2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "ScreenTextEntry.h"
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#include "RageUtil.h"
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#include "Preference.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "FontCharAliases.h"
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#include "ScreenDimensions.h"
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#include "ScreenPrompt.h"
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#include "ActorUtil.h"
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#include "InputEventPlus.h"
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#include "RageInput.h"
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#include "LocalizedString.h"
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#include "RageLog.h"
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#include "LuaBinding.h"
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static const char* g_szKeys[NUM_KeyboardRow][KEYS_PER_ROW] =
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{
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{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
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{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
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{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
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{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
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{"0","1","2","3","4","5","6","7","8","9","", "", "" },
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{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
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{"+","-","=","_",",",".","'","\"",":","", "", "", ""},
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{"","","Space","","","Backspace","","","Cancel","","","Done",""},
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};
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RString ScreenTextEntry::s_sLastAnswer = "";
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// Settings:
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namespace
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{
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RString g_sQuestion;
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RString g_sInitialAnswer;
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int g_iMaxInputLength;
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bool(*g_pValidate)(const RString &sAnswer,RString &sErrorOut);
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void(*g_pOnOK)(const RString &sAnswer);
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void(*g_pOnCancel)();
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bool g_bPassword;
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bool (*g_pValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend);
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RString (*g_pFormatAnswerForDisplay)(const RString &sAnswer);
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// Lua bridge
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LuaReference g_ValidateFunc;
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LuaReference g_OnOKFunc;
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LuaReference g_OnCancelFunc;
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LuaReference g_ValidateAppendFunc;
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LuaReference g_FormatAnswerForDisplayFunc;
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};
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void ScreenTextEntry::SetTextEntrySettings(
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RString sQuestion,
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RString sInitialAnswer,
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int iMaxInputLength,
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bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
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void(*OnOK)(const RString &sAnswer),
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void(*OnCancel)(),
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bool bPassword,
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bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
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RString (*FormatAnswerForDisplay)(const RString &sAnswer)
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)
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{
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g_sQuestion = sQuestion;
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g_sInitialAnswer = sInitialAnswer;
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g_iMaxInputLength = iMaxInputLength;
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g_pValidate = Validate;
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g_pOnOK = OnOK;
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g_pOnCancel = OnCancel;
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g_pValidateAppend = ValidateAppend;
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g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
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}
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void ScreenTextEntry::TextEntry(
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ScreenMessage smSendOnPop,
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RString sQuestion,
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RString sInitialAnswer,
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int iMaxInputLength,
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bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
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void(*OnOK)(const RString &sAnswer),
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void(*OnCancel)(),
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bool bPassword,
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bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
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RString (*FormatAnswerForDisplay)(const RString &sAnswer)
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)
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{
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g_sQuestion = sQuestion;
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g_sInitialAnswer = sInitialAnswer;
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g_iMaxInputLength = iMaxInputLength;
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g_pValidate = Validate;
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g_pOnOK = OnOK;
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g_pOnCancel = OnCancel;
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g_bPassword = bPassword;
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g_pValidateAppend = ValidateAppend;
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g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
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SCREENMAN->AddNewScreenToTop( "ScreenTextEntry", smSendOnPop );
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}
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static LocalizedString INVALID_FLOAT( "ScreenTextEntry", "\"%s\" is an invalid floating point value." );
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bool ScreenTextEntry::FloatValidate( const RString &sAnswer, RString &sErrorOut )
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{
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float f;
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if( StringToFloat(sAnswer, f) )
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return true;
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sErrorOut = ssprintf( INVALID_FLOAT.GetValue(), sAnswer.c_str() );
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return false;
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}
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bool ScreenTextEntry::s_bCancelledLast = false;
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/* Handle UTF-8. Right now, we need to at least be able to backspace a whole
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* UTF-8 character. Better would be to operate in wchar_t.
