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itgmania212121/stepmania/src/GameSoundManager.h
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/* GameSoundManager - High-level sound utilities. */
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#ifndef RAGE_SOUNDS_H
#define RAGE_SOUNDS_H
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class TimingData;
class RageSound;
class GameSoundManager
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{
public:
GameSoundManager();
~GameSoundManager();
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void Update( float fDeltaTime );
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void PlayMusic( const CString &file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len, align_beat ); }
void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
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void StopMusic() { PlayMusic(""); }
CString GetMusicPath() const;
void PlayOnce( CString sPath );
void PlayOnceFromDir( CString sDir );
void PlayOnceFromAnnouncer( CString sFolderName );
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float GetPlayLatency() const;
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void HandleSongTimer( bool on=true );
float GetFrameTimingAdjustment( float fDeltaTime );
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};
extern GameSoundManager *SOUND;
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#endif
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/*
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* Copyright (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/