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itgmania212121/Themes/_fallback/Scripts/04 Scoring.lua
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--internals table
local Shared = {};
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--Special Scoring types.
local r = {};
local DisabledScoringModes = { '[SSC] Radar Master' };
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--the following metatable makes any missing value in a table 0 instead of nil.
local ZeroIfNotFound = { __index = function() return 0 end; };
-- Retrieve the amount of taps/holds/rolls involved. Used for some formulas.
function GetTotalItems(radars)
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local total = radars:GetValue('RadarCategory_TapsAndHolds')
total = total + radars:GetValue('RadarCategory_Holds')
total = total + radars:GetValue('RadarCategory_Rolls')
-- [ja] Liftを加えると一部二重加算になるため除外する。
-- total = total + radars:GetValue('RadarCategory_Lifts')
-- [en] prevent divide by 0
-- [ja] 0除算対策(しなくても動作するけど満点になっちゃうんで)
return math.max(1,total);
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end;
-- Determine whether marvelous timing is to be considered.
function IsW1Allowed(tapScore)
return tapScore == 'TapNoteScore_W2'
and (PREFSMAN:GetPreference("AllowW1") ~= 'AllowW1_Never'
or not (GAMESTATE:IsCourseMode() and
PREFSMAN:GetPreference("AllowW1") == 'AllowW1_CoursesOnly'));
end;
-- Get the radar values directly. The individual steps aren't used much.
function GetDirectRadar(player)
return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player);
end;
-----------------------------------------------------------
-- StepMania 3.9 (Plus) Scorings by @803832
-- 3.9 MAX2
-- 3.9 5TH
-- 3.9Plus HYBRID
-- 3.9Plus SN
-- 3.9Plus SN2
-- note: 3.9Plus PIU Scoring cannot be implemented due to no NumTapsInRow
-- in JudgmentMessage. This is fixed in hanubeki-modified-sm-ssc revision 6c7184e7df9a:
-- http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=6c7184e7df9a3694649f965c2976859bb9e45963
-----------------------------------------------------------
local function isW2OrAbove(tns)
if tns == 'TapNoteScore_W1' or tns == 'TapNoteScore_W2' then
return true;
end;
return false;
end
local sm3_Steps = {0,0};
local sm3_Score = {0,0};
local sm3_CurMaxScore = {0,0};
local sm3_Combo = {0,0};
local sm3_CurMaxCombo = {0,0};
local sm3_GradePoints = {0,0};
local sm3_Bonus = {0,0};
local sm3_MaxBonus = {0,0};
r["3.9 MAX2"] = function(params, pss)
local multLookup =
{
['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
['TapNoteScore_W3'] = 5
};
setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- 1+2+3+...+totalItems value/の値
local sTotal = (totalItems+1)*totalItems/2;
local steps = GAMESTATE:GetCurrentSteps(params.Player);
local meter = steps:GetMeter();
meter = clamp(meter,1,10);
-- [ja] 満点を求める
local length = 1;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
length = 3;
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
length = 2;
end;
local baseScore = meter * 10000000 * length;
local sOne = baseScore/sTotal;
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [ja] スコアが0の時に初期化
if pss:GetScore()==0 then
sm3_Steps[p] = 0;
end;
-- [ja] 現在のステップ数
-- [ja] 地雷とHoldCheckpointsの場合は加算しない
if params.TapNoteScore ~= "TapNoteScore_HitMine" and
params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
then
sm3_Steps[p]=sm3_Steps[p]+1;
end;
-- [en] current score
-- [ja] 今回加算するスコア(W1の時)
local vScore = sOne*sm3_Steps[p];
pss:SetCurMaxScore(pss:GetCurMaxScore()+math.floor(vScore));
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = vScore;
else
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
else
vScore = vScore*multLookup[params.TapNoteScore]/10;
end;
end;
-- [ja] 落ちていた場合は入るスコアが減る
if (pss:GetFailed()) then