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*
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* XXX: Don't allow internal-use codepoints (above 0xFFFF); those are subject to
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* change and shouldn't be written to disk. */
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REGISTER_SCREEN_CLASS( ScreenTextEntry );
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REGISTER_SCREEN_CLASS( ScreenTextEntryVisual );
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void ScreenTextEntry::Init()
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{
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ScreenWithMenuElements::Init();
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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LOAD_ALL_COMMANDS( m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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m_textAnswer.SetName( "Answer" );
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LOAD_ALL_COMMANDS( m_textAnswer );
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this->AddChild( &m_textAnswer );
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m_bShowAnswerCaret = false;
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//m_iCaretLocation = 0;
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m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
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m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
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}
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void ScreenTextEntry::BeginScreen()
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{
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m_sAnswer = RStringToWstring( g_sInitialAnswer );
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ScreenWithMenuElements::BeginScreen();
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m_textQuestion.SetText( g_sQuestion );
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SET_XY( m_textQuestion );
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SET_XY( m_textAnswer );
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UpdateAnswerText();
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}
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static LocalizedString ANSWER_CARET ( "ScreenTextEntry", "AnswerCaret" );
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static LocalizedString ANSWER_BLANK ( "ScreenTextEntry", "AnswerBlank" );
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void ScreenTextEntry::UpdateAnswerText()
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{
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RString s;
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if( g_bPassword )
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s = RString( m_sAnswer.size(), '*' );
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else
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s = WStringToRString(m_sAnswer);
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bool bAnswerFull = (int) s.length() >= g_iMaxInputLength;
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if( g_pFormatAnswerForDisplay )
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s = g_pFormatAnswerForDisplay( s );
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// Handle caret drawing
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//m_iCaretLocation = s.length()
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if( m_bShowAnswerCaret && !bAnswerFull )
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s += ANSWER_CARET; // was '_'
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else
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{
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s += ANSWER_BLANK; // was " "
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}
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FontCharAliases::ReplaceMarkers( s );
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m_textAnswer.SetText( s );
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}
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void ScreenTextEntry::Update( float fDelta )
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{
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ScreenWithMenuElements::Update( fDelta );
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if( m_timerToggleCursor.PeekDeltaTime() > 0.25f )
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{
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m_timerToggleCursor.Touch();
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m_bShowAnswerCaret = !m_bShowAnswerCaret;
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UpdateAnswerText();
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}
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}
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void ScreenTextEntry::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
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{
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switch( input.type )
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{
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case IET_FIRST_PRESS:
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case IET_REPEAT:
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BackspaceInAnswer();
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break;
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}
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}
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else if( input.type == IET_FIRST_PRESS )
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{
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wchar_t c = INPUTMAN->DeviceInputToChar(input.DeviceI,true);
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if( c >= L' ' )
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{
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// todo: handle caps lock -aj
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TryAppendToAnswer( WStringToRString(wstring()+c) );
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TextEnteredDirectly();
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}
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}
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ScreenWithMenuElements::Input( input );
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}
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void ScreenTextEntry::TryAppendToAnswer( RString s )
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{
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{
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wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
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if( (int)sNewAnswer.length() > g_iMaxInputLength )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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}
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if( g_pValidateAppend && !g_pValidateAppend( WStringToRString(m_sAnswer), s ) )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
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m_sAnswer = sNewAnswer;
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m_sndType.Play();
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UpdateAnswerText();
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}
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void ScreenTextEntry::BackspaceInAnswer()
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{
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if( m_sAnswer.empty() )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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m_sAnswer.erase( m_sAnswer.end()-1 );
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m_sndBackspace.Play();
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UpdateAnswerText();
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}
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void ScreenTextEntry::MenuStart( const InputEventPlus &input )
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{
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if( input.type==IET_FIRST_PRESS )
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End( false );
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}
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void ScreenTextEntry::End( bool bCancelled )
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{
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if( bCancelled )
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{
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if( g_pOnCancel )
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g_pOnCancel();
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Cancel( SM_GoToNextScreen );
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//TweenOffScreen();
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}
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else
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{
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RString sAnswer = WStringToRString(m_sAnswer);
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RString sError;
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if( g_pValidate != NULL )
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{
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bool bValidAnswer = g_pValidate( sAnswer, sError );
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if( !bValidAnswer )
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{
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ScreenPrompt::Prompt( SM_None, sError );
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return; // don't end this screen.
