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itgmania212121/stepmania/src/ScreenEvaluation.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEvaluation.h"
#include "ScreenSelectMusic.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "Notes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
#include "AnnouncerManager.h"
#include "ScreenMusicScroll.h"
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#include "GameState.h"
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const float BANNER_X = CENTER_X;
const float BANNER_Y = SCREEN_TOP + 100;
const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 };
const float GRADE_Y = BANNER_Y;
const float JUDGE_LABELS_X = CENTER_X;
const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 };
const float JUDGE_NUMBERS_X_EZ2[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+68 };
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const float JUDGE_START_Y = CENTER_Y - 70;
const float JUDGE_SPACING = 32;
const float JUDGE_EZ2_COOL_Y = CENTER_Y - 80;
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const float SCORE_LABEL_X = CENTER_X;
const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 };
const float SCORE_Y = CENTER_Y + 140;
const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 };
const float BONUS_FRAME_Y = CENTER_Y+10;
const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] };
const float NEW_RECORD_Y = SCORE_Y - 20;
const float TRY_EXTRA_STAGE_X = CENTER_X;
const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60;
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+2);
const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+3);
const ScreenMessage SM_GoToMusicScroll = ScreenMessage(SM_User+4);
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ScreenEvaluation::ScreenEvaluation( bool bSummary )
{
LOG->WriteLine( "ScreenEvaluation::ScreenEvaluation()" );
int l, p; // for counting
///////////////////////////
// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
///////////////////////////
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switch( GAMESTATE->m_PlayMode )
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{
case PLAY_MODE_ARCADE:
m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
break;
case PLAY_MODE_ONI:
m_ResultMode = RM_ONI;
break;
default:
ASSERT(0);
}
///////////////////////////
// Calculate total statistics depending on m_ResultMode
///////////////////////////
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GameplayStatistics totalGS;
switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
{
// take the latest GameplayStatistics
totalGS = GAMESTATE->m_aGameplayStatistics[GAMESTATE->m_aGameplayStatistics.GetSize()-1];
}
break;
case RM_ARCADE_SUMMARY:
case RM_ONI:
{
int iFirstToTakeFrom;
switch( m_ResultMode )
{
case RM_ARCADE_SUMMARY:
iFirstToTakeFrom = max( 0, GAMESTATE->m_aGameplayStatistics.GetSize()-STAGES_TO_SHOW_IN_SUMMARY );
break;
case RM_ONI:
iFirstToTakeFrom = 0;
break;
default:
ASSERT(0);
}
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for( int i=iFirstToTakeFrom; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
totalGS += GAMESTATE->m_aGameplayStatistics[i];
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// Chris:
// ugly... GameplayStatistics::operator+= simply sums the radar values, so we need
// to divide by the number of stages taken from to normalize the values.
int iNumTakenFrom = GAMESTATE->m_aGameplayStatistics.GetSize() - iFirstToTakeFrom;
for( int p=0; p<NUM_PLAYERS; p++ )
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{
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
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{
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totalGS.fRadarActual[p][r] /= iNumTakenFrom;
totalGS.fRadarPossible[p][r] /= iNumTakenFrom;
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}
}
}
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break;
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}
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// Andy:
// Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings.
