2004-03-14 06:39:39 +00:00
|
|
|
#include "global.h"
|
|
|
|
|
/*
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
Class: ScreenSetTime
|
|
|
|
|
|
|
|
|
|
Desc: Where the player maps device input to pad input.
|
|
|
|
|
|
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
|
|
|
Chris Danford
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "ScreenSetTime.h"
|
|
|
|
|
#include "PrefsManager.h"
|
|
|
|
|
#include "ScreenManager.h"
|
|
|
|
|
#include "GameConstantsAndTypes.h"
|
|
|
|
|
#include "PrefsManager.h"
|
|
|
|
|
#include "RageLog.h"
|
|
|
|
|
#include "InputMapper.h"
|
|
|
|
|
#include "GameManager.h"
|
|
|
|
|
#include "GameState.h"
|
|
|
|
|
#include "RageSounds.h"
|
|
|
|
|
#include "ThemeManager.h"
|
|
|
|
|
#include "RageDisplay.h"
|
|
|
|
|
#include "Bookkeeper.h"
|
|
|
|
|
#include "arch/ArchHooks/ArchHooks.h"
|
|
|
|
|
|
2004-04-18 21:32:36 +00:00
|
|
|
static const CString SetTimeSelectionNames[NUM_SET_TIME_SELECTIONS] = {
|
|
|
|
|
"Year",
|
|
|
|
|
"Month",
|
|
|
|
|
"Day",
|
|
|
|
|
"Hour",
|
|
|
|
|
"Minute",
|
|
|
|
|
"Second",
|
|
|
|
|
};
|
|
|
|
|
XToString( SetTimeSelection );
|
|
|
|
|
#define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, NUM_SET_TIME_SELECTIONS, s )
|
|
|
|
|
|
|
|
|
|
const int g_X[NUM_SET_TIME_SELECTIONS] =
|
|
|
|
|
{
|
|
|
|
|
320, 320, 320, 320, 320, 320
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const int g_Y[NUM_SET_TIME_SELECTIONS] =
|
|
|
|
|
{
|
|
|
|
|
140, 180, 220, 260, 300, 340
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static float GetTitleX( SetTimeSelection s ) { return g_X[s] - 80; }
|
|
|
|
|
static float GetTitleY( SetTimeSelection s ) { return g_Y[s]; }
|
|
|
|
|
static float GetValueX( SetTimeSelection s ) { return g_X[s] + 80; }
|
|
|
|
|
static float GetValueY( SetTimeSelection s ) { return g_Y[s]; }
|
|
|
|
|
|
2004-03-14 06:39:39 +00:00
|
|
|
ScreenSetTime::ScreenSetTime( CString sClassName ) : Screen( sClassName )
|
|
|
|
|
{
|
|
|
|
|
LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
|
|
|
|
|
|
|
|
|
|
m_Selection = hour;
|
|
|
|
|
|
2004-04-18 21:32:36 +00:00
|
|
|
FOREACH_SetTimeSelection( s )
|
2004-03-14 06:39:39 +00:00
|
|
|
{
|
2004-04-18 21:32:36 +00:00
|
|
|
BitmapText &title = m_textTitle[s];
|
|
|
|
|
BitmapText &value = m_textValue[s];
|
|
|
|
|
|
|
|
|
|
title.LoadFromFont( THEME->GetPathToF("Common title") );
|
|
|
|
|
title.SetDiffuse( RageColor(1,1,1,1) );
|
|
|
|
|
title.SetText( SetTimeSelectionToString(s) );
|
|
|
|
|
title.SetXY( GetTitleX(s), GetTitleY(s) );
|
|
|
|
|
this->AddChild( &title );
|
|
|
|
|
|
|
|
|
|
value.LoadFromFont( THEME->GetPathToF("Common normal") );
|
|
|
|
|
value.SetDiffuse( RageColor(1,1,1,1) );
|
|
|
|
|
value.SetXY( GetValueX(s), GetValueY(s) );
|
|
|
|
|
this->AddChild( &value );
|
2004-03-14 06:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
2004-04-18 21:32:36 +00:00
|
|
|
m_Selection = (SetTimeSelection)0;
|
2004-03-14 06:39:39 +00:00
|
|
|
ChangeSelection( 0 );
|
|
|
|
|
|
|
|
|
|
m_Menu.Load( m_sName );
|
|
|
|
|
this->AddChild( &m_Menu );
|
|
|
|
|
|
|
|
|
|
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::Update( float fDelta )
|
|
|
|
|
{
|
|
|
|
|
Screen::Update( fDelta );
|
|
|
|
|
|
|
|
|
|
tm now = GetLocalTime();
|
2004-04-18 21:32:36 +00:00
|
|
|
m_textValue[hour].SetText( ssprintf("%02d",now.tm_hour) );
|
|
|
|
|
m_textValue[minute].SetText( ssprintf("%02d",now.tm_min) );
|
|
|
|
|
m_textValue[second].SetText( ssprintf("%02d",now.tm_sec) );
|
|
|
|
|
m_textValue[year].SetText( ssprintf("%02d",now.tm_year+1900) );
|
|
|
|
|
