move lights driver pref into LightsMan

This commit is contained in:
Glenn Maynard
2005-12-31 02:06:57 +00:00
parent e2bd376410
commit 0066776403
5 changed files with 8 additions and 16 deletions
-11
View File
@@ -19,8 +19,6 @@ const CString TYPE_TXT_FILE = "Data/Type.txt";
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
const CString DEFAULT_LIGHTS_DRIVER = "Null";
static const CString TimingWindowNames[] = {
"W1",
"W2",
@@ -301,7 +299,6 @@ PrefsManager::PrefsManager() :
m_iSoundDevice ( "SoundDevice", "" ),
m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 44100 ),
m_sInputDrivers ( "InputDrivers", "" ),
m_sLightsDriver ( "LightsDriver", "" ),
m_sMovieDrivers ( "MovieDrivers", "" ),
m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "medium" ),
m_bBlinkGameplayButtonLightsOnNote ( "BlinkGameplayButtonLightsOnNote",false ),
@@ -533,14 +530,6 @@ CString PrefsManager::GetMovieDrivers()
return m_sMovieDrivers;
}
CString PrefsManager::GetLightsDriver()
{
if ( m_sLightsDriver.Get().empty() )
return (CString)DEFAULT_LIGHTS_DRIVER;
else
return m_sLightsDriver;
}
bool PrefsManager::MessageIsIgnored( const CString &ID )
{
vector<CString> list;