if( GAMESTATE->GetCurGame() == GAME_EZ2 )
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
totalGS.perfect[p] += totalGS.great[p];
totalGS.great[p] = 0;
totalGS.miss[p] += totalGS.boo[p];
totalGS.boo[p] = 0;
}
}
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///////////////////////////
// Init the song banners depending on m_ResultMode
///////////////////////////
if( GAMESTATE->GetCurGame() != GAME_EZ2 )
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{
switch( m_ResultMode )
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{
case RM_ARCADE_STAGE:
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m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddSubActor( &m_BannerWithFrame[0] );
break;
case RM_ARCADE_SUMMARY:
{
// crop down to 3
for( int p=0; p<NUM_PLAYERS; p++ )
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{
if( GAMESTATE->m_aGameplayStatistics.GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
GAMESTATE->m_aGameplayStatistics.RemoveAt( 0, GAMESTATE->m_aGameplayStatistics.GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
}
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const int iSongsToShow = GAMESTATE->m_aGameplayStatistics.GetSize();
ASSERT( iSongsToShow > 0 );
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for( int i=0; i<iSongsToShow; i++ )
{
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GameplayStatistics &GS = GAMESTATE->m_aGameplayStatistics[i];
m_BannerWithFrame[i].LoadFromSong( GS.pSong );
float fBannerOffset = i - (iSongsToShow-1)/2.0f;
m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
m_BannerWithFrame[i].SetZoom( 0.70f );
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this->AddSubActor( &m_BannerWithFrame[i] );
}
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}
break;
case RM_ONI:
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m_BannerWithFrame[0].LoadFromGroup( GAMESTATE->m_sPreferredGroup );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddSubActor( &m_BannerWithFrame[0] );
break;
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}
}
//////////////////////////
// Init graphic elements
//////////////////////////
m_Menu.Load(
THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND),
m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE),
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"Press START to continue.",
false, true, 40
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);
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this->AddSubActor( &m_Menu );
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for( l=0; l<NUM_JUDGE_LINES; l++ )
{
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
{
m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING );
m_sprJudgeLabels[l].SetZoom( 1.0f );
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this->AddSubActor( &m_sprJudgeLabels[l] );
}
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for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[l][p].Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
m_textJudgeNumbers[l][p].TurnShadowOff();
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING );
m_textJudgeNumbers[l][p].SetZoom( 0.7f );
m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) );
// RE-ARRANGE the scoreboard for EZ2Dancer Scoring
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if (l == 0 && GAMESTATE->GetCurGame() == GAME_EZ2) // Change Position For Ez2dancer
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y);
}
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else if (l == 2 && GAMESTATE->GetCurGame() == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 55);
}
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else if (l == 4 && GAMESTATE->GetCurGame() == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 120);
}
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else if ((l == 1 || l == 3 ) && GAMESTATE->GetCurGame() == GAME_EZ2)
{
m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones
}
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else if (l == 5 && GAMESTATE->GetCurGame() == GAME_EZ2 ) // sneakily use this one for the max combo.
{
if (p == PLAYER_1 )
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]-40, JUDGE_EZ2_COOL_Y + 180);
}
else
{
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]+40, JUDGE_EZ2_COOL_Y + 180);
}
}
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this->AddSubActor( &m_textJudgeNumbers[l][p] );
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}
}
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
{
m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) );
m_sprScoreLabel.StopAnimating();
m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y );
m_sprScoreLabel.SetZoom( 1.0f );
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this->AddSubActor( &m_sprScoreLabel );
}
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for( p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) || GAMESTATE->GetCurGame() == GAME_EZ2 )
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continue; // skip
m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y );
m_ScoreDisplay[p].SetZoomY( 0.9f );
m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
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this->AddSubActor( &m_ScoreDisplay[p] );