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
-- [ja] O.K.判定時は10点
sm3_Score[p] = sm3_Score[p]+10;
elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
-- [ja] O.K.でもN.G.でもない場合のスコア:
-- W1 (Marvelous): 10
-- W2 (Perfect): 9
-- W3 (Great): 5
sm3_Score[p] = sm3_Score[p]+multLookup[params.TapNoteScore];
end;
-- [ja] 5点単位の処理がなぜかここでされる
if multLookup[params.TapNoteScore] > 0 then
sm3_Score[p] = math.floor((sm3_Score[p] + 2) / 5) * 5;
end;
else
pss:SetScore(pss:GetScore()+math.floor(vScore));
end;
if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
pss:SetScore(pss:GetScore()+(baseScore-pss:GetCurMaxScore()));
pss:SetCurMaxScore(pss:GetCurMaxScore()+(baseScore-pss:GetCurMaxScore()));
end;
end;
end;
-- TODO: Don't add combo bonus if autoplay
r["3.9 5TH"] = function(params, pss)
local multLookup =
{
['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
['TapNoteScore_W3'] = 5
};
setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- 1+2+3+...+totalItems value/の値
local sTotal = (totalItems+1)*totalItems/2;
local steps = GAMESTATE:GetCurrentSteps(params.Player);
local meter = steps:GetMeter();
meter = clamp(meter,1,10);
-- [ja] 満点を求める
local length = 1;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
length = 3;
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
length = 2;
end;
local baseScore = (meter * length + 1) * 5000000;
local sOne = baseScore/sTotal;
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [ja] スコアが0の時に初期化
if pss:GetScore()==0 then
sm3_Steps[p] = 0;
sm3_Score[p] = 0;
sm3_CurMaxScore[p] = 0;
sm3_Combo[p] = 0;
sm3_CurMaxCombo[p] = 0;
sm3_GradePoints[p] = 0;
sm3_Bonus[p] = 0;
sm3_MaxBonus[p] = 0;
end;
-- [ja] 現在のステップ数
-- [ja] 地雷とHoldCheckpointsの場合は加算しない
if params.TapNoteScore ~= "TapNoteScore_HitMine" and
params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
then
sm3_Steps[p]=sm3_Steps[p]+1;
end;
-- [en] current score
-- [ja] 今回加算するスコア(W1の時)
local vScore = sOne*sm3_Steps[p];
sm3_CurMaxScore[p] = sm3_CurMaxScore[p]+math.floor(vScore);
-- [ja] グレードの計算は5THではなくMAX2方式
local gradeWeightTable = {
['TapNoteScore_W1'] = 2,
['TapNoteScore_W2'] = 2,
['TapNoteScore_W3'] = 1,
['TapNoteScore_W5'] = -4,
['TapNoteScore_Miss'] = -8,
};
setmetatable(gradeWeightTable, ZeroIfNotFound);
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = vScore;
sm3_GradePoints[p] = sm3_GradePoints[p] + 6;
else
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
else
vScore = vScore*multLookup[params.TapNoteScore]/10;
sm3_GradePoints[p] = sm3_GradePoints[p] + gradeWeightTable[params.TapNoteScore];
end;
end;
-- [ja] コンボは自前で処理する
if not params.HoldNoteScore then
if params.TapNoteScore == 'TapNoteScore_W1' or
params.TapNoteScore == 'TapNoteScore_W2' or
(
GAMESTATE:GetPlayMode() ~= 'PlayMode_Oni' and
params.TapNoteScore == 'TapNoteScore_W3'
)
then
sm3_Combo[p] = sm3_Combo[p] + 1;
-- [ja] 地雷とHoldCheckpointsの場合はリセットしない
elseif params.TapNoteScore ~= "TapNoteScore_HitMine" and
params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
then
sm3_Combo[p] = 0;
end;
sm3_CurMaxCombo[p] = sm3_CurMaxCombo[p] + 1;
end;
local bonusTable =
{
['TapNoteScore_W1'] = 55,
['TapNoteScore_W2'] = 55,
['TapNoteScore_W3'] = 33
};
setmetatable(bonusTable, ZeroIfNotFound);
-- [ja] 落ちていた場合は入るスコアが減る
if (pss:GetFailed()) then
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
-- [ja] O.K.判定時は10点
sm3_Score[p] = sm3_Score[p]+10;
elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
-- [ja] O.K.でもN.G.でもない場合のスコア:
-- W1 (Marvelous): 10
-- W2 (Perfect): 9
-- W3 (Great): 5
sm3_Score[p] = sm3_Score[p]+multLookup[params.TapNoteScore];
end;
-- [ja] 5点単位の処理がなぜかここでされる
if multLookup[params.TapNoteScore] > 0 then
sm3_Score[p] = math.floor((sm3_Score[p] + 2) / 5) * 5;
end;
else
sm3_Score[p] = sm3_Score[p]+math.floor(vScore);
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
