OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow
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@@ -89,11 +89,11 @@ void ScreenNetSelectMusic::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].Load( "OptionIconRowSelectMusic", p );
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m_OptionIconRow[p].SetFromGameState();
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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m_ModIconRow[p].SetName( ssprintf("ModIconsP%d",p+1) );
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m_ModIconRow[p].Load( "ModIconRowSelectMusic", p );
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m_ModIconRow[p].SetFromGameState();
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_ModIconRow[p] );
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this->AddChild( &m_ModIconRow[p] );
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}
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//Load SFX next
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@@ -278,7 +278,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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//Update changes
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FOREACH_EnabledPlayer(p)
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m_OptionIconRow[p].SetFromGameState();
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m_ModIconRow[p].SetFromGameState();
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}
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else if( SM == SM_SongChanged )
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{
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@@ -454,7 +454,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
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{
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OFF_COMMAND( m_DifficultyDisplays[pn] );
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OFF_COMMAND( m_DifficultyIcon[pn] );
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OFF_COMMAND( m_OptionIconRow[pn] );
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OFF_COMMAND( m_ModIconRow[pn] );
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}
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OFF_COMMAND( m_MusicWheel );
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