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itgmania212121/stepmania/src/MenuInput.h
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2002-04-16 17:31:00 +00:00
#pragma once
/*
-----------------------------------------------------------------------------
Class: MenuInput
Desc: An input event specific to a menu navigation. This is generated based
on a GameDef.
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameTypes.h"
enum MenuButton
{
MENU_BUTTON_LEFT = 0,
MENU_BUTTON_RIGHT,
MENU_BUTTON_UP,
MENU_BUTTON_DOWN,
MENU_BUTTON_NEXT,
MENU_BUTTON_BACK,
NUM_MENU_BUTTONS, // leave this at the end
MENU_BUTTON_NONE
};
struct MenuInput
{
MenuInput() { MakeBlank(); };
MenuInput( PlayerNumber p, MenuButton b ) { player = p; button = b; };
PlayerNumber player;
MenuButton button;
bool operator==( const MenuInput &other ) { return player == other.player && button == other.button; };
inline bool IsBlank() const { return player == PLAYER_NONE; };
inline bool IsValid() const { return !IsBlank(); };
inline void MakeBlank() { player = PLAYER_NONE; button = MENU_BUTTON_NONE; };
};