129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net */
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#include "ssgaShapes.h"
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typedef float (* ssgaWSDepthCallback ) ( float x, float y ) ;
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#define SSGA_MAX_WAVETRAIN 16
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class ssgaWaveTrain
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{
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float height ;
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float length ;
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float lambda ;
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float speed ;
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float heading;
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public:
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ssgaWaveTrain ()
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{
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height = 0.5f ;
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length = 0.8f ;
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lambda = 1.0f ;
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speed = (float) sqrt ( 2.0f/3.0f ) ;
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heading = 0.0f ;
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}
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float getSpeed () { return speed ; }
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void setSpeed ( float h ) { speed = h ; }
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float getLength () { return length ; }
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void setLength ( float h ) { length = h ; }
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float getLambda () { return lambda ; }
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void setLambda ( float h ) { lambda = h ; }
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float getHeading () { return heading ; }
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void setHeading ( float h ) { heading = h ; }
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float getWaveHeight () { return height ; }
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void setWaveHeight ( float h ) { height = h ; }
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} ;
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class ssgaWaveSystem : public ssgaShape
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{
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ssgaWSDepthCallback gridGetter ;
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sgVec3 *normals ;
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sgVec4 *colours ;
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sgVec2 *texcoords ;
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sgVec3 *vertices ;
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sgVec3 *orig_vertices ;
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ssgaWaveTrain *train [ SSGA_MAX_WAVETRAIN ] ;
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float windSpeed ;
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float windHeading ;
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float edgeFlatten ;
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float tu, tv ;
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int nstrips ;
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int nstacks ;
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protected:
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virtual void copy_from ( ssgaWaveSystem *src, int clone_flags ) ;
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public:
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ssgaWaveSystem ( int ntri ) ;
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virtual ~ssgaWaveSystem () ;
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virtual ssgBase *clone ( int clone_flags = 0 ) ;
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virtual void regenerate () ;
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virtual const char *getTypeName ( void ) ;
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virtual int load ( FILE * ) ;
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virtual int save ( FILE * ) ;
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ssgaWSDepthCallback getDepthCallback () { return gridGetter ; }
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ssgaWaveTrain *getWaveTrain ( int i )
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{
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return ( i < 0 || i >= SSGA_MAX_WAVETRAIN ) ? NULL : train [ i ] ;
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}
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void setWaveTrain ( int i, ssgaWaveTrain *t )
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{
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assert ( i >= 0 && i < SSGA_MAX_WAVETRAIN ) ;
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train [ i ] = t ;
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}
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float getWindSpeed () { return windSpeed ; }
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float getWindDirn () { return windHeading ; }
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float getEdgeFlatten () { return edgeFlatten ; }
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float getTexScaleU () { return tu ; }
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float getTexScaleV () { return tv ; }
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void setDepthCallback ( ssgaWSDepthCallback cb ) { gridGetter = cb ; }
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void setWindSpeed ( float speed ) { windSpeed = speed ; }
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void setWindDirn ( float dirn ) { windHeading = dirn ; }
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void setEdgeFlatten ( float dist ) { edgeFlatten = dist ; }
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void setTexScale ( float u, float v ) { tu = u ; tv = v ; }
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void updateAnimation ( float t ) ;
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} ;
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