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}
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}
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if( g_pOnOK )
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{
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RString ret = WStringToRString(m_sAnswer);
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FontCharAliases::ReplaceMarkers(ret);
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g_pOnOK( ret );
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}
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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}
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s_bCancelledLast = bCancelled;
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s_sLastAnswer = bCancelled ? RString("") : WStringToRString(m_sAnswer);
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}
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void ScreenTextEntry::MenuBack( const InputEventPlus &input )
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{
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if( input.type == IET_FIRST_PRESS )
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End( true );
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}
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void ScreenTextEntry::TextEntrySettings::FromStack( lua_State *L )
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{
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if( lua_type(L, 1) != LUA_TTABLE )
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{
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LOG->Trace("not a table");
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return;
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}
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lua_pushvalue( L, 1 );
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const int iTab = lua_gettop( L );
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// Get ScreenMessage
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lua_getfield( L, iTab, "SendOnPop" );
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const char *pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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smSendOnPop = SM_None;
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else
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smSendOnPop = ScreenMessageHelpers::ToScreenMessage( pStr );
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lua_settop( L, iTab );
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// Get Question
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lua_getfield( L, iTab, "Question" );
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pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"Question\" entry is not a string." );
|
|
|
|
|
sQuestion = pStr;
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// Get Initial Answer
|
|
|
|
|
lua_getfield( L, iTab, "InitialAnswer" );
|
|
|
|
|
pStr = lua_tostring( L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
pStr = "";
|
|
|
|
|
sInitialAnswer = pStr;
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// Get Max Input Length
|
|
|
|
|
lua_getfield( L, iTab, "MaxInputLength" );
|
|
|
|
|
iMaxInputLength = lua_tointeger( L, -1 );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// Get Password
|
|
|
|
|
lua_getfield( L, iTab, "Password" );
|
|
|
|
|
bPassword = !!lua_toboolean( L, -1 );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// and now the hard part, the functions.
|
|
|
|
|
// Validate
|
|
|
|
|
