m_sName for ScreenAttract::StartScreen
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@@ -215,7 +215,7 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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}
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}
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ScreenAttract::AttractInput( DeviceI, type, GameI, MenuI, StyleI, m_Out.IsTransitioning() );
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ScreenAttract::AttractInput( DeviceI, type, GameI, MenuI, StyleI, m_Out.IsTransitioning(), m_sName );
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}
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void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
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