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}
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//
// Calculate grades
//
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Grade grade[NUM_PLAYERS];
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Grade max_grade = GRADE_NO_DATA;
for( p=0; p<NUM_PLAYERS; p++ )
{
PlayerNumber pn = (PlayerNumber)p;
grade[p] = !GAMESTATE->IsPlayerEnabled(pn) ? GRADE_NO_DATA : totalGS.GetGrade(pn);
max_grade = max( max_grade, grade[p] );
}
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//////////////////////////
// Set Numbers
//////////////////////////
for( p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", totalGS.perfect[p]) );
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", totalGS.great[p]) );
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", totalGS.good[p]) );
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", totalGS.boo[p]) );
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", totalGS.miss[p]) );
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", totalGS.ok[p]) );
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m_ScoreDisplay[p].SetScore( (float)totalGS.max_combo[p] * 1000 );
m_ScoreDisplay[p].SetScore( (float)totalGS.score[p] );
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// SNEAKY! We take the max combo, and put it into element 5, because Ez2dancer
// doesn't care for OK's and plus this text element is already nicely aligned =)
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if (GAMESTATE->GetCurGame() == GAME_EZ2)
{
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", totalGS.max_combo[p]) );
}
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m_ScoreDisplay[p].SetScore( (float)totalGS.max_combo[p] * 1000 );
m_ScoreDisplay[p].SetScore( (float)totalGS.score[p] );
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m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, totalGS.fRadarPossible[p], totalGS.fRadarActual[p], totalGS.max_combo[p] );
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switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
////////////////////////
// update song stats
////////////////////////
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Notes* pNotes = GAMESTATE->m_pCurNotes[p];
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pNotes->m_iNumTimesPlayed++;
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if( totalGS.max_combo[p] > pNotes->m_iMaxCombo )
pNotes->m_iMaxCombo = totalGS.max_combo[p];
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if( totalGS.score[p] > pNotes->m_iTopScore )
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{
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pNotes->m_iTopScore = (int)totalGS.score[p];
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m_bNewRecord[p] = true;
}
if( grade[p] > pNotes->m_TopGrade )
pNotes->m_TopGrade = grade[p];
break;
}
}
m_bTryExtraStage = false;
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if( (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
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{
for( p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( GAMESTATE->m_pCurNotes[p]->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
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m_bTryExtraStage = true;
}
}
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if( PREFSMAN->m_bEventMode )
m_bTryExtraStage = false;
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for( p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if ( GAMESTATE->GetCurGame() != GAME_EZ2)
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{
m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) );
m_sprGradeFrame[p].StopAnimating();
m_sprGradeFrame[p].SetState( p );
m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y );
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this->AddSubActor( &m_sprGradeFrame[p] );
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}
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switch( m_ResultMode )
{
case RM_ONI:
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{
m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
m_textOniPercent[p].SetShadowLength( 2 );
m_textOniPercent[p].SetZoomX( 1.3f );
m_textOniPercent[p].SetZoomY( 2.5f );
m_textOniPercent[p].SetEffectGlowing( 1.0f );
int iActualDancePoints = 0;
for( int i=0; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
iActualDancePoints += GAMESTATE->m_aGameplayStatistics[i].iActualDancePoints[p];
int iPossibleDancePoints = GAMESTATE->m_iCoursePossibleDancePoints;
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.0001f; // correct for rounding errors
m_textOniPercent[p].SetText( ssprintf("%.1f%%", fPercentDancePoints*100) );
this->AddSubActor( &m_textOniPercent[p] );
}
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break;
case RM_ARCADE_STAGE:
case RM_ARCADE_SUMMARY:
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if (GAMESTATE->GetCurGame() != GAME_EZ2 )
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{
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y );
m_Grades[p].SetZ( -2 );
m_Grades[p].SetZoom( 1.0f );
m_Grades[p].SetEffectGlowing( 1.0f );
m_Grades[p].SpinAndSettleOn( grade[p] );
}
else // Ez2dancer Style Grade Display.
