OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow
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@@ -416,7 +416,7 @@ void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
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if( def.m_bOneChoiceForAllPlayers )
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sIcon = "";
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m_pRows[iRow]->SetOptionIcon( pn, sIcon, gc );
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m_pRows[iRow]->SetModIcon( pn, sIcon, gc );
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}
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void ScreenOptions::PositionCursor( PlayerNumber pn )
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