local t = Def.ActorFrame {};
--
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Quad {
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color.Black;diffusealpha,1);
StartTransitioningCommand=cmd(smooth,0.2;diffusealpha,0);
};
return t