sm3_Bonus[p] = sm3_Bonus[p]+55*sm3_Combo[p];
elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
sm3_Bonus[p] = sm3_Bonus[p]+bonusTable[params.TapNoteScore]*sm3_Combo[p];
end;
sm3_MaxBonus[p] = sm3_MaxBonus[p]+55*sm3_CurMaxCombo[p];
end;
if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
sm3_Score[p] = sm3_Score[p]+(baseScore-sm3_CurMaxScore[p]);
sm3_CurMaxScore[p] = sm3_CurMaxScore[p]+(baseScore-sm3_CurMaxScore[p]);
end;
end;
-- [ja] 5点単位の処理は5TH方式のみでされる
pss:SetScore(sm3_Score[p] - sm3_Score[p] % 5);
pss:SetCurMaxScore(sm3_CurMaxScore[p] - sm3_CurMaxScore[p] % 5);
if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
-- [ja] コンボボーナスとグレードボーナスを加算
-- [ja] 本当はリザルト画面でやりたいんだけどね
local totalTaps = radarValues:GetValue('RadarCategory_TapsAndHolds');
local totalHolds = radarValues:GetValue('RadarCategory_Holds') + radarValues:GetValue('RadarCategory_Rolls');
local gradeBonusTable = {
-- Threshold: sm3_GradePoints[p] / (totalTaps * 2 + totalHolds * 6) * 100
{ Threshold = 100, Bonus = 10000000 },
{ Threshold = 93, Bonus = 1000000 },
{ Threshold = 80, Bonus = 100000 },
{ Threshold = 65, Bonus = 10000 },
{ Threshold = 45, Bonus = 1000 },
-- [ja] 45%に達していない場合は100点とする
};
local gradeBonus = 100;
for i = 1,#gradeBonusTable do
if (sm3_GradePoints[p] / (totalTaps * 2 + totalHolds * 6) * 100 >= gradeBonusTable[i].Threshold) then
gradeBonus = gradeBonusTable[i].Bonus;
break;
end;
end;
if pss:GetFailed() then
gradeBonus = 0;
end;
pss:SetScore(pss:GetScore()+sm3_Bonus[p]+gradeBonus);
pss:SetCurMaxScore(pss:GetCurMaxScore()+sm3_MaxBonus[p]+10000000);
end;
end;
r["3.9Plus HYBRID"] = function(params, pss)
local multLookup =
{
['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = GAMESTATE:ShowW1() and 9 or 10,
['TapNoteScore_W3'] = 5
};
setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- 1+2+3+...+totalItems value/の値
local sTotal = (totalItems+1)*totalItems/2;
local steps = GAMESTATE:GetCurrentSteps(params.Player);
local meter = steps:GetMeter();
meter = clamp(meter,1,10);
-- [ja] 満点を求める
local length = 1;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
length = 3;
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
length = 2;
end;
local baseScore = 100000000 * length;
local sOne = baseScore/sTotal;
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [ja] スコアが0の時に初期化
if pss:GetScore()==0 then
sm3_Steps[p] = 0;
end;
-- [ja] 現在のステップ数
-- [ja] 地雷とHoldCheckpointsの場合は加算しない
if params.TapNoteScore ~= "TapNoteScore_HitMine" and
params.TapNoteScore ~= "TapNoteScore_AvoidMine" and
params.TapNoteScore ~= "TapNoteScore_CheckpointHit" and
params.TapNoteScore ~= "TapNoteScore_CheckpointMiss"
then
sm3_Steps[p]=sm3_Steps[p]+1;
end;
-- [en] current score
-- [ja] 今回加算するスコア(W1の時)
local vScore = sOne*sm3_Steps[p];
pss:SetCurMaxScore(pss:GetCurMaxScore()+math.floor(vScore));
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = vScore;
else
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
else
vScore = vScore*multLookup[params.TapNoteScore]/10;
end;
end;
-- [ja] 落ちていた場合は入るスコアが減る
if (pss:GetFailed()) then
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
-- [ja] O.K.判定時は10点
pss:SetScore(pss:GetScore()+10);
elseif (params.HoldNoteScore ~= 'HoldNoteScore_LetGo') then
-- [ja] O.K.でもN.G.でもない場合のスコア:
-- W1 (Marvelous): 10
-- W2 (Perfect): 9
-- W3 (Great): 5
pss:SetScore(pss:GetScore()+multLookup[params.TapNoteScore]);
end;
-- [ja] 5点単位の処理がなぜかここでされる
if multLookup[params.TapNoteScore] > 0 then
pss:SetScore(math.floor((pss:GetScore() + 2) / 5) * 5);
end;
else
pss:SetScore(pss:GetScore()+math.floor(vScore));
end;
if (sm3_Steps[p] == totalItems and not pss:GetFailed()) then
-- [ja] 最後の1ステップがW2以上の場合、端数を加算する
-- [ja] 端数は設定上の満点と最終ステップ時点での満点の差から求める
if (isW2OrAbove(params.TapNoteScore) or params.HoldNoteScore == 'HoldNoteScore_Held') then
