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itgmania212121/Themes/_fallback/BGAnimations/ScreenGameplay decorations/default.lua
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local t = Def.ActorFrame {};
if( not GAMESTATE:IsCourseMode() ) then
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t[#t+1] = Def.Actor{
JudgmentMessageCommand = function(self, params)
if params.TapNoteScore and
params.TapNoteScore ~= 'TapNoteScore_Invalid' and
params.TapNoteScore ~= 'TapNoteScore_None'
then
Scoring[GetUserPref("UserPrefScoringMode")](params,
STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player))
end
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end;
};
end;
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return t;