m_textValue[month].SetText( ssprintf("%02d",now.tm_mon) );
|
|
|
|
|
m_textValue[day].SetText( ssprintf("%02d",now.tm_mday) );
|
2004-03-14 06:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::DrawPrimitives()
|
|
|
|
|
{
|
|
|
|
|
m_Menu.DrawBottomLayer();
|
|
|
|
|
Screen::DrawPrimitives();
|
|
|
|
|
m_Menu.DrawTopLayer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
|
|
|
{
|
|
|
|
|
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
|
|
|
|
|
return; // ignore
|
|
|
|
|
|
|
|
|
|
if( m_Menu.IsTransitioning() )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::HandleScreenMessage( const ScreenMessage SM )
|
|
|
|
|
{
|
|
|
|
|
switch( SM )
|
|
|
|
|
{
|
|
|
|
|
case SM_GoToNextScreen:
|
|
|
|
|
case SM_GoToPrevScreen:
|
|
|
|
|
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::ChangeValue( int iDirection )
|
|
|
|
|
{
|
|
|
|
|
tm now = GetLocalTime();
|
|
|
|
|
switch( m_Selection )
|
|
|
|
|
{
|
|
|
|
|
case hour: now.tm_hour += iDirection; break;
|
|
|
|
|
case minute: now.tm_min += iDirection; break;
|
|
|
|
|
case second: now.tm_sec += iDirection; break;
|
|
|
|
|
case year: now.tm_year += iDirection; break;
|
|
|
|
|
case month: now.tm_mon += iDirection; break;
|
|
|
|
|
case day: now.tm_mday += iDirection; break;
|
|
|
|
|
default: ASSERT(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HOOKS->SetTime( now );
|
2004-04-18 21:32:36 +00:00
|
|
|
|
|
|
|
|
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeValue") );
|
2004-03-14 06:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::ChangeSelection( int iDirection )
|
|
|
|
|
{
|
2004-04-18 21:48:54 +00:00
|
|
|
if( iDirection == -1 && m_Selection == 0 ) // top row
|
|
|
|
|
return; // can't go up any more
|
|
|
|
|
|
2004-03-14 06:39:39 +00:00
|
|
|
// turn off old effect
|
2004-04-18 21:32:36 +00:00
|
|
|
m_textValue[m_Selection].SetEffectNone();
|
2004-03-14 06:39:39 +00:00
|
|
|
|
|
|
|
|
// set new value of m_Selection
|
|
|
|
|
((int&)m_Selection) += iDirection;
|
2004-04-18 21:32:36 +00:00
|
|
|
CLAMP( (int&)m_Selection, 0, NUM_SET_TIME_SELECTIONS-1 );
|
|
|
|
|
|
|
|
|
|
m_textValue[m_Selection].SetEffectDiffuseShift();
|
2004-03-14 06:39:39 +00:00
|
|
|
|
2004-04-18 21:32:36 +00:00
|
|
|
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
|
2004-03-14 06:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuUp( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
ChangeSelection( -1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuDown( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
ChangeSelection( +1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuLeft( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
ChangeValue( -1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuRight( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
ChangeValue( +1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuStart( PlayerNumber pn )
|
|
|
|
|
{
|
2004-04-18 21:32:36 +00:00
|
|
|
bool bHoldingLeftAndRight =
|
|
|
|
|
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
|
|
|
|
|
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) );
|
|
|
|
|
|
|
|
|
|
if( bHoldingLeftAndRight )
|
|
|
|
|
ChangeSelection( -1 );
|
|
|
|
|
else if( m_Selection == NUM_SET_TIME_SELECTIONS -1 ) // last row
|
|
|
|
|
{
|
|
|
|
|
SOUND->PlayOnce( THEME->GetPathS("Common","start") );
|
|
|
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
ChangeSelection( +1 );
|
2004-03-14 06:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenSetTime::MenuBack( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
|
|
|
|
}
|
|
|
|
|
|