pss:SetScore(pss:GetScore()+(baseScore-pss:GetCurMaxScore()));
pss:SetCurMaxScore(pss:GetCurMaxScore()+(baseScore-pss:GetCurMaxScore()));
end;
end;
end;
r["3.9Plus SN"] = function(params, pss)
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- [ja] 満点を求める
local length = 1;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
length = 3;
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
length = 2;
end;
local baseScore = 10000000 * length;
-- [en] current score
-- [ja] 今回加算するスコア
local multLookup =
{
['TapNoteScore_W1'] = math.floor(baseScore / totalItems),
['TapNoteScore_W2'] = math.floor(baseScore / totalItems),
['TapNoteScore_W3'] = math.floor(math.floor(baseScore / 2) / totalItems)
};
setmetatable(multLookup, ZeroIfNotFound);
local vScore = multLookup[params.TapNoteScore];
pss:SetCurMaxScore(pss:GetCurMaxScore()+multLookup['TapNoteScore_W1']);
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = multLookup['TapNoteScore_W1'];
elseif (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
end;
-- [ja] 落ちていた場合は入るスコアが減る
if (not pss:GetFailed()) then
pss:SetScore(pss:GetScore()+math.floor(vScore));
end;
-- [ja] 端数の処理はされていないようだ
end;
r["3.9Plus SN2"] = function(params, pss)
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- [ja] 満点を求める
local length = 1;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
length = 3;
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
length = 2;
end;
local baseScore = 1000000 * length;
-- [en] current score
-- [ja] 今回加算するスコア
local multLookup =
{
['TapNoteScore_W1'] = math.floor(baseScore / totalItems),
['TapNoteScore_W2'] = math.floor(baseScore / totalItems) - 10,
['TapNoteScore_W3'] = math.floor(math.floor(baseScore / 2) / totalItems) - 10
};
setmetatable(multLookup, ZeroIfNotFound);
local vScore = multLookup[params.TapNoteScore];
pss:SetCurMaxScore(pss:GetCurMaxScore()+multLookup['TapNoteScore_W1']);
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = multLookup['TapNoteScore_W1'];
elseif (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
end;
-- [ja] 落ちていた場合は入るスコアが減る
if (not pss:GetFailed()) then
pss:SetScore(pss:GetScore()+math.floor(vScore));
end;
-- [ja] 端数の処理はされていないようだ
end;
-----------------------------------------------------------
-- Oldschool scoring, best described as a modified 4th mix
-- scheme with a little 1st mix influence
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-----------------------------------------------------------
r['Oldschool'] = function(params, pss)
local bestPoints = 999
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local scoreLookupTable =
{
['TapNoteScore_W1']=999,
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['TapNoteScore_W2']=IsW1Allowed('TapNoteScore_W2') and 888 or 999,
['TapNoteScore_W3']=777,
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['TapNoteScore_W4']=555,
['TapNoteScore_W5']=111,
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};
setmetatable(scoreLookupTable, ZeroIfNotFound);
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local comboBonusForThisStep = (pss:GetCurrentCombo()*111)^1.1;
local capScore = 1000000000;
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pss:SetCurMaxScore(capScore); --i don't really care about weird scoring modes -fsx
local pointsGot = comboBonusForThisStep + scoreLookupTable[params.TapNoteScore] + (params.HoldNoteScore == 'HoldNoteScore_Held' and 777 or 0);
pss:SetScore(clamp(pss:GetScore()+pointsGot,0,capScore));
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end;
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-----------------------------------------------------------
-- DDR MAX2/Extreme(-esque) Scoring by @sakuraponila
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-----------------------------------------------------------
