diff --git a/src/GameplayAssist.h b/src/GameplayAssist.h index f63417b092..2bfe60c27f 100644 --- a/src/GameplayAssist.h +++ b/src/GameplayAssist.h @@ -13,7 +13,8 @@ public: void Init(); /** * @brief Play the sounds in question for the particular chart. - * @param nd the note data used for playing the ticks. */ + * @param nd the note data used for playing the ticks. + * @param ps the player's state (and number) for Split Timing. */ void PlayTicks( const NoteData &nd, const PlayerState *ps ); /** @brief Stop playing the sounds. */ void StopPlaying(); diff --git a/src/Song.h b/src/Song.h index 70b4c20cb5..825e7e2dc4 100644 --- a/src/Song.h +++ b/src/Song.h @@ -341,10 +341,6 @@ public: Steps *CreateSteps(); void InitSteps(Steps *pSteps); - /** - * @brief Retrieve the beat based on the specified time. - * @param fElapsedTime the amount of time since the Song started. - * @return the appropriate beat. */ /* [splittiming] float SongGetBeatFromElapsedTime( float fElapsedTime ) const { diff --git a/src/TimingData.h b/src/TimingData.h index 9b8889b207..048b5d885c 100644 --- a/src/TimingData.h +++ b/src/TimingData.h @@ -1350,13 +1350,13 @@ public: /** * @brief Set the row to have the new Combo. * @param iNoteRow the row to have the new Combo. - * @param iTicks the Combo. + * @param iCombo the Combo. */ void SetComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Combo. * @param fBeat the beat to have the new Combo. - * @param iTicks the Combo. + * @param iCombo the Combo. */ void SetComboAtBeat( float fBeat, int iCombo ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /**