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itgmania212121/stepmania/src/SConscript
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# XXX: SCons spews bizarre errors if this isn't done before the main configure
# context is created.
gtkenv = Environment()
env = Environment()
endian_test_C = """
#include <endian.h>
int main(int argc, char** argv)
{
if(__BYTE_ORDER == __BIG_ENDIAN)
return 0;
else
return 1;
}
"""
def EndianTestPosix(context):
context.Message("Checking system endianness...")
if context.TryLink(endian_test_C, ".c"):
if context.TryRun(endian_test_C, ".c")[0]:
context.Result(2)
return 2
else:
context.Result(1)
return 1
context.Result(0)
return 0
Have_GTK = False
# XXX: are gtkenv['PLATFORM'] and env['PLATFORM'] guaranteed to be the same? I'd assume so...
if gtkenv['PLATFORM'] == 'posix':
gtkenv.ParseConfig('pkg-config --cflags --libs gtk+-2.0')
gtkconf = Configure(gtkenv, custom_tests = {'EndianTestPosix' : EndianTestPosix } )
if gtkconf.CheckLib('', 'gtk_main_iteration_do'):
Have_GTK = True
endian = gtkconf.EndianTestPosix()
if endian == 2:
gtkenv.Append(CPPFLAGS="-DENDIAN_BIG")
env.Append(CPPFLAGS="-DENDIAN_BIG")
elif endian == 1:
gtkenv.Append(CPPFLAGS="-DENDIAN_LITTLE")
env.Append(CPPFLAGS="-DENDIAN_LITTLE")
else:
print "Endian test failed to compile/link! Bailing!"
Exit(1)
gtkconf.Finish()
if Have_GTK:
gtkenv.Append(CPPPATH=["."])
gtkenv.SharedLibrary('GtkModule', [ 'arch/LoadingWindow/LoadingWindow_GtkModule.cpp' ])
gtkenv.Command('GtkModule.so', 'libGtkModule.so', 'cp $SOURCE $TARGET')
# NOPORT HACK: Does NEED_CSTDLIB_WORKAROUND cause problems on systems that don't need it? We don't have
# a working check for it...
# FIXME: Compilation is broken without -DCRASH_HANDLER
# TODO: Add command-line switches to turn debug on/off among other things
env.Append(CPPFLAGS=" -DDEBUG -DNEED_CSTDLIB_WORKAROUND -DCRASH_HANDLER")
# XXX We should check for these.
env.Append(LIBS=["lua", "lualib", "png", "gif", "rt"])
arch_test_C = """
#include <stdio.h>
int main(int argc, char** argv)
{
#if defined(__i386__)
printf("x86");
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#elif defined(__PPC__)
printf("ppc");
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#elif defined(__amd64__)
printf("x86_64")
#else
return 1;
#endif
return 0;
}
"""
def ArchTest(context):
context.Message("Determining CPU arch...")
ct = context.TryRun(arch_test_C, '.c')
if ct[0] == 0:
context.Result(0)
return 0
if ct[1] == "x86":
context.Result(1)
return 1
elif ct[1] == "ppc":
context.Result(2)
return 2;
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elif ct[1] == "x86_64":
context.Result(3)
return 3;
backtrace_symbols_C = """
#include <execinfo.h>
int main()
{
void *BacktracePointer=main;
return backtrace_symbols (&BacktracePointer, 1) == 0? 1:0;
}
"""
def BacktraceSymbolsTest(context):
context.Message("Checking for working backtrace_symbols()")
res = context.TryRun(backtrace_symbols_C, '.c')[0]
context.Result(res)
return res
cxa_demangle_C = """
#include <cxxabi.h>
#include <stdlib.h>
#include <typeinfo>
int main()
{
struct foo { } fum;
int status;
char *realname = abi::__cxa_demangle(typeid(fum).name(), 0, 0, &status);
free( realname );
return 0;
}
"""
def CxaDemangleTest(context):
context.Message("Checking for working cxa_demangle")
res = context.TryRun(cxa_demangle_C, '.c')[0]
context.Result(res)
return res
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alsa_test_C = """
#include <alsa/asoundlib.h>
/* ensure backward compatibility */
#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
#endif
#if !defined(SND_LIB_MINOR) && defined(SOUNDLIB_VERSION_MINOR)
#define SND_LIB_MINOR SOUNDLIB_VERSION_MINOR
#endif
#if !defined(SND_LIB_SUBMINOR) && defined(SOUNDLIB_VERSION_SUBMINOR)
#define SND_LIB_SUBMINOR SOUNDLIB_VERSION_SUBMINOR
#endif
# if(SND_LIB_MAJOR > 0)
# else
# if(SND_LIB_MAJOR < 0)
# error not present
# endif
# if(SND_LIB_MINOR > 9)
# else
# if(SND_LIB_MINOR < 9)
# error not present
# endif
# if(SND_LIB_SUBMINOR < 0)
# error not present
# endif
# endif
# endif
"""
def AlsaVersionTest(context):
context.Message("Checking for ALSA >= 0.9.0...")
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res = context.TryCompile(alsa_test_C, '.c')
context.Result(res)
return res
oss_getversion_test_C = """
#include <sys/soundcard.h>
int main() {
return OSS_GETVERSION & 0xFF;
}
"""
def OSSGetVersionTest(context):
context.Message("Checking for OSS_GETVERSION...")
res = context.TryCompile(oss_getversion_test_C, '.c')
context.Result(res)
return res
conf = Configure(env, custom_tests = {
'EndianTestPosix' : EndianTestPosix,
'ArchTest' : ArchTest,
'BacktraceSymbolsTest' : BacktraceSymbolsTest,
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'CxaDemangleTest' : CxaDemangleTest,
'AlsaVersionTest' : AlsaVersionTest,
'OSSGetVersionTest' : OSSGetVersionTest })
cpuTypeI = conf.ArchTest()
if cpuTypeI == 1:
env.Append(CPPFLAGS=" -DCPU_X86")
if env['PLATFORM'] == 'posix':
# NOPORT: Again, assuming Linux
env.Append(CPPFLAGS=" -DBACKTRACE_METHOD_X86_LINUX")
elif cpuTypeI == 2:
env.Append(CPPFLAGS=" -DCPU_PPC")
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# XXX: Backtrace components for this arch?
elif cpuTypeI == 3:
env.Append(CPPFLAGS=" -DCPU_X86_64")
# XXX: Backtrace components for this arch? Can I use x86 components?
else:
print "Couldn't determine CPU type! Bailing!"
Exit(1)
Screens = [
"Screen.cpp",
"ScreenAttract.cpp",
"ScreenBookkeeping.cpp",
"ScreenCenterImage.cpp",
"ScreenCredits.cpp",
"ScreenDebugOverlay.cpp",
"ScreenDemonstration.cpp",
"ScreenEdit.cpp",
"ScreenEditCourseMods.cpp",
"ScreenEditMenu.cpp",
"ScreenEnding.cpp",
"ScreenEvaluation.cpp",
"ScreenEvaluationMultiplayer.cpp",
"ScreenExit.cpp",
"ScreenNetEvaluation.cpp",
"ScreenNetSelectMusic.cpp",
"ScreenNetSelectBase.cpp",
"ScreenNetRoom.cpp",
"ScreenEz2SelectMusic.cpp",
"ScreenEz2SelectPlayer.cpp",
"ScreenGameplay.cpp",
"ScreenGameplayLesson.cpp",
"ScreenGameplayMultiplayer.cpp",
"ScreenGameplayNormal.cpp",
"ScreenHowToPlay.cpp",
"ScreenInstructions.cpp",
"ScreenJoinMultiplayer.cpp",
"ScreenJukebox.cpp",
"ScreenMapControllers.cpp",
"ScreenMessage.cpp",
"ScreenMiniMenu.cpp",
"ScreenMusicScroll.cpp",
"ScreenNameEntry.cpp",
"ScreenNameEntryTraditional.cpp",
"ScreenOptions.cpp",
"ScreenOptionsEditCourse.cpp",
"ScreenOptionsEditCourseEntry.cpp",
"ScreenOptionsEditProfile.cpp",
"ScreenOptionsManageCourses.cpp",
"ScreenOptionsManageEditSteps.cpp",
"ScreenOptionsManageProfiles.cpp",
"ScreenOptionsMaster.cpp",
"ScreenOptionsMasterPrefs.cpp",
"ScreenPackages.cpp",
"ScreenPlayerOptions.cpp",
"ScreenNetworkOptions.cpp",
"ScreenPrompt.cpp",
"ScreenRanking.cpp",
"ScreenReloadSongs.cpp",
"ScreenSandbox.cpp",
"ScreenSaveSync.cpp",
"ScreenServiceAction.cpp",
"ScreenStatsOverlay.cpp",
"ScreenSelect.cpp",
"ScreenSelectCharacter.cpp",
"ScreenSelectDifficulty.cpp",
"ScreenSelectGroup.cpp",
"ScreenSelectMaster.cpp",
"ScreenSelectMode.cpp",
"ScreenSelectMusic.cpp",
"ScreenSelectStyle.cpp",
"ScreenSyncOverlay.cpp",
"ScreenSystemLayer.cpp",
"ScreenSetTime.cpp",
"ScreenSongOptions.cpp",
"ScreenSplash.cpp",
"ScreenStage.cpp",
"ScreenTestFonts.cpp",
"ScreenTestInput.cpp",
"ScreenTestLights.cpp",
"ScreenTestSound.cpp",
"ScreenTextEntry.cpp",
"ScreenTitleMenu.cpp",
"ScreenUnlockStatus.cpp",
"ScreenWithMenuElements.cpp",
]
DataStructures = [
"ActorCommands.cpp",
"Attack.cpp",
"AutoKeysounds.cpp",
"BackgroundUtil.cpp",
"BannerCache.cpp",
"CatalogXml.cpp",
"Character.cpp",
"CodeDetector.cpp",
"Command.cpp",
"CommonMetrics.cpp",
"Course.cpp",
"CourseLoaderCRS.cpp",
"CourseUtil.cpp",
"CourseWriterCRS.cpp",
"DateTime.cpp",
"Difficulty.cpp",
"EnumHelper.cpp",
"Font.cpp",
"FontCharAliases.cpp",
"FontCharmaps.cpp",
"Game.cpp",
"GameCommand.cpp",
"GameConstantsAndTypes.cpp",
"GameInput.cpp",
"Grade.cpp",
"HighScore.cpp",
"Inventory.cpp",
"LocalizedString.cpp",
"LuaReference.cpp",
"LuaExpressionTransform.cpp",
"LyricsLoader.cpp",
"MenuInput.cpp",
"NoteData.cpp",
"NoteDataUtil.cpp",
"NoteDataWithScoring.cpp",
"NoteFieldPositioning.cpp",
"NoteTypes.cpp",
"NotesLoader.cpp",
"NotesLoaderBMS.cpp",
"NotesLoaderDWI.cpp",
"NotesLoaderKSF.cpp",
"NotesLoaderSM.cpp",
"NotesWriterDWI.cpp",
"NotesWriterSM.cpp",
"OptionRowHandler.cpp",
"PlayerAI.cpp",
"PlayerNumber.cpp",
"PlayerOptions.cpp",
"PlayerStageStats.cpp",
"PlayerState.cpp",
"Preference.cpp",
"Profile.cpp",
"RandomSample.cpp",
"RadarValues.cpp",
"RoomWheel.cpp",
"ScreenDimensions.cpp",
"ScoreKeeperNormal.cpp",
"ScoreKeeperRave.cpp",
"Song.cpp",
"SongCacheIndex.cpp",
"SongOptions.cpp",
"SongUtil.cpp",
"StageStats.cpp",
"Steps.cpp",
"StepsUtil.cpp",
"Style.cpp",
"StyleUtil.cpp",
"TimingData.cpp",
"Trail.cpp",
"TrailUtil.cpp",
"TitleSubstitution.cpp",
"Tween.cpp",
]
FileTypes = [
"IniFile.cpp",
"MsdFile.cpp",
"XmlFile.cpp",
"XmlFileUtil.cpp",
]
StepMania = [
"StepMania.cpp",
"GameLoop.cpp",
"global.cpp",
"SpecialFiles.cpp",
]
Sound = [
"arch/Sound/RageSoundDriver_Null.cpp",
"arch/Sound/RageSoundDriver_Generic_Software.cpp",
]
Lights = [
"arch/Lights/LightsDriver_SystemMessage.cpp",
]
MemoryCard = [
"arch/MemoryCard/MemoryCardDriver.cpp",
]
Dialog = [
"arch/Dialog/Dialog.cpp",
]
RageSoundFileReaders = [
"RageSoundReader_WAV.cpp",
]
ArchHooks = [
'arch/ArchHooks/ArchHooks.cpp',
'arch/ArchHooks/ArchHooksUtil.cpp',
]
MovieTexture = [
"arch/MovieTexture/MovieTexture.cpp",
"arch/MovieTexture/MovieTexture_Null.cpp",
]
InputHandler = [
"arch/InputHandler/InputHandler.cpp",
"arch/InputHandler/InputHandler_MonkeyKeyboard.cpp",
]
LowLevelWindow = []
Threads = []
LoadingWindow = []
ArchUtils = []
# # # Detection stuff here, it's easiest
if not conf.CheckLib('png', 'png_create_read_struct'):
print "*** libpng is required to build StepMania; please make sure that"
print "*** it is installed to continue the build process."
Exit(1)
# DANGER: There's something funky with the header check. Fails on this system where
# autoconf's doesn't. Haven't tested it on others.
if conf.CheckLib('jpeg', 'jpeg_read_scanlines'):# and conf.CheckHeader('jpeglib.h')
FileTypes += [ "RageSurface_Save_JPEG.cpp", "RageSurface_Load_JPEG.cpp" ]
env.Append(LIBS=['jpeg'])
else:
# XXX: Bail but allow forcing
print "*** WARNING: libjpeg not found. You will not be able to read JPEG files."
env.Append(CPPFLAGS=" -DNO_JPEG_SUPPORT")
if conf.CheckLib('vorbisfile', 'ov_info'):
env.Append(LIBS=['vorbisfile'])
RageSoundFileReaders += [ "RageSoundReader_Vorbisfile.cpp" ]
else:
env.Append(CPPFLAGS=" -DNO_VORBIS_SUPPORT")
if conf.CheckLib('mad', 'mad_stream_buffer'):
env.Append(LIBS=['mad'])
RageSoundFileReaders += [ "RageSoundReader_MP3.cpp" ]
else:
env.Append(LIBS="-DNO_MP3_SUPPORT")
if not conf.CheckLib('GL', 'glGetError'):
print "Can't find suitable OpenGL library."
Exit(1)
if not conf.CheckLib('GLU', 'gluErrorString'):
print "Can't find suitable GLU library."
Exit(1)
env.Append(LIBS=[ "GL", "GLU" ])
if env['PLATFORM'] == 'posix':
if not conf.CheckLib('pthread', 'pthread_join'):
print "Pthread not present! Your system is insane! Bailing!"
Exit(1)
env.Append(LIBS=['pthread'])
# NOPORT: This assumes Linux. I don't know how to check for say, FreeBSD or even OS X vs. Linux.
env.Append(CPPFLAGS=" -DUNIX -DLINUX -DBACKTRACE_METHOD_TEXT=\"\\\"FIXME\\\"\" -DBACKTRACE_LOOKUP_METHOD_TEXT=\"\\\"FIXME\\\"\"")
#XXX ^ Why is the builder supposed to define BACKTRACE_*_TEXT?
ArchUtils += [
"archutils/Unix/LinuxThreadHelpers.cpp",
"archutils/Unix/RunningUnderValgrind.cpp",
"archutils/Unix/EmergencyShutdown.cpp",
"archutils/Unix/GetSysInfo.cpp",
"archutils/Unix/AssertionHandler.cpp",
"archutils/Unix/SignalHandler.cpp",
"archutils/Unix/CrashHandler.cpp",
"archutils/Unix/CrashHandlerChild.cpp",
"archutils/Unix/Backtrace.cpp",
"archutils/Unix/BacktraceNames.cpp",
]
if not conf.CheckLib('rt', 'clock_gettime'):
print "librt is missing?"
Exit(1)
ArchHooks += [ "arch/ArchHooks/ArchHooks_Unix.cpp" ]
Threads += [ "arch/Threads/Threads_Pthreads.cpp" ]
Lights += [ "arch/Lights/LightsDriver_LinuxWeedTech.cpp", "arch/Lights/LightsDriver_LinuxParallel.cpp" ]
MemoryCard += [ "arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp" ]
InputHandler += [ "arch/InputHandler/InputHandler_Linux_Joystick.cpp" ]
# Backtrace stuff
if conf.CheckLib('dl', 'dladdr'):
env.Append(CPPFLAGS=' -DBACKTRACE_LOOKUP_METHOD_DLADDR', LINKFLAGS="-rdynamic")
elif conf.BacktraceSymbolsTest():
env.Append(CPPFLAGS=" -DBACKTRACE_LOOKUP_METHOD_BACKTRACE_SYMBOLS", LINKFLAGS='-rdynamic')
else:
print "*** Couldn't find suitable symbol lookup method."
print "*** Generated crash logs will be worthless."
if conf.CheckHeader('libiberty.h') and conf.CheckLib('iberty', 'cplus_demangle'):
env.Append(CPPFLAGS=' -DHAVE_LIBIBERTY', LIBS=['iberty'])
else:
print "*** Backtrace support has been detected, but libiberty is not installed."
print "*** Libiberty will make crash reports for developers much easier to read,"
print "*** and is strongly recommended."
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# ALSA is Linux-exclusive
if conf.AlsaVersionTest() and conf.CheckLib('asound', 'snd_ctl_open'):
env.Append(CPPFLAGS=" -DHAVE_ALSA")
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Sound += [ "arch/Sound/ALSA9Dynamic.cpp",
"arch/Sound/ALSA9Helpers.cpp",
"arch/Sound/RageSoundDriver_ALSA9_Software.cpp",
"arch/Sound/RageSoundDriver_ALSA9.cpp" ]
# OSS is available on OSes besides Linux
if conf.CheckHeader('sys/soundcard.h'):
env.Append(CPPFLAGS=" -DHAVE_OSS")
Sound += [ 'arch/Sound/RageSoundDriver_OSS.cpp' ]
if conf.OSSGetVersionTest():
env.Append(CPPFLAGS=" -DHAVE_OSS_GETVERSION")
if Have_GTK:
env.Append(CPPFLAGS=" -DHAVE_GTK")
LoadingWindow += [ "arch/LoadingWindow/LoadingWindow_Gtk.cpp" ]
# REMEMBER, only ONE LowLevelWindow!
if conf.CheckLib('X11', 'XMapWindow') and conf.CheckLib('Xrandr', 'XRRSizes'):
env.Append(CPPFLAGS=" -DHAVE_X11", LIBS=["X11", "Xrandr"])
ArchUtils += [ "archutils/Unix/X11Helper.cpp" ]
LowLevelWindow += [ "arch/LowLevelWindow/LowLevelWindow_X11.cpp" ]
InputHandler += [ "arch/InputHandler/InputHandler_X11.cpp" ]
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if conf.CheckLib('Xtst', 'XTestQueryExtension'):
env.Append(CPPFLAGS=" -DHAVE_LIBXTST", LIBS=['Xtst'])
Arch = LoadingWindow + Sound + ArchHooks + InputHandler + MovieTexture +\
Lights + MemoryCard + LowLevelWindow + ArchUtils + Dialog +\
Threads + [
"arch/arch.cpp",
]
ActorsInGameplayAndMenus = [
"BGAnimation.cpp",
"BGAnimationLayer.cpp",
"Banner.cpp",
"DifficultyIcon.cpp",
"MeterDisplay.cpp",
"StreamDisplay.cpp",
"Transition.cpp",
]
ActorsInMenus = [
"ActiveAttackList.cpp",
"BPMDisplay.cpp",
