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itgmania212121/stepmania/src/LightsManager.h
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#ifndef LightsManager_H
#define LightsManager_H
/*
-----------------------------------------------------------------------------
Class: LightsManager
Desc: Control lights.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
enum Light
{
LIGHT_MARUQEE_UP_LEFT,
LIGHT_MARUQEE_UP_RIGHT,
LIGHT_MARUQEE_LR_LEFT,
LIGHT_MARUQEE_LR_RIGHT,
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LIGHT_MENU_LEFT,
LIGHT_MENU_RIGHT,
LIGHT_BASS_LEFT,
LIGHT_BASS_RIGHT,
LIGHT_GAME_BUTTON1, //
LIGHT_GAME_BUTTON2,
LIGHT_GAME_BUTTON3,
LIGHT_GAME_BUTTON4,
LIGHT_GAME_BUTTON5,
LIGHT_GAME_BUTTON6,
LIGHT_GAME_BUTTON7,
LIGHT_GAME_BUTTON8,
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NUM_LIGHTS
};
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const Light LIGHT_LAST_GAME_BUTTON = LIGHT_GAME_BUTTON8;
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enum LightMode
{
LIGHTMODE_ATTRACT,
LIGHTMODE_JOINING,
LIGHTMODE_MENU,
LIGHTMODE_DEMONSTRATION,
LIGHTMODE_GAMEPLAY,
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LIGHTMODE_STAGE,
LIGHTMODE_ALL_CLEARED,
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};
class LightsDriver;
class LightsManager
{
public:
LightsManager(CString sDriver);
~LightsManager();
void Update( float fDeltaTime );
void SetLightMode( LightMode lm );
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void SetAllUpperLights( bool bOn );
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private:
void SetLight( Light light, bool bOn );
LightsDriver* m_pDriver;
LightMode m_LightMode;
};
extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program
#endif