cleanup
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@@ -151,7 +151,7 @@ void ScreenDebugOverlay::Init()
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m_Quad.SetDiffuse( RageColor(0, 0, 0, 0.5f) );
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this->AddChild( &m_Quad );
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m_textHeader.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textHeader.LoadFromFont( THEME->GetPathF("Common", "normal") );
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m_textHeader.SetHorizAlign( Actor::align_left );
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m_textHeader.SetX( SCREEN_LEFT+20 );
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m_textHeader.SetY( SCREEN_TOP+20 );
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@@ -163,7 +163,7 @@ void ScreenDebugOverlay::Init()
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{
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{
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BitmapText *pT1 = new BitmapText;
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pT1->LoadFromFont( THEME->GetPathToF("Common normal") );
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pT1->LoadFromFont( THEME->GetPathF("Common", "normal") );
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pT1->SetHorizAlign( Actor::align_right );
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pT1->SetText( "blah" );
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pT1->SetShadowLength( 2 );
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@@ -172,7 +172,7 @@ void ScreenDebugOverlay::Init()
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}
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{
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BitmapText *pT2 = new BitmapText;
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pT2->LoadFromFont( THEME->GetPathToF("Common normal") );
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pT2->LoadFromFont( THEME->GetPathF("Common", "normal") );
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pT2->SetHorizAlign( Actor::align_left );
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pT2->SetText( "blah" );
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pT2->SetShadowLength( 2 );
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