{
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y + 150);
m_Grades[p].SetZ( -2 );
if (p == PLAYER_1 )
{
m_Grades[p].SetXY( GRADE_X[p]-10, GRADE_Y + 150);
}
m_Grades[p].SetGrade( grade[p] );
m_Grades[p].SetRotation( D3DX_PI );
m_Grades[p].SetZoom( 8 );
m_Grades[p].BeginTweening( 0.6f );
m_Grades[p].SetTweenRotationZ( 0 );
m_Grades[p].SetTweenZoom( 2 );
}
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this->AddSubActor( &m_Grades[p] );
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break;
}
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if ( GAMESTATE->GetCurGame() == GAME_EZ2)
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continue;
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m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y );
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this->AddSubActor( &m_BonusInfoFrame[p] );
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m_bNewRecord[p] = false;
if( m_bNewRecord[p] )
{
m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y );
m_textNewRecord[p].SetShadowLength( 2 );
m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
m_textNewRecord[p].SetZoom( 0.5f );
m_textNewRecord[p].SetEffectGlowing( 1.0f );
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this->AddSubActor( &m_textNewRecord[p] );
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}
}
if( m_bTryExtraStage )
{
m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
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if( GAMESTATE->IsExtraStage() )
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m_textTryExtraStage.SetText( "Try Another Extra Stage!" );
else
m_textTryExtraStage.SetText( "Try Extra Stage!" );
m_textTryExtraStage.SetZoom( 1 );
m_textTryExtraStage.SetEffectGlowing( 1.0f );
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this->AddSubActor( &m_textTryExtraStage );
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SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) );
}
else
{
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
switch( max_grade )
{
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_E) ); break;
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
case GRADE_NO_DATA:
default:
ASSERT(0); // invalid grade
}
break;
case RM_ONI:
case RM_ARCADE_SUMMARY:
switch( max_grade )
{
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_E) ); break;
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_D) ); break;
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_C) ); break;
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_B) ); break;
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_A) ); break;
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AA) ); break;
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AAA) ); break;
case GRADE_NO_DATA:
default:
ASSERT(0); // invalid grade
}
break;
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default:
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ASSERT(0);
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}
}
m_Menu.TweenOnScreenFromBlack( SM_None );
}
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void ScreenEvaluation::TweenOnScreen()
{
int i, p;
m_Menu.TweenOnScreenFromBlack( SM_None );
float fOriginalX, fOriginalY;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
fOriginalY = m_BannerWithFrame[i].GetY();
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_BannerWithFrame[i].BeginTweeningQueued( 0.0f );
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
{
fOriginalY = m_sprJudgeLabels[i].GetY();
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i );
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
}
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for( int p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_textJudgeNumbers[i][p].GetX();
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_textJudgeNumbers[i][p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
}
}
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
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{
fOriginalY = m_sprScoreLabel.GetY();
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i );
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprScoreLabel.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_ScoreDisplay[p].GetX();
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_ScoreDisplay[p].BeginTweeningQueued( 0.8f + 0.1f*i );
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_ScoreDisplay[p].SetTweenX( fOriginalX );
}
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for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_BonusInfoFrame[p].GetX();
m_BonusInfoFrame[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_BonusInfoFrame[p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BonusInfoFrame[p].SetTweenX( fOriginalX );
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m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
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m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
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m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
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}
}
void ScreenEvaluation::TweenOffScreen()
{
int i, p;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BannerWithFrame[i].SetTweenZoomY( 0 );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
{
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
}
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for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_textJudgeNumbers[i][p].SetTweenZoomY( 0 );
}
}
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
{
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprScoreLabel.SetTweenZoomY( 0 );
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for( p=0; p<NUM_PLAYERS; p++ )
{
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_ScoreDisplay[p].SetTweenZoomY( 0 );
}
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}
for( p=0; p<NUM_PLAYERS; p++ )
{
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BonusInfoFrame[p].SetTweenZoomY( 0 );
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
}
void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenEvaluation::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenEvaluation::Input()" );
if( m_Menu.IsClosing() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
MenuStart( PLAYER_INVALID );
break;
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case SM_GoToSelectMusic:
SCREENMAN->SetNewScreen( new ScreenSelectMusic );
break;
case SM_GoToMusicScroll:
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
break;
case SM_GoToFinalEvaluation:
SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
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break;
}
}
void ScreenEvaluation::MenuBack( const PlayerNumber p )
{
MenuStart( p );
}
void ScreenEvaluation::MenuStart( const PlayerNumber p )
{
TweenOffScreen();
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if( PREFSMAN->m_bEventMode )
{
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GAMESTATE->m_iCurrentStageIndex++;
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
return;
}
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switch( m_ResultMode )
{
case RM_ARCADE_SUMMARY:
m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false );
return;
case RM_ARCADE_STAGE:
if( m_bTryExtraStage )
{
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GAMESTATE->m_iCurrentStageIndex++;
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
}
else if(
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GAMESTATE->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 ||
GAMESTATE->IsExtraStage() ||
GAMESTATE->IsExtraStage2() )
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{
m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation );
}
else
{
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GAMESTATE->m_iCurrentStageIndex++;
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
}
return;
case RM_ONI:
m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false );
return;
default:
ASSERT(0);
}
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}