(
/* If the image is paletted, but we're not sending it to a paletted image,
* set up glPixelMap. */
if( pImg->format->palette )
if (pImg->format->palette)
{
GLenum glTexFormat = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *) &glTexFormat );
@@ -2302,7 +2293,7 @@ void RageDisplay_Legacy::UpdateTexture(
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glFlush();
if( bFreeImg )
if (bFreeImg)
delete pImg;
}
@@ -2333,11 +2324,11 @@ RenderTarget_FramebufferObject::RenderTarget_FramebufferObject()
RenderTarget_FramebufferObject::~RenderTarget_FramebufferObject()
{
if( m_iDepthBufferHandle )
if (m_iDepthBufferHandle)
glDeleteRenderbuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iDepthBufferHandle) );
if( m_iFrameBufferHandle )
if (m_iFrameBufferHandle)
glDeleteFramebuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iFrameBufferHandle) );
if( m_iTexHandle )
if (m_iTexHandle)
glDeleteTextures( 1, reinterpret_cast<GLuint*>(&m_iTexHandle) );
}
@@ -2360,7 +2351,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
GLenum internalformat;
GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB;
if( param.bFloat && GLEW_ARB_texture_float )
if (param.bFloat && GLEW_ARB_texture_float)
internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB;
else
internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
@@ -2384,7 +2375,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
DebugAssertNoGLError();
/* Attach a depth buffer, if requested. */
if( param.bWithDepthBuffer )
if (param.bWithDepthBuffer)
{
glGenRenderbuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iDepthBufferHandle) );
ASSERT( m_iDepthBufferHandle );
@@ -2438,7 +2429,7 @@ bool RageDisplay_Legacy::SupportsRenderToTexture() const
unsigned RageDisplay_Legacy::CreateRenderTarget( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut )
{
RenderTarget *pTarget;
if( GLEW_EXT_framebuffer_object )
if (GLEW_EXT_framebuffer_object)
pTarget = new RenderTarget_FramebufferObject;
else
pTarget = g_pWind->CreateRenderTarget();
@@ -2454,7 +2445,7 @@ unsigned RageDisplay_Legacy::CreateRenderTarget( const RenderTargetParam &param,
void RageDisplay_Legacy::SetRenderTarget( unsigned iTexture, bool bPreserveTexture )
{
if( iTexture == 0 )
if (iTexture == 0)
{
g_bInvertY = false;
glFrontFace( GL_CCW );
@@ -2467,30 +2458,30 @@ void RageDisplay_Legacy::SetRenderTarget( unsigned iTexture, bool bPreserveTextu
int fHeight = g_pWind->GetActualVideoModeParams().height;
glViewport( 0, 0, fWidth, fHeight );
if( g_pCurrentRenderTarget )
if (g_pCurrentRenderTarget)
g_pCurrentRenderTarget->FinishRenderingTo();
g_pCurrentRenderTarget = NULL;
return;
}
/* If we already had a render target, disable it. */
if( g_pCurrentRenderTarget != NULL )
SetRenderTarget( 0, true );
if (g_pCurrentRenderTarget != NULL)
SetRenderTarget(0, true);
/* Enable the new render target. */
ASSERT( g_mapRenderTargets.find(iTexture) != g_mapRenderTargets.end() );
ASSERT(g_mapRenderTargets.find(iTexture) != g_mapRenderTargets.end());
RenderTarget *pTarget = g_mapRenderTargets[iTexture];
pTarget->StartRenderingTo();
g_pCurrentRenderTarget = pTarget;
/* Set the viewport to the size of the render target. */
glViewport( 0, 0, pTarget->GetParam().iWidth, pTarget->GetParam().iHeight );
glViewport(0, 0, pTarget->GetParam().iWidth, pTarget->GetParam().iHeight);
/* If this render target implementation flips Y, compensate. Inverting will
* switch the winding order. */
g_bInvertY = pTarget->InvertY();
if( g_bInvertY )
glFrontFace( GL_CW );
if (g_bInvertY)
glFrontFace(GL_CW);
/* The render target may be in a different OpenGL context, so re-send
