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@@ -804,6 +804,11 @@ void ScreenGameplay::InitSongQueues()
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// In a survival course, override stored mods
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// In a survival course, override stored mods
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
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{
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{
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/* Note: Survivals insist on giving everyone default and 1.5x here.
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* This definitely sounds like old Oni behavior.
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* If anything, maybe this part shouldn't be hardcoded for just
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* Survival...or maybe it needs a metric switch.
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* Either way, DEFAULT_MODIFIERS is suspect. */
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pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() );
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pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() );
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pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
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pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
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}
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}
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