"ComboGraph.cpp",
"ControllerStateDisplay.cpp",
"CourseContentsList.cpp",
"CourseEntryDisplay.cpp",
"DifficultyDisplay.cpp",
"DifficultyList.cpp",
"DifficultyMeter.cpp",
"DifficultyRating.cpp",
"DualScrollBar.cpp",
"EditMenu.cpp",
"FadingBanner.cpp",
"GradeDisplay.cpp",
"GraphDisplay.cpp",
"GrooveRadar.cpp",
"GroupList.cpp",
"HelpDisplay.cpp",
"MemoryCardDisplay.cpp",
"MenuTimer.cpp",
"ModeSwitcher.cpp",
"MusicBannerWheel.cpp",
"MusicList.cpp",
"MusicSortDisplay.cpp",
"MusicWheel.cpp",
"MusicWheelItem.cpp",
"OptionIcon.cpp",
"OptionIconRow.cpp",
"OptionRow.cpp",
"OptionsCursor.cpp",
"PaneDisplay.cpp",
"ScrollBar.cpp",
"ScrollingList.cpp",
"SnapDisplay.cpp",
"TextBanner.cpp",
"WheelBase.cpp",
"WheelItemBase.cpp",
"WheelNotifyIcon.cpp",
]
ActorsInGameplay = [
"ArrowEffects.cpp",
"AttackDisplay.cpp",
"Background.cpp",
"BeginnerHelper.cpp",
"CombinedLifeMeterTug.cpp",
"Combo.cpp",
"DancingCharacters.cpp",
"Foreground.cpp",
"GhostArrowRow.cpp",
"HoldJudgment.cpp",
"Judgment.cpp",
"LifeMeter.cpp",
"LifeMeterBar.cpp",
"LifeMeterBattery.cpp",
"LifeMeterTime.cpp",
"LyricDisplay.cpp",
"NoteDisplay.cpp",
"NoteField.cpp",
"PercentageDisplay.cpp",
"Player.cpp",
"PlayerScoreList.cpp",
"ReceptorArrow.cpp",
"ReceptorArrowRow.cpp",
"ScoreDisplay.cpp",
"ScoreDisplayBattle.cpp",
"ScoreDisplayCalories.cpp",
"ScoreDisplayLifeTime.cpp",
"ScoreDisplayNormal.cpp",
"ScoreDisplayOni.cpp",
"ScoreDisplayPercentage.cpp",
"ScoreDisplayRave.cpp",
]
PCRE = [
"pcre/chartables.c",
"pcre/get.c",
"pcre/maketables.c",
"pcre/pcre.c",
"pcre/study.c",
]
RageFile = [
"RageFileBasic.cpp",
"RageFile.cpp",
"RageFileDriver.cpp",
"RageFileManager.cpp",
"RageFileDriverDirect.cpp",
"RageFileDriverDirectHelpers.cpp",
"RageFileDriverMemory.cpp",
"RageFileDriverZip.cpp",
"RageFileDriverDeflate.cpp",
"RageFileDriverSlice.cpp",
"RageFileDriverTimeout.cpp",
]
Rage = PCRE + RageFile + RageSoundFileReaders + [
"RageBitmapTexture.cpp",
"RageDisplay.cpp",
"RageDisplay_OGL.cpp", # XXX: Should we require GL on Windows?
"RageDisplay_OGL_Extensions.cpp",
"RageDisplay_Null.cpp",
"RageException.cpp",
"RageInput.cpp",
"RageInputDevice.cpp",
"RageLog.cpp",
"RageMath.cpp",
"RageModelGeometry.cpp",
"RageSound.cpp",
"RageSoundManager.cpp",
"RageSoundUtil.cpp",
"RageSoundMixBuffer.cpp",
"RageSoundPosMap.cpp",
"RageSoundReader_FileReader.cpp",
"RageSoundReader_Preload.cpp",
"RageSoundReader_Resample.cpp",
"RageSoundReader_Resample_Fast.cpp",
"RageSoundReader_Resample_Good.cpp",
"RageSoundReader_Chain.cpp",
"RageSurface.cpp",
"RageSurfaceUtils.cpp",
"RageSurfaceUtils_Dither.cpp",
"RageSurfaceUtils_Palettize.cpp",
"RageSurfaceUtils_Zoom.cpp",
"RageSurface_Load.cpp",
"RageSurface_Load_PNG.cpp", # XXX: Do we have libraries for all these image formats in the tree or something?
