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itgmania212121/stepmania/src/GroupList.h
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#ifndef GROUPLIST_H
#define GROUPLIST_H
#include "ActorFrame.h"
#include "Sprite.h"
#include "BitmapText.h"
class GroupList: public ActorFrame {
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ActorFrame m_Frame;
vector<Sprite *> m_sprButtons;
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vector<BitmapText *> m_textLabels;
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vector<ActorFrame *> m_ButtonFrames;
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vector<CString> m_asLabels;
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vector<bool> m_bHidden;
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/* Currently selected label. */
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int m_iSelection;
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/* Label that's currently at the top of the screen. */
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int m_iTop;
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void BeforeChange();
void AfterChange();
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bool ItemIsOnScreen( int n ) const;
void ResetTextSize( int item );
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public:
GroupList();
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~GroupList();
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void SetSelection(unsigned sel);
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int GetSelection() const { return m_iSelection; }
CString GetSelectionName() const { return m_asLabels[m_iSelection]; }
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void Up();
void Down();
void Load( const CStringArray& asGroupNames );
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void TweenOffScreen();
void TweenOnScreen();
};
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#endif