local ext_Steps = {0,0};
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r['DDR Extreme'] = function(params, pss)
local multLookup =
{
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['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = 9,
['TapNoteScore_W3'] = 5
};
setmetatable(multLookup, ZeroIfNotFound);
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
-- 1 + 2 + 3 + ... + totalItems value/の値
local sTotal = (totalItems + 1) * totalItems / 2;
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local meter = steps:GetMeter();
if (steps:IsAnEdit()) then
meter = 5;
else
meter = math.min(10,meter);
end;
-- [en] score for one step
-- [ja] 1ステップあたりのスコア
local baseScore = meter * 1000000
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
baseScore = baseScore * 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
baseScore = baseScore * 2;
end;
local sOne = math.floor(baseScore / sTotal);
-- [en] measures for 5 points of units
-- [ja] 5点単位のための処置
sOne = sOne - sOne % 5;
-- [en] because fractions are added by the last step, get value
-- [ja] 端数は最後の1ステップで加算するのでその値を取得
local sLast = baseScore - (sOne * sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [en] initialized when score is 0
-- [ja] スコアが0の時に初期化
if pss:GetScore() == 0 then
ext_Steps[p] = 0;
end;
-- [en] now step count
-- [ja] 現在のステップ数
ext_Steps[p] = ext_Steps[p] + 1;
-- [en] current score
-- [ja] 今回加算するスコア(W1の時)
local vScore = sOne * ext_Steps[p];
pss:SetCurMaxScore(pss:GetCurMaxScore() + vScore);
-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
-- [ja] O.K.判定時は問答無用で満点
vScore = vScore;
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else
-- [ja] N.G.判定時は問答無用で0点
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
-- [en] non-long note scoring
-- [ja] それ以外ということは、ロングノート以外の判定である
else
vScore = vScore * multLookup[params.TapNoteScore] / 10
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end;
end;
-- [en] measures for 5 points of units
-- [ja] ここでも5点単位のための処置
vScore = vScore - vScore % 5
pss:SetScore(pss:GetScore() + vScore);
-- if one of the last step, add the fractions
-- [ja] 最後の1ステップの場合、端数を加算する
if ((vScore > 0) and (ext_Steps[p] == totalItems)) then
pss:SetScore(pss:GetScore() + sLast);
end;
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end;
-----------------------------------------------------------
-- HYBRID Scoring, contributed by @waiei
-----------------------------------------------------------
local hyb_Steps={0,0};
r['Hybrid'] = function(params, pss)
local multLookup =
{
['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = 9,
['TapNoteScore_W3'] = 5
};
setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
local sTotal = (totalItems+1)*totalItems/2;
-- [en] Score for one song
-- [ja] 1ステップあたりのスコア
local sOne = math.floor(100000000/sTotal);
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-- [ja] 端数は最後の1ステップで加算するのでその値を取得
local sLast = 100000000-(sOne*sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [ja] スコアが0の時に初期化
if pss:GetScore()==0 then
hyb_Steps[p]=0;
end;
-- [ja] 現在のステップ数
hyb_Steps[p]=hyb_Steps[p]+1;
-- [en] current score
-- [ja] 今回加算するスコア(W1の時)
local vScore = sOne*hyb_Steps[p];
pss:SetCurMaxScore(pss:GetCurMaxScore()+vScore);
-- [ja] 判定によって加算量を変更
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
vScore = vScore;
else
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
vScore = 0;
else
vScore = vScore*multLookup[params.TapNoteScore]/10;
end;
end;
pss:SetScore(pss:GetScore()+vScore);
-- [ja] 最後の1ステップの場合、端数を加算する
if ((vScore > 0) and (hyb_Steps[p] == totalItems)) then
pss:SetScore(pss:GetScore()+sLast);
end;
end;
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-----------------------------------------------------------
-- DDR SuperNOVA scoring (Use MARVELOUS) by @sakuraponila
