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@@ -102,8 +102,6 @@ void ScreenJoinMultiplayer::Input( const InputEventPlus &input )
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if( this->IsTransitioning() )
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if( this->IsTransitioning() )
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return;
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return;
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// Translate input and sent to the appropriate player. Assume that all
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// joystick devices are mapped the same as the master player.
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if( input.type == IET_FIRST_PRESS &&
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if( input.type == IET_FIRST_PRESS &&
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input.DeviceI.device >= DEVICE_JOY1 &&
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input.DeviceI.device >= DEVICE_JOY1 &&
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input.DeviceI.device < DEVICE_JOY1 + NUM_MultiPlayer &&
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input.DeviceI.device < DEVICE_JOY1 + NUM_MultiPlayer &&
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