RageDisplay_Legacy style cleanup.

This commit is contained in:
Colby Klein
2011-03-14 02:57:52 -07:00
parent b5a49f9dab
commit 00cffdc30c
+14 -23
View File
@@ -242,7 +242,7 @@ static void FixLittleEndian()
static void TurnOffHardwareVBO()
{
if( glBindBufferARB )
if (GLEW_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
@@ -333,7 +333,7 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector<RString> asDefines )
{
// Don't do anything here if not the hardware/driver can't do it!
if( !GLEW_ARB_fragment_shader && ShaderType == GL_FRAGMENT_SHADER_ARB )
if (!GLEW_ARB_fragment_program && GLEW_ARB_shading_language_100 && ShaderType == GL_FRAGMENT_SHADER_ARB)
return 0;
if (!GLEW_ARB_vertex_shader && ShaderType == GL_VERTEX_SHADER_ARB)
return 0;
@@ -559,18 +559,6 @@ static void CheckPalettedTextures()
break;
}
if( glColorTableEXT == NULL )
{
sError = "glColorTableEXT missing";
break;
}
if( glGetColorTableParameterivEXT == NULL )
{
sError = "glGetColorTableParameterivEXT missing";
break;
}
/* Check to see if paletted textures really work. */
GLenum glTexFormat = g_GLPixFmtInfo[PixelFormat_PAL].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format;
@@ -681,7 +669,7 @@ void SetupExtensions()
glewInit();
g_iMaxTextureUnits = 1;
if( glActiveTextureARB != NULL )
if (GLEW_ARB_multitexture)
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, (GLint *) &g_iMaxTextureUnits );
CheckPalettedTextures();
@@ -894,7 +882,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, Texture );
if( glClientActiveTextureARB != NULL )
if (GLEW_ARB_multitexture)
{
glClientActiveTextureARB( GL_TEXTURE1_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
@@ -1285,6 +1273,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
glGetBooleanv( GL_TEXTURE_GEN_S, &bTextureGenS );
GLboolean bTextureGenT;
glGetBooleanv( GL_TEXTURE_GEN_T, &bTextureGenT );
if (bLighting || bTextureGenS || bTextureGenT)
{
glEnableClientState(GL_NORMAL_ARRAY);
@@ -1369,7 +1358,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
RageCompiledGeometry* RageDisplay_Legacy::CreateCompiledGeometry()
{
if( glGenBuffersARB )
if (GLEW_ARB_vertex_buffer_object)
return new RageCompiledGeometryHWOGL;
else
return new RageCompiledGeometrySWOGL;
@@ -1549,7 +1538,7 @@ void RageDisplay_Legacy::DrawLineStripInternal( const RageSpriteVertex v[], int
static bool SetTextureUnit( TextureUnit tu )
{
// If multitexture isn't supported, ignore all textures except for 0.
if( glActiveTextureARB == NULL )
if (GLEW_ARB_multitexture)
return false;
if ((int) tu > g_iMaxTextureUnits)
@@ -1571,7 +1560,7 @@ void RageDisplay_Legacy::ClearAllTextures()
int RageDisplay_Legacy::GetNumTextureUnits()
{
if( glActiveTextureARB == NULL )
if (GLEW_ARB_multitexture)
return 1;
else
return g_iMaxTextureUnits;
@@ -1666,7 +1655,7 @@ void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b )
void RageDisplay_Legacy::SetEffectMode( EffectMode effect )
{
if( glUseProgramObjectARB == NULL )
if (!GLEW_ARB_fragment_program && !GLEW_ARB_shading_language_100)
return;
GLhandleARB hShader = 0;
@@ -1782,7 +1771,7 @@ void RageDisplay_Legacy::SetBlendMode( BlendMode mode )
DEFAULT_FAIL( mode );
}
if( glBlendFuncSeparateEXT != NULL )
if (GLEW_EXT_blend_equation_separate)
glBlendFuncSeparateEXT( iSourceRGB, iDestRGB, iSourceAlpha, iDestAlpha );
else
glBlendFunc( iSourceRGB, iDestRGB );
@@ -1883,8 +1872,10 @@ void RageDisplay_Legacy::SetMaterial(
void RageDisplay_Legacy::SetLighting( bool b )
{
if( b ) glEnable( GL_LIGHTING );
else glDisable( GL_LIGHTING );
if (b)
glEnable(GL_LIGHTING);
else
glDisable(GL_LIGHTING);
}
void RageDisplay_Legacy::SetLightOff( int index )