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-----------------------------------------------------------
local sntmp_Score = {0,0};
local sntmp_Steps = {0,0};
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r['DDR SuperNOVA'] = function(params, pss)
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local multLookup =
{
['TapNoteScore_W1'] = 3,
['TapNoteScore_W2'] = 2,
['TapNoteScore_W3'] = 1
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};
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setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues)
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- initialized when score is 0
-- [ja] スコアが0の時に初期化
if pss:GetScore() == 0 then
sntmp_Score[p] = 0;
sntmp_Steps[p] = 0;
end;
-- [ja] 判定によって加算量を変更
local maxAdd = 0;
-- [ja] O.K.判定時は問答無用で満点
if params.HoldNoteScore == 'HoldNoteScore_Held' then
maxAdd = 3;
else
-- [ja] N.G.判定時は問答無用で0点
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
maxAdd = 0;
-- [ja] それ以外ということは、ロングノート以外の判定である
else
maxAdd = multLookup[params.TapNoteScore];
end
end;
sntmp_Score[p] = sntmp_Score[p] + maxAdd;
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-- [ja] 踏み踏みしたステップ数
sntmp_Steps[p] = sntmp_Steps[p] + 1;
-- [ja] 現時点での、All W1判定の時のスコア
pss:SetCurMaxScore(math.floor(10000000 * sntmp_Steps[p] / totalItems / 3));
-- [ja] 計算して代入
pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
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end;
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-----------------------------------------------------------
-- DDR SuperNOVA 2 scoring by @waiei
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-----------------------------------------------------------
local sn2tmp_Sub={0,0};
local sn2tmp_Score={0,0};
local sn2tmp_Steps={0,0};
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r['DDR SuperNOVA 2'] = function(params, pss)
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local multLookup =
{
['TapNoteScore_W1'] = 10,
['TapNoteScore_W2'] = 10,
['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
local radarValues = GetDirectRadar(params.Player);
local totalItems = GetTotalItems(radarValues);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
-- [ja] スコアが0の時に初期化
if pss:GetScore()==0 then
sn2tmp_Sub[p]=0;
sn2tmp_Score[p]=0;
sn2tmp_Steps[p]=0;
end;
-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%
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local maxAdd = 0;
-- [ja] O.K.判定時は問答無用で満点
if params.HoldNoteScore == 'HoldNoteScore_Held' then
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maxAdd = 10;
else
-- [ja] N.G.判定時は問答無用で0点
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
maxAdd = 0;
-- [ja] それ以外ということは、ロングノート以外の判定である
else
maxAdd = multLookup[params.TapNoteScore];
if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
-- [ja] W2とW3の数を記録
sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
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end;
end
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end;
sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
-- [ja] 踏み踏みしたステップ数
sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
-- [ja] 現時点での、All W1判定の時のスコア
pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
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-- [ja] 計算して代入
pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
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end;
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-----------------------------------------------------------
-- Radar Master (disabled)
-- (todo: get this working with StepMania 5)
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-----------------------------------------------------------
r['[SSC] Radar Master'] = function(params, pss)
local masterTable = {
