cleanup
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@@ -101,7 +101,7 @@ void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode )
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RageException::Throw( "An object '%s' in '%s' is missing the Font attribute",
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pNode->m_sName.c_str(), sDir.c_str() );
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LoadFromFont( THEME->GetPathToF( sFont ) );
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LoadFromFont( THEME->GetPathF( "", sFont ) );
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SetText( sText, sAltText );
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Actor::LoadFromNode( sDir, pNode );
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