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itgmania212121/stepmania/src/plib-1.6.0/ssgaWaveSystem.h
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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net */
#include "ssgaShapes.h"
typedef float (* ssgaWSDepthCallback ) ( float x, float y ) ;
#define SSGA_MAX_WAVETRAIN 16
class ssgaWaveTrain
{
float height ;
float length ;
float lambda ;
float speed ;
float heading;
public:
ssgaWaveTrain ()
{
height = 0.5f ;
length = 0.8f ;
lambda = 1.0f ;
speed = (float) sqrt ( 2.0f/3.0f ) ;
heading = 0.0f ;
}
float getSpeed () { return speed ; }
void setSpeed ( float h ) { speed = h ; }
float getLength () { return length ; }
void setLength ( float h ) { length = h ; }
float getLambda () { return lambda ; }
void setLambda ( float h ) { lambda = h ; }
float getHeading () { return heading ; }
void setHeading ( float h ) { heading = h ; }
float getWaveHeight () { return height ; }
void setWaveHeight ( float h ) { height = h ; }
} ;
class ssgaWaveSystem : public ssgaShape
{
ssgaWSDepthCallback gridGetter ;
sgVec3 *normals ;
sgVec4 *colours ;
sgVec2 *texcoords ;
sgVec3 *vertices ;
sgVec3 *orig_vertices ;
ssgaWaveTrain *train [ SSGA_MAX_WAVETRAIN ] ;
float windSpeed ;
float windHeading ;
float edgeFlatten ;
float tu, tv ;
int nstrips ;
int nstacks ;
protected:
virtual void copy_from ( ssgaWaveSystem *src, int clone_flags ) ;
public:
ssgaWaveSystem ( int ntri ) ;
virtual ~ssgaWaveSystem () ;
virtual ssgBase *clone ( int clone_flags = 0 ) ;
virtual void regenerate () ;
virtual const char *getTypeName ( void ) ;
virtual int load ( FILE * ) ;
virtual int save ( FILE * ) ;
ssgaWSDepthCallback getDepthCallback () { return gridGetter ; }
ssgaWaveTrain *getWaveTrain ( int i )
{
return ( i < 0 || i >= SSGA_MAX_WAVETRAIN ) ? NULL : train [ i ] ;
}
void setWaveTrain ( int i, ssgaWaveTrain *t )
{
assert ( i >= 0 && i < SSGA_MAX_WAVETRAIN ) ;
train [ i ] = t ;
}
float getWindSpeed () { return windSpeed ; }
float getWindDirn () { return windHeading ; }
float getEdgeFlatten () { return edgeFlatten ; }
float getTexScaleU () { return tu ; }
float getTexScaleV () { return tv ; }
void setDepthCallback ( ssgaWSDepthCallback cb ) { gridGetter = cb ; }
void setWindSpeed ( float speed ) { windSpeed = speed ; }
void setWindDirn ( float dirn ) { windHeading = dirn ; }
void setEdgeFlatten ( float dist ) { edgeFlatten = dist ; }
void setTexScale ( float u, float v ) { tu = u ; tv = v ; }
void updateAnimation ( float t ) ;
} ;