['RadarCategory_Stream'] = 0,
['RadarCategory_Voltage'] = 0,
['RadarCategory_Air'] = 0,
['RadarCategory_Freeze'] = 0,
['RadarCategory_Chaos'] = 0
};
local totalRadar = 0;
local finalScore = 0;
for k,v in pairs(masterTable) do
local firstRadar = GetDirectRadar(params.Player):GetValue(k);
if firstRadar == 0 then
masterTable[k] = nil;
else
masterTable[k] = firstRadar;
totalRadar = totalRadar + firstRadar;
end;
end;
-- two loops are needed, because we need to calculate totalRadar
-- to actually calculate any part of the score
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for k,v in pairs(masterTable) do
local curPortion = pss:GetRadarActual():GetValue(k) / v;
finalScore = finalScore + curPortion*(500000000*(v/totalRadar));
end;
pss:SetScore(finalScore);
end;
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------------------------------------------------------------
-- Marvelous Incorporated Grading System (or MIGS for short)
-- basically like DP scoring with locked DP values
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------------------------------------------------------------
r['MIGS'] = function(params,pss)
local curScore = 0;
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local tapScoreTable =
{
['TapNoteScore_W1'] = 3,
['TapNoteScore_W2'] = 2,
['TapNoteScore_W3'] = 1,
['TapNoteScore_W5'] = -4,
['TapNoteScore_Miss'] = -8
};
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for k,v in pairs(tapScoreTable) do
curScore = curScore + ( pss:GetTapNoteScores(k) * v );
end;
curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
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pss:SetScore(curScore);
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end;
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--------------------------------------------------------------
-- 1bilDP scoring because I can.
--------------------------------------------------------------
r['Billions DP']= function(params,pss)
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local poss = pss:GetPossibleDancePoints()
pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
end
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-------------------------------------------------------------------------------
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-- Formulas end here.
for v in ivalues(DisabledScoringModes) do r[v] = nil end
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Scoring = r;
function UserPrefScoringMode()
local baseChoices = {}
for k,v in pairs(Scoring) do table.insert(baseChoices,k) end
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if next(baseChoices) == nil then UndocumentedFeature "No scoring modes available" end
local t = {
Name = "UserPrefScoringMode";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = baseChoices;
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefScoringMode") ~= nil then
--Load the saved scoring mode from UserPrefs.
local theValue = ReadPrefFromFile("UserPrefScoringMode");
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local success = false;
--HACK: Preview 4 took out 1st and 4th scoring. Replace with a close equivalent.
if theValue == "DDR 1stMIX" or theValue == "DDR 4thMIX" then theValue = "Oldschool" end
--Search the list of scoring modes for the saved scoring mode.
for k,v in ipairs(baseChoices) do
if v == theValue then list[k] = true success = true break end
end;
--We couldn't find it, pick the first available scoring mode as a sane default.
if success == false then list[1] = true end;
else
WritePrefToFile("UserPrefScoringMode", baseChoices[1]);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
for k,v in ipairs(list) do
if v then WritePrefToFile("UserPrefScoringMode", baseChoices[k]) break end
end;
end;
};
setmetatable( t, t );
return t;
end