* state. Push matrixes affected by SetDefaultRenderStates. */
@@ -2499,38 +2490,38 @@ void RageDisplay_Legacy::SetRenderTarget( unsigned iTexture, bool bPreserveTextu
/* Clear the texture, if requested. Always set the associated state, for
* consistency. */
glClearColor( 0,0,0,0 );
SetZWrite( true );
glClearColor(0,0,0,0);
SetZWrite(true);
/* If bPreserveTexture is false, clear the render target. Only clear the depth
* buffer if the target has one; otherwise we're clearing the real depth buffer. */
if( !bPreserveTexture )
if (!bPreserveTexture)
{
int iBit = GL_COLOR_BUFFER_BIT;
if( pTarget->GetParam().bWithDepthBuffer )
if (pTarget->GetParam().bWithDepthBuffer)
iBit |= GL_DEPTH_BUFFER_BIT;
glClear( iBit );
glClear(iBit);
}
}
void RageDisplay_Legacy::SetPolygonMode( PolygonMode pm )
void RageDisplay_Legacy::SetPolygonMode(PolygonMode pm)
{
GLenum m;
switch( pm )
switch (pm)
{
case POLYGON_FILL: m = GL_FILL; break;
case POLYGON_LINE: m = GL_LINE; break;
default: ASSERT(0); return;
}
glPolygonMode( GL_FRONT_AND_BACK, m );
glPolygonMode(GL_FRONT_AND_BACK, m);
}
void RageDisplay_Legacy::SetLineWidth( float fWidth )
void RageDisplay_Legacy::SetLineWidth(float fWidth)
{
glLineWidth( fWidth );
glLineWidth(fWidth);
}
RString RageDisplay_Legacy::GetTextureDiagnostics( unsigned iTexture ) const
RString RageDisplay_Legacy::GetTextureDiagnostics(unsigned iTexture) const
{
/*
s << (bGenerateMipMaps? "gluBuild2DMipmaps":"glTexImage2D");
@@ -2553,7 +2544,7 @@ RString RageDisplay_Legacy::GetTextureDiagnostics( unsigned iTexture ) const
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *) &iFormat );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INTERNAL_FORMAT)" );
if( iFormat != glTexFormat )
if (iFormat != glTexFormat)
{
sError = ssprintf( "Expected format %s, got %s instead",
GLToString(glTexFormat).c_str(), GLToString(iFormat).c_str() );
@@ -2571,7 +2562,7 @@ void RageDisplay_Legacy::SetAlphaTest(bool b)
{
// Previously this was 0.01, rather than 0x01.
glAlphaFunc(GL_GREATER, 0.00390625 /* 1/256 */);
if(b)
if (b)
glEnable(GL_ALPHA_TEST);
else
glDisable(GL_ALPHA_TEST);
@@ -2594,7 +2585,7 @@ void RageDisplay_Legacy::SetAlphaTest(bool b)
*/
bool RageDisplay_Legacy::SupportsSurfaceFormat(PixelFormat pixfmt)
{
switch( g_GLPixFmtInfo[pixfmt].type )
switch (g_GLPixFmtInfo[pixfmt].type)
{
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return GLEW_EXT_bgra && g_bReversePackedPixelsWorks;
@@ -2609,10 +2600,10 @@ bool RageDisplay_Legacy::SupportsTextureFormat(PixelFormat pixfmt, bool bRealtim
/* If we support a pixfmt for texture formats but not for surface formats, then
* we'll have to convert the texture to a supported surface format before uploading.
* This is too slow for dynamic textures. */
if(bRealtime && !SupportsSurfaceFormat(pixfmt))
if (bRealtime && !SupportsSurfaceFormat(pixfmt))
return false;
switch(g_GLPixFmtInfo[pixfmt].format)
switch (g_GLPixFmtInfo[pixfmt].format)
{
case GL_COLOR_INDEX:
return glColorTableEXT && glGetColorTableParameterivEXT;
@@ -2633,10 +2624,10 @@ bool RageDisplay_Legacy::SupportsPerVertexMatrixScale()
void RageDisplay_Legacy::SetSphereEnvironmentMapping(TextureUnit tu, bool b)
{
if(!SetTextureUnit(tu))
if (!SetTextureUnit(tu))
return;
if(b)
if (b)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
@@ -2654,7 +2645,7 @@ GLint iCelTexture1, iCelTexture2 = 0;
void RageDisplay_Legacy::SetCelShaded( int stage )
{
if(!GLEW_ARB_fragment_program && !GL_ARB_shading_language_100)
if (!GLEW_ARB_fragment_program && !GL_ARB_shading_language_100)
return; // not supported
switch (stage)