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itgmania212121/stepmania/src/smpackage/ChangeGameSettings.h
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2005-09-24 20:36:25 +00:00
#if !defined(AFX_CHANGEGAMESETTINGS_H__BFA59E6F_E70A_49A7_90A6_F04D3C321CA6__INCLUDED_)
#define AFX_CHANGEGAMESETTINGS_H__BFA59E6F_E70A_49A7_90A6_F04D3C321CA6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ChangeGameSettings.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ChangeGameSettings dialog
class ChangeGameSettings : public CDialog
{
// Construction
public:
ChangeGameSettings(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ChangeGameSettings)
enum { IDD = IDD_CHANGE_GAME_SETTINGS };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ChangeGameSettings)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ChangeGameSettings)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHANGEGAMESETTINGS_H__BFA59E6F_E70A_49A7_90A6_F04D3C321CA6__INCLUDED_)