add methods for showing unlocks
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@@ -9,6 +9,7 @@
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "CharacterManager.h"
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#include "CharacterManager.h"
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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#include "UnlockManager.h"
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REGISTER_ACTOR_CLASS( Banner )
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REGISTER_ACTOR_CLASS( Banner )
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@@ -139,6 +140,28 @@ void Banner::LoadTABreakFromCharacter( Character* pCharacter )
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}
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}
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}
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}
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void Banner::LoadBannerFromUnlockEntry( UnlockEntry* pUE )
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{
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if( pUE == NULL ) LoadFallback();
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else
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{
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RString sFile = pUE->GetBannerFile();
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Load( sFile );
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m_bScrolling = false;
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}
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}
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void Banner::LoadBackgroundFromUnlockEntry( UnlockEntry* pUE )
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{
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if( pUE == NULL ) LoadFallback();
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else
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{
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RString sFile = pUE->GetBackgroundFile();
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Load( sFile );
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m_bScrolling = false;
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}
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}
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void Banner::LoadFallback()
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void Banner::LoadFallback()
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{
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{
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Load( THEME->GetPathG("Common","fallback banner") );
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Load( THEME->GetPathG("Common","fallback banner") );
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@@ -204,6 +227,18 @@ public:
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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return 0;
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return 0;
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}
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}
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static int LoadBannerFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry( NULL ); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); }
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return 0;
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}
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static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry( NULL ); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
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return 0;
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}
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static void Register(lua_State *L)
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static void Register(lua_State *L)
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{
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{
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@@ -213,6 +248,8 @@ public:
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ADD_METHOD( LoadFromCourse );
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ADD_METHOD( LoadFromCourse );
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ADD_METHOD( LoadIconFromCharacter );
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ADD_METHOD( LoadIconFromCharacter );
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ADD_METHOD( LoadCardFromCharacter );
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ADD_METHOD( LoadCardFromCharacter );
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ADD_METHOD( LoadBannerFromUnlockEntry );
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ADD_METHOD( LoadBackgroundFromUnlockEntry );
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Luna<T>::Register( L );
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Luna<T>::Register( L );
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}
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}
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@@ -8,6 +8,7 @@
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class Song;
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class Song;
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class Course;
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class Course;
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class Character;
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class Character;
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class UnlockEntry;
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class Banner : public Sprite
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class Banner : public Sprite
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{
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{
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@@ -28,6 +29,8 @@ public:
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void LoadCardFromCharacter( Character* pCharacter );
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void LoadCardFromCharacter( Character* pCharacter );
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void LoadIconFromCharacter( Character* pCharacter );
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void LoadIconFromCharacter( Character* pCharacter );
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void LoadTABreakFromCharacter( Character* pCharacter );
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void LoadTABreakFromCharacter( Character* pCharacter );
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void LoadBannerFromUnlockEntry( UnlockEntry* pUE );
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void LoadBackgroundFromUnlockEntry( UnlockEntry* pUE );
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void LoadRoulette();
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void LoadRoulette();
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void LoadRandom();
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void LoadRandom();
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void LoadFallback();
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void LoadFallback();
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