2003-07-22 02:40:23 +00:00
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#include "stdafx.h"
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#include "SMPackageUtil.h"
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#include "Registry.h"
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2005-11-28 05:24:09 +00:00
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#include "../ProductInfo.h"
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2003-07-22 02:40:23 +00:00
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void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite )
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{
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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2003-07-23 00:47:23 +00:00
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unsigned i;
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2003-07-22 02:40:23 +00:00
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for( i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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// Reg.DeleteKey( sName ); // delete key is broken in this library, so just write over it with ""
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Reg.WriteString( sName, "" );
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}
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2003-07-23 00:47:23 +00:00
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for( i=0; i<asInstallDirsToWrite.size(); i++ )
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2003-07-22 02:40:23 +00:00
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{
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CString sName = ssprintf("%d",i);
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Reg.WriteString( sName, asInstallDirsToWrite[i] );
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}
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}
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void GetStepManiaInstallDirs( CStringArray& asInstallDirsOut )
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{
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2003-07-23 00:47:23 +00:00
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asInstallDirsOut.clear();
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2003-07-22 02:40:23 +00:00
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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for( int i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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CString sPath = Reg.ReadString( sName, "" );
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if( sPath == "" ) // read failed
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continue; // skip
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2005-10-17 08:15:52 +00:00
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CString sProgramDir = sPath+"\\Program";
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if( !DoesFileExist(sProgramDir) )
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continue; // skip
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2003-07-23 00:47:23 +00:00
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asInstallDirsOut.push_back( sPath );
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2003-07-22 02:40:23 +00:00
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}
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// while we're at it, write to clean up stale entries
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WriteStepManiaInstallDirs( asInstallDirsOut );
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}
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void AddStepManiaInstallDir( CString sNewInstallDir )
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{
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CStringArray asInstallDirs;
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GetStepManiaInstallDirs( asInstallDirs );
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bool bAlreadyInList = false;
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2003-07-23 00:47:23 +00:00
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for( unsigned i=0; i<asInstallDirs.size(); i++ )
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2003-07-22 02:40:23 +00:00
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{
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if( asInstallDirs[i].CompareNoCase(sNewInstallDir) == 0 )
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{
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bAlreadyInList = true;
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break;
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}
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}
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if( !bAlreadyInList )
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2003-07-23 00:47:23 +00:00
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asInstallDirs.push_back( sNewInstallDir );
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2003-07-22 02:40:23 +00:00
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WriteStepManiaInstallDirs( asInstallDirs );
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}
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2005-10-17 08:15:52 +00:00
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void SetDefaultInstallDir( int iInstallDirIndex )
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{
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// move the specified index to the top of the list
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CStringArray asInstallDirs;
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GetStepManiaInstallDirs( asInstallDirs );
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2005-11-11 22:00:26 +00:00
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ASSERT( iInstallDirIndex >= 0 && iInstallDirIndex < asInstallDirs.size() );
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2005-10-17 08:15:52 +00:00
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CString sDefaultInstallDir = asInstallDirs[iInstallDirIndex];
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asInstallDirs.erase( asInstallDirs.begin()+iInstallDirIndex );
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asInstallDirs.insert( asInstallDirs.begin(), sDefaultInstallDir );
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WriteStepManiaInstallDirs( asInstallDirs );
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}
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2003-07-22 02:40:23 +00:00
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2005-10-21 07:42:52 +00:00
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void SetDefaultInstallDir( CString sInstallDir )
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{
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CStringArray asInstallDirs;
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GetStepManiaInstallDirs( asInstallDirs );
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bool bAlreadyInList = false;
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for( unsigned i=0; i<asInstallDirs.size(); i++ )
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{
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if( asInstallDirs[i].CompareNoCase(sInstallDir) == 0 )
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{
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SetDefaultInstallDir( i );
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break;
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}
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}
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}
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2003-07-22 03:07:51 +00:00
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bool GetPref( CString name, bool &val )
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{
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage", FALSE); // don't create if not already present
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return Reg.Read( name, val );
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}
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bool SetPref( CString name, bool val )
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{
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage", TRUE); // don't create if not already present
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Reg.WriteBool( name, val );
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return false;
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}
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2003-07-24 01:28:53 +00:00
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/* Get a package directory. For most paths, this is the first two components. For
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2004-03-26 01:48:47 +00:00
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* songs and note skins, this is the first three. */
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2003-07-24 01:28:53 +00:00
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CString GetPackageDirectory(CString path)
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{
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if( path.Find("CVS") != -1 )
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return ""; // skip
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CStringArray Parts;
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split( path, "\\", Parts );
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unsigned NumParts = 2;
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2004-03-26 01:48:47 +00:00
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if( !Parts[0].CompareNoCase("Songs") || !Parts[0].CompareNoCase("NoteSkins") )
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2003-07-24 01:28:53 +00:00
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NumParts = 3;
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if( Parts.size() < NumParts )
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return "";
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Parts.erase(Parts.begin() + NumParts, Parts.end());
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CString ret = join( "\\", Parts );
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if( !IsADirectory(ret) )
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return "";
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return ret;
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}
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bool IsValidPackageDirectory(CString path)
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{
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/* Make sure the path contains only second-level directories, and doesn't
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* contain any ".", "..", "...", etc. dirs. */
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CStringArray Parts;
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split( path, "\\", Parts, true );
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if( Parts.size() == 0 )
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return false;
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/* Make sure we're not going to "uninstall" an entire Songs subfolder. */
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unsigned NumParts = 2;
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if( !Parts[0].CompareNoCase("songs") )
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NumParts = 3;
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if( Parts.size() < NumParts )
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return false;
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/* Make sure the path doesn't contain any ".", "..", "...", etc. dirs. */
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for( unsigned i = 0; i < Parts.size(); ++i )
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if( Parts[i][0] == '.' )
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return false;
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return true;
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}
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2003-07-22 03:07:51 +00:00
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2005-11-28 05:24:09 +00:00
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void LaunchGame()
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{
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PROCESS_INFORMATION pi;
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STARTUPINFO si;
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ZeroMemory( &si, sizeof(si) );
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CreateProcess(
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NULL, // pointer to name of executable module
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PRODUCT_NAME ".exe", // pointer to command line string
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NULL, // process security attributes
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NULL, // thread security attributes
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false, // handle inheritance flag
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0, // creation flags
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NULL, // pointer to new environment block
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NULL, // pointer to current directory name
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&si, // pointer to STARTUPINFO
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&pi // pointer to PROCESS_INFORMATION
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);
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}
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