lua_getfield( L, iTab, "Validate" );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"Validate\" is not a function." );
|
|
|
|
|
Validate.SetFromStack( L );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// OnOK
|
|
|
|
|
lua_getfield( L, iTab, "OnOK" );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"OnOK\" is not a function." );
|
|
|
|
|
OnOK.SetFromStack( L );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// OnCancel
|
|
|
|
|
lua_getfield( L, iTab, "OnCancel" );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"OnCancel\" is not a function." );
|
|
|
|
|
OnCancel.SetFromStack( L );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// ValidateAppend
|
|
|
|
|
lua_getfield( L, iTab, "ValidateAppend" );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"ValidateAppend\" is not a function." );
|
|
|
|
|
ValidateAppend.SetFromStack( L );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
|
|
|
|
|
// FormatAnswerForDisplay
|
|
|
|
|
lua_getfield( L, iTab, "FormatAnswerForDisplay" );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"FormatAnswerForDisplay\" is not a function." );
|
|
|
|
|
FormatAnswerForDisplay.SetFromStack( L );
|
|
|
|
|
lua_settop( L, iTab );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Lua bridges
|
|
|
|
|
static bool ValidateFromLua( const RString &sAnswer, RString &sErrorOut )
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( g_ValidateFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_ValidateFunc.PushSelf( L );
|
|
|
|
|
|
|
|
|
|
// Argument 1 (answer):
|
|
|
|
|
lua_pushstring( L, sAnswer );
|
|
|
|
|
|
|
|
|
|
// Argument 2 (error out):
|
|
|
|
|
lua_pushstring( L, sErrorOut );
|
|
|
|
|
|
|
|
|
|
lua_call( L, 2, 2 ); // call function with 2 arguments and 2 results
|
|
|
|
|
|
|
|
|
|
if( !lua_isstring(L, -1) )
|
|
|
|
|
RageException::Throw( "\"Validate\" did not return a string." );
|
|
|
|
|
|
|
|
|
|
if( !lua_isboolean(L, -2) )
|
|
|
|
|
RageException::Throw( "\"Validate\" did not return a boolean." );
|
|
|
|
|
|
|
|
|
|
RString sErrorFromLua;
|
|
|
|
|
LuaHelpers::Pop( L, sErrorFromLua );
|
|
|
|
|
if( !sErrorFromLua.empty() )
|
|
|
|
|
sErrorOut = sErrorFromLua;
|
|
|
|
|
|
|
|
|
|
bool bValidate;
|
|
|
|
|
LuaHelpers::Pop( L, bValidate );
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return bValidate;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void OnOKFromLua( const RString &sAnswer )
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( g_OnOKFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_OnOKFunc.PushSelf( L );
|
|
|
|
|
// Argument 1 (answer):
|
|
|
|
|
lua_pushstring( L, sAnswer );
|
|
|
|
|
lua_call( L, 1, 0 ); // call function with 1 argument and 0 results
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void OnCancelFromLua()
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( g_OnCancelFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_OnCancelFunc.PushSelf( L );
|
|
|
|
|
lua_call( L, 0, 0 ); // call function with 0 arguments and 0 results
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool ValidateAppendFromLua( const RString &sAnswerBeforeChar, RString &sAppend )
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( g_ValidateAppendFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_ValidateAppendFunc.PushSelf( L );
|
|
|
|
|
|
|
|
|
|
// Argument 1 (AnswerBeforeChar):
|
|
|
|
|
lua_pushstring( L, sAnswerBeforeChar );
|
|
|
|
|
|
|
|
|
|
// Argument 2 (Append):
|
|
|
|
|
lua_pushstring( L, sAppend );
|
|
|
|
|
lua_call( L, 2, 1 ); // call function with 2 arguments and 1 result
|
|
|
|
|
|
|
|
|
|
if( !lua_isboolean(L, -1) )
|
|
|
|
|
