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itgmania212121/stepmania/src/SongCreditDisplay.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
File: SongCreditDisplay.h
Desc: A graphic displayed in the SongCreditDisplay during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "SongCreditDisplay.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "song.h"
#include "Steps.h"
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#include "SongManager.h"
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SongCreditDisplay::SongCreditDisplay()
{
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this->LoadFromFont( THEME->GetPathToF("SongCreditDisplay",(CString)"text") );
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if( GAMESTATE->IsCourseMode() )
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return;
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Song* pSong = GAMESTATE->m_pCurSong;
ASSERT( pSong );
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CString s;
s += pSong->GetFullDisplayTitle() + "\n";
s += pSong->GetDisplayArtist() + "\n";
if( !pSong->m_sCredit.empty() )
s += pSong->m_sCredit + "\n";
// use a vector and not a set so that ordering is maintained
vector<Steps*> vpStepsToShow;
for( int p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
Steps* pSteps = GAMESTATE->m_pCurNotes[p];
bool bAlreadyAdded = find( vpStepsToShow.begin(), vpStepsToShow.end(), pSteps ) != vpStepsToShow.end();
if( !bAlreadyAdded )
vpStepsToShow.push_back( pSteps );
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}
for( unsigned i=0; i<vpStepsToShow.size(); i++ )
{
Steps* pSteps = vpStepsToShow[i];
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CString sDifficulty = SONGMAN->GetDifficultyThemeName( pSteps->GetDifficulty() );
// HACK: reset capitalization
sDifficulty.MakeLower();
sDifficulty = Capitalize( sDifficulty );
s += sDifficulty + " steps: " + pSteps->GetDescription();
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s += "\n";
}
// erase the last newline
s.erase( s.end()-1 );
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this->SetText( s );
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}