"RageSurface_Load_GIF.cpp",
"RageSurface_Load_BMP.cpp",
"RageSurface_Load_XPM.cpp",
"RageTexture.cpp",
"RageTexturePreloader.cpp",
"RageSurface_Save_BMP.cpp",
"RageTextureID.cpp",
"RageTextureManager.cpp",
"RageThreads.cpp",
"RageTimer.cpp",
"RageUtil.cpp",
"RageUtil_CharConversions.cpp",
"RageUtil_BackgroundLoader.cpp",
"RageUtil_FileDB.cpp",
"RageUtil_WorkerThread.cpp",
]
Actors = [
"Actor.cpp",
"ActorFrame.cpp",
"ActorScroller.cpp",
"ActorUtil.cpp",
"ActorSound.cpp",
"AutoActor.cpp",
"BitmapText.cpp",
"Model.cpp",
"DynamicActorScroller.cpp",
"ModelManager.cpp",
"ModelTypes.cpp",
"Quad.cpp",
"RollingNumbers.cpp",
"Sprite.cpp",
]
GlobalSingletons = [
"AnnouncerManager.cpp",
"Bookkeeper.cpp",
"CharacterManager.cpp",
"CryptManager.cpp",
"FontManager.cpp",
"GameSoundManager.cpp",
"GameManager.cpp",
"GameState.cpp",
"InputFilter.cpp",
"InputMapper.cpp",
"InputQueue.cpp",
"LuaBinding.cpp",
"LuaManager.cpp",
"LightsManager.cpp",
"MemoryCardManager.cpp",
"MessageManager.cpp",
"NetworkSyncManager.cpp",
"NetworkSyncServer.cpp",
"NoteSkinManager.cpp",
"PrefsManager.cpp",
"ProfileManager.cpp",
"ScreenManager.cpp",
"SongManager.cpp",
"StatsManager.cpp",
"ThemeManager.cpp",
"UnlockManager.cpp",
]
# XXX: This wouldn't be included if WITHOUT_NETWORKING, but I don't have that setting implemented (yet)
Screens += [ "ScreenSMOnlineLogin.cpp" ]
GlobalSingletons += [ "ezsockets.cpp" ]
crypto = [
"crypto/CryptBn.cpp",
"crypto/CryptMD5.cpp",
"crypto/CryptNoise.cpp",
"crypto/CryptPrime.cpp",
"crypto/CryptRSA.cpp",
"crypto/CryptRand.cpp",
"crypto/CryptSH512.cpp",
"crypto/CryptSHA.cpp",
]
cryptopp = [
"crypto51/algebra.cpp",
"crypto51/algparam.cpp",
"crypto51/asn.cpp",
"crypto51/cryptlib.cpp",
"crypto51/files.cpp",
"crypto51/filters.cpp",
"crypto51/integer.cpp",
"crypto51/iterhash.cpp",
"crypto51/misc.cpp",
"crypto51/mqueue.cpp",
"crypto51/nbtheory.cpp",
"crypto51/osrng.cpp",
"crypto51/pkcspad.cpp",
"crypto51/pubkey.cpp",
"crypto51/queue.cpp",
"crypto51/rsa.cpp",
"crypto51/sha.cpp",
"CryptHelpers.cpp",
]
env = conf.Finish()
SConscript('libresample/SConscript')
env.Append(CPPFLAGS=' -g2', CPPPATH=['.'])
env.Program('stepmania',
Screens + DataStructures + FileTypes + StepMania + Arch +\
ActorsInGameplayAndMenus + ActorsInMenus + ActorsInGameplay + Rage +\
Actors + GlobalSingletons + crypto + cryptopp + [ "libresample/libresample.a" ] )