RageException::Throw( "\"ValidateAppend\" did not return a boolean." );
|
|
|
|
|
|
|
|
|
|
bool bAppend;
|
|
|
|
|
LuaHelpers::Pop( L, bAppend );
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return bAppend;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static RString FormatAnswerForDisplayFromLua( const RString &sAnswer )
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( g_FormatAnswerForDisplayFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return sAnswer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_FormatAnswerForDisplayFunc.PushSelf( L );
|
|
|
|
|
// Argument 1 (Answer):
|
|
|
|
|
lua_pushstring( L, sAnswer );
|
|
|
|
|
lua_call( L, 1, 1 ); // call function with 1 argument and 1 result
|
|
|
|
|
|
|
|
|
|
if( !lua_isstring(L, -1) )
|
|
|
|
|
RageException::Throw( "\"FormatAnswerForDisplay\" did not return a string." );
|
|
|
|
|
|
|
|
|
|
RString sAnswerFromLua;
|
|
|
|
|
LuaHelpers::Pop( L, sAnswerFromLua );
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return sAnswerFromLua;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntry::LoadFromTextEntrySettings( const TextEntrySettings &settings )
|
|
|
|
|
{
|
|
|
|
|
g_ValidateFunc = settings.Validate;
|
|
|
|
|
g_OnOKFunc = settings.OnOK;
|
|
|
|
|
g_OnCancelFunc = settings.OnCancel;
|
|
|
|
|
g_ValidateAppendFunc = settings.ValidateAppend;
|
|
|
|
|
g_FormatAnswerForDisplayFunc = settings.FormatAnswerForDisplay;
|
|
|
|
|
|
|
|
|
|
// set functions
|
|
|
|
|
SetTextEntrySettings(
|
|
|
|
|
settings.sQuestion,
|
|
|
|
|
settings.sInitialAnswer,
|
|
|
|
|
settings.iMaxInputLength,
|
|
|
|
|
ValidateFromLua, // Validate
|
|
|
|
|
OnOKFromLua, // OnOK
|
|
|
|
|
OnCancelFromLua, // OnCancel
|
|
|
|
|
settings.bPassword,
|
|
|
|
|
ValidateAppendFromLua, // ValidateAppend
|
|
|
|
|
FormatAnswerForDisplayFromLua // FormatAnswerForDisplay
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Hack: reload screen with new info
|
|
|
|
|
BeginScreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Allow Lua to have access to the ScreenTextEntry. */
|
|
|
|
|
class LunaScreenTextEntry: public Luna<ScreenTextEntry>
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
static int Load( T* p, lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
ScreenTextEntry::TextEntrySettings settings;
|
|
|
|
|
settings.FromStack( L );
|
|
|
|
|
p->LoadFromTextEntrySettings(settings);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LunaScreenTextEntry()
|
|
|
|
|
{
|
|
|
|
|
ADD_METHOD( Load );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
LUA_REGISTER_DERIVED_CLASS( ScreenTextEntry, ScreenWithMenuElements )
|
|
|
|
|
// lua end
|
|
|
|
|
|
|
|
|
|
// begin ScreenTextEntryVisual
|
|
|
|
|
void ScreenTextEntryVisual::Init()
|
|
|
|
|
{
|
|
|
|
|
ROW_START_X.Load( m_sName, "RowStartX" );
|
|
|
|
|
ROW_START_Y.Load( m_sName, "RowStartY" );
|
|
|
|
|
ROW_END_X.Load( m_sName, "RowEndX" );
|
|
|
|
|
ROW_END_Y.Load( m_sName, "RowEndY" );
|
|
|
|
|
|
|
|
|
|
ScreenTextEntry::Init();
|
|
|
|
|
|
|
|
|
|
m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
|
|
|
|
|
m_sprCursor->SetName( "Cursor" );
|
|
|
|
|
LOAD_ALL_COMMANDS( m_sprCursor );
|
|
|
|
|
this->AddChild( m_sprCursor );
|
|
|
|
|
|
|
|
|
|
// Init keyboard
|
|
|
|
|
{
|
|
|
|
|
BitmapText text;
|
|
|
|
|
text.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
|
|
|
|
|
text.SetName( "Keys" );
|
|
|
|
|
ActorUtil::LoadAllCommands( text, m_sName );
|
|
|
|
|
text.PlayCommand( "Init" );
|
|
|
|
|
|
|
|
|
|
FOREACH_KeyboardRow( r )
|
|
|
|
|
{
|
|
|
|
|
for( int x=0; x<KEYS_PER_ROW; ++x )
|
|
|
|
|
{
|
|
|
|
|
BitmapText *&pbt = m_ptextKeys[r][x];
|
|
|
|
|
pbt = text.Copy();
|
|
|
|
|
