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itgmania212121/stepmania/src/HelpDisplay.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: HelpDisplay
Desc: See header
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "HelpDisplay.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
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#include "ActorUtil.h"
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#define TIP_SHOW_TIME THEME->GetMetricF(m_sName,"TipShowTime")
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HelpDisplay::HelpDisplay()
{
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m_iCurTipIndex = 0;
m_fSecsUntilSwitch = 0;
}
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void HelpDisplay::Load()
{
m_textTip.SetName( "Tip" );
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m_textTip.LoadFromFont( THEME->GetPathToF(m_sName) );
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ON_COMMAND( m_textTip );
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this->AddChild( &m_textTip );
m_fSecsUntilSwitch = TIP_SHOW_TIME;
}
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void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt )
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{
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ASSERT( arrayTips.size() == arrayTipsAlt.size() );
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if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt )
return;
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m_textTip.SetText( "" );
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m_arrayTips = arrayTips;
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m_arrayTipsAlt = arrayTipsAlt;
m_iCurTipIndex = 0;
m_fSecsUntilSwitch = 0;
Update( 0 );
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}
void HelpDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
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if( m_arrayTips.empty() )
return;
m_fSecsUntilSwitch -= fDeltaTime;
if( m_fSecsUntilSwitch > 0 )
return;
// time to switch states
m_fSecsUntilSwitch = TIP_SHOW_TIME;
m_textTip.SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] );
m_iCurTipIndex++;
m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size();
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}