2011-03-17 01:47:30 -04:00
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture="_arrow";
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Frame0000=0;
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Delay0000=1;
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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2013-07-06 21:51:12 -04:00
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InitCommand=function(self)
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self:y(15);
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self:effectclock("beat");
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self:diffuseramp();
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self:effectcolor1(color("1,1,1,0"));
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self:effectcolor2(color("1,1,1,0.35"));
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self:effectoffset(0);
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end;
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2011-03-17 01:47:30 -04:00
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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2013-07-06 21:51:12 -04:00
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InitCommand=function(self)
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self:y(5);
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self:effectclock("beat");
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self:diffuseramp();
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self:effectcolor1(color("1,1,1,0"));
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self:effectcolor2(color("1,1,1,0.35"));
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self:effectoffset(0.25);
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end;
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2011-03-17 01:47:30 -04:00
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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2013-07-06 21:51:12 -04:00
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InitCommand=function(self)
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self:y(-5);
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self:effectclock("beat");
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self:diffuseramp();
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self:effectcolor1(color("1,1,1,0"));
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self:effectcolor2(color("1,1,1,0.35"));
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self:effectoffset(0.5);
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end;
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2011-03-17 01:47:30 -04:00
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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2013-07-06 21:51:12 -04:00
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InitCommand=function(self)
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self:y(-15);
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self:effectclock("beat");
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self:diffuseramp();
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self:effectcolor1(color("1,1,1,0"));
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self:effectcolor2(color("1,1,1,0.35"));
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self:effectoffset(0.75);
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end;
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2011-03-17 01:47:30 -04:00
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};
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};
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return t;
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