this->AddChild( pbt );
|
|
|
|
|
|
|
|
|
|
RString s = g_szKeys[r][x];
|
|
|
|
|
if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
|
|
|
|
|
s = THEME->GetString( m_sName, s );
|
|
|
|
|
pbt->SetText( s );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ScreenTextEntryVisual::~ScreenTextEntryVisual()
|
|
|
|
|
{
|
|
|
|
|
FOREACH_KeyboardRow( r )
|
|
|
|
|
for( int x=0; x<KEYS_PER_ROW; ++x )
|
|
|
|
|
SAFE_DELETE( m_ptextKeys[r][x] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::BeginScreen()
|
|
|
|
|
{
|
|
|
|
|
ScreenTextEntry::BeginScreen();
|
|
|
|
|
|
|
|
|
|
m_iFocusX = 0;
|
|
|
|
|
m_iFocusY = (KeyboardRow)0;
|
|
|
|
|
|
|
|
|
|
FOREACH_KeyboardRow( r )
|
|
|
|
|
{
|
|
|
|
|
for( int x=0; x<KEYS_PER_ROW; ++x )
|
|
|
|
|
{
|
|
|
|
|
BitmapText &bt = *m_ptextKeys[r][x];
|
|
|
|
|
float fX = roundf( SCALE( x, 0, KEYS_PER_ROW-1, ROW_START_X, ROW_END_X ) );
|
|
|
|
|
float fY = roundf( SCALE( r, 0, NUM_KeyboardRow-1, ROW_START_Y, ROW_END_Y ) );
|
|
|
|
|
bt.SetXY( fX, fY );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PositionCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::PositionCursor()
|
|
|
|
|
{
|
|
|
|
|
BitmapText &bt = *m_ptextKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
|
|
|
|
|
m_sprCursor->PlayCommand( m_iFocusY == KEYBOARD_ROW_SPECIAL ? "SpecialKey" : "RegularKey" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::TextEnteredDirectly()
|
|
|
|
|
{
|
|
|
|
|
// If the user enters text with a keyboard, jump to DONE, so enter ends the screen.
|
|
|
|
|
m_iFocusY = KEYBOARD_ROW_SPECIAL;
|
|
|
|
|
m_iFocusX = DONE;
|
|
|
|
|
|
|
|
|
|
PositionCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::MoveX( int iDir )
|
|
|
|
|
{
|
|
|
|
|
RString sKey;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
m_iFocusX += iDir;
|
|
|
|
|
wrap( m_iFocusX, KEYS_PER_ROW );
|
|
|
|
|
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
}
|
|
|
|
|
while( sKey == "" );
|
|
|
|
|
|
|
|
|
|
m_sndChange.Play();
|
|
|
|
|
PositionCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::MoveY( int iDir )
|
|
|
|
|
{
|
|
|
|
|
RString sKey;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
m_iFocusY = enum_add2( m_iFocusY, +iDir );
|
|
|
|
|
wrap( *ConvertValue<int>(&m_iFocusY), NUM_KeyboardRow );
|
|
|
|
|
|
|
|
|
|
// HACK: Round to nearest option so that we always stop
|
|
|
|
|
// on KEYBOARD_ROW_SPECIAL.
|
|
|
|
|
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
|
|
|
|
|
{
|
|
|
|
|
for( int i=0; true; i++ )
|
|
|
|
|
{
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
if( sKey != "" )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// UGLY: Probe one space to the left before looking to the right
|
|
|
|
|
m_iFocusX += (i==0) ? -1 : +1;
|
|
|
|
|
wrap( m_iFocusX, KEYS_PER_ROW );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
}
|
|
|
|
|
while( sKey == "" );
|
|
|
|
|
|
|
|
|
|
m_sndChange.Play();
|
|
|
|
|
PositionCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntryVisual::MenuStart( const InputEventPlus &input )
|
|
|
|
|
{
|
|
|
|
|
if( input.type != IET_FIRST_PRESS )
|
|
|
|
|
return;
|
|
|
|
|
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
|
|
|
|
|
{
|
|
|
|
|
switch( m_iFocusX )
|
|
|
|
|
{
|
|
|
|
|
case SPACEBAR:
|
|
|
|
|
TryAppendToAnswer( " " );
|
|
|
|
|
break;
|
|
|
|
|
case BACKSPACE:
|
|
|
|
|
BackspaceInAnswer();
|
|
|
|
|
break;
|
|
|
|
|
case CANCEL:
|
|
|
|
|
End( true );
|
|
|
|
|
break;
|
|
|
|
|
case DONE:
|
|
|
|
|
